init offset = -1 screen help(page='tutorials'): tag menu # use game_menu(_("Help"), scroll="viewport"): # style_prefix "help" # vbox: # spacing 8 # null # Tab margin # if page == 'tutorials': # use tutorials_help # elif page == "controls": # use controls_help # elif page == "gamepad": # use gamepad_help # elif page == "about": # use about_help # hbox: # style_prefix gui.theme("tab") # pos (25 + 15, 100) # yanchor 0.5 # textbutton _("Tutorials") action [SelectedIf(page == 'tutorials'), Show("help", config.intra_transition, "tutorials")] # if not renpy.mobile: # textbutton _("Controls") action [SelectedIf(page == 'controls'), Show("help", config.intra_transition, "controls")] # if GamepadExists(): # textbutton _("Gamepad") action [SelectedIf(page == 'gamepad'), Show("help", config.intra_transition, "gamepad")] # textbutton _("About") action [SelectedIf(page == 'about'), Show("help", config.intra_transition, "about")] screen tutorials_help(): for entry, tutorial in tutorial_dict.items(): $ title = tutorial[0] textbutton "[title]": action Function(renpy.call_in_new_context, 'tutorials_help', entry) # action ShowTransient('tutorial', None, entry) # sensitive tutorial_is_done(entry) label tutorials_help(entry): show screen help('tutorials') play sound "sounds/pop01.ogg" $ renpy.music.set_volume(0.5, 3.0) call screen tutorial(entry) $ renpy.music.set_volume(1.0, 3.0) return screen controls_help(): hbox: label _("Interaction") text _("Space, Enter or Left Mouse Button") hbox: label _("Navigate Interface") text _("Arrow keys or mouse") hbox: label _("Cancel/Menu") text _("Escape or Right Mouse Button") hbox: label _("Skipping") text _("Ctrl") hbox: label _("Toggle Skipping") text _("Tab") hbox: label _("Roll Back") text _("Page Up or Mouse Wheel Up") hbox: label _("Roll Forward") text _("Page Down or Mouse Wheel Down") hbox: label "Hide Interface" text _("H or Middle Mouse Button") hbox: label "Screenshot" text _("Print Screen") hbox: label "Sleep" text _("s") hbox: label "Map" text _("m") hbox: label "Stats" text _("c") hbox: label "Inventory" text _("i") hbox: label "Fap-Fap-Fap" text _("f") hbox: label "Highlight Interactive Objects" text _("Space") screen gamepad_help(): hbox: label _("Right Trigger\nA/Bottom Button") text _("Advances dialogue and activates the interface.") hbox: label _("Left Trigger\nLeft Shoulder") text _("Rolls back to earlier dialogue.") hbox: label _("Right Shoulder") text _("Rolls forward to later dialogue.") hbox: label _("D-Pad, Sticks") text _("Navigate the interface.") hbox: label _("Start, Guide") text _("Accesses the game menu.") hbox: label _("Y/Top Button") text _("Hides the user interface.") textbutton _("Calibrate") action GamepadCalibrate() screen about_help(): vbox: spacing gui.pref_spacing if gui.about: text "[gui.about!t]\n" text _("Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]") size 12 style help_button is gui_button: background None xmargin 7 style help_button_text is gui_button_text style help_label is gui_label: xsize 209 right_padding 17 style help_label_text is gui_label_text: xalign 1.0 text_align 1.0 outlines [(2, "#000", 0, 0)] style help_text is gui_text