label hermione_talk: menu: "-Working-" (icon="interface/icons/small/gold.webp") if states.her.favors_unlocked: label working_menu: menu: "-Work as a maid-" if game.daytime and her_outfit_maid.unlocked: jump job_1 "-Work as a maid-" (style="disabled") if game.daytime and not her_outfit_maid.unlocked: gen "(I'll need an outfit for hermione if I want her to work.)" ("base", xpos="far_left", ypos="head") jump working_menu "-Work as a maid-" (style="disabled") if not game.daytime: "This job is only available during the day." jump working_menu #"-Work as a cheerleader for Gryffindor-" if game.daytime and (hg_cheer_g_ITEM.unlocked or hg_cheer_g_sexy_ITEM.unlocked): #jump job_3 #"-Work as a cheerleader for Gryffindor-" if game.daytime and not (hg_cheer_g_ITEM.unlocked or hg_cheer_g_sexy_ITEM.unlocked): #gen "(I'll need an outfit for hermione if I want her to work.)" ("base", xpos="far_left", ypos="head") #jump working_menu #"-Work as a cheerleader for Gryffindor-" (style="disabled") if not game.daytime: #"This job is only available during the day." #jump working_menu #"-Work as a cheerleader for Slytherin-" if game.daytime and (hg_cheer_s_ITEM.unlocked or hg_cheer_s_sexy_ITEM.unlocked): #jump job_4 #"-Work as a cheerleader for Slytherin-" if game.daytime and not (hg_cheer_s_ITEM.unlocked or hg_cheer_s_sexy_ITEM.unlocked): #gen "(I'll need a slytherin cheerleader outfit for hermione if I want her to work.)" ("base", xpos="far_left", ypos="head") #jump working_menu #"-Work as a cheerleader for Slytherin-" (style="disabled") if not game.daytime: #"This job is only available during the day." #jump working_menu "-Hidden-" (style="disabled") if not states.her.ev.promote_cardgame.offered or not poker_outfit_ITEM.unlocked: "You haven't unlocked this job opportunity yet." jump working_menu "-Work by advertising the card game-" (style="disabled") if states.her.ev.promote_cardgame.offered and poker_outfit_ITEM.unlocked and not her_outfit_poker.unlocked: gen "(I'll need an outfit for Hermione if I want her to work.)" ("base", xpos="far_left", ypos="head") gen "(Maybe the twins have something fitting for her in their stock.)" ("base", xpos="far_left", ypos="head") jump working_menu "-Work by advertising the card game-" (style="disabled") if not game.daytime and states.her.ev.promote_cardgame.offered and her_outfit_poker.unlocked: "This job is only available during the day." jump working_menu "-Work by advertising the card game-" if game.daytime and states.her.ev.promote_cardgame.offered and her_outfit_poker.unlocked: jump job_5 "-Never mind-": jump hermione_talk ### Astoria ### "-Ask her to help Tonks-" (icon="interface/icons/small/tonks.webp") if states.ast.ev.intro.e1_complete and not states.ast.ev.intro.e3_complete: if states.ast.ev.intro.e2_ask_hermione: her "I'm still looking for that student, [name_genie_hermione]!" ("open", "closed", "base", "mid") her "Trust in me, I will find that Slytherin scum!" ("angry", "base", "angry", "mid") jump hermione_talk $ states.her.busy = True $ states.ast.ev.intro.e2_ask_hermione = True $ ag_event_pause = 2 jump astoria_intro_E2_hermione ### Cho ### "-Solve the matter with Cho-" (icon="interface/icons/small/cho.webp", style="disabled") if states.cho.ev.intro.e2_complete and not states.sna.ev.hangouts.cho_e1: # Before talking to Snape. gen "(I should ask Snape what to do about that Cho girl first. Just to be safe.)" ("base", xpos="far_left", ypos="head") gen "(Might as well have a drink with him...)" ("base", xpos="far_left", ypos="head") jump hermione_talk "-Solve the matter with Cho-" (icon="interface/icons/small/cho.webp") if states.sna.ev.hangouts.cho_e1 and not states.cho.ev.intro.e4_complete: # After talking to Snape. jump cho_intro_E3 "-Ask her to commentate the game-" (icon="interface/icons/small/quidditch.webp") if states.cho.tier == 1 and states.cho.ev.quidditch.e3_complete and not states.cho.ev.quidditch.e4_complete: jump cho_quid_E4 "-Ask her to commentate the game-\n{size=-5}again...{/size}" (icon="interface/icons/small/quidditch.webp") if states.cho.tier == 2 and states.cho.ev.quidditch.e6_complete and not states.cho.ev.quidditch.e7_complete: jump cho_quid_E7 # General. "-Address me only as-": menu: "-Sir-": $ name_genie_hermione = "Sir" jump genie_change "-Dumbledore-": $ name_genie_hermione = "Dumbledore" jump genie_change "-Professor-": $ name_genie_hermione = "Professor" jump genie_change "-Old man-": $ name_genie_hermione = "Old man" jump genie_change "-Genie-": if states.her.level >=5: $ name_genie_hermione = "Genie" jump genie_change else: jump genie_change_fail "-My Lord-": if states.her.level >=7: $ name_genie_hermione = "My Lord" jump genie_change else: jump genie_change_fail "-Darling-": if states.her.level >=10: $ name_genie_hermione = "Darling" jump genie_change else: jump genie_change_fail "-Lord Voldemort-": if states.her.level >=15: $ name_genie_hermione = "Lord Voldemort" jump genie_change else: jump genie_change_fail "-Daddy-": if states.her.level >=19: $ name_genie_hermione = "Daddy" $ achievements.unlock("daddy") jump genie_change else: jump genie_change_fail "-Master-": if states.her.level >=20: $ name_genie_hermione = "Master" jump genie_change else: jump genie_change_fail "-Custom Input-": $ temp_name = renpy.input("(Please enter the name.)", name_genie_hermione, ALLOWED_CHARACTERS, length=14) $ temp_name = temp_name.strip() if temp_name == "": jump hermione_talk if states.her.level >=20: $ name_genie_hermione = temp_name jump genie_change else: jump genie_change_fail "-Never mind-": jump hermione_talk "-From now on I will refer to you as-": menu: "-Miss Granger-": $ temp_name = "Miss Granger" jump hermione_change "-Hermione-": $ temp_name = "Hermione" jump hermione_change "-Girl-": $ temp_name = "Girl" if states.her.level >=1: jump hermione_change else: jump hermione_change_fail "-Nerd-": $ temp_name = "Nerd" if states.her.level >=3: jump hermione_change else: jump hermione_change_fail "-Hottie-": $ temp_name = "Hottie" if states.her.level >=5: jump hermione_change else: jump hermione_change_fail "-Angel-": $ temp_name = "Angel" if states.her.level >=7: jump hermione_change else: jump hermione_change_fail "-Minx-": $ temp_name = "Minx" if states.her.level >=9: jump hermione_change else: jump hermione_change_fail "-Princess-": $ temp_name = "Princess" if states.her.level >=11: jump hermione_change else: jump hermione_change_fail "-Pet-": $ temp_name = "Pet" if states.her.level >=11: jump hermione_change else: jump hermione_change_fail "-Bitch-": $ temp_name = "Bitch" if states.her.level >=13: jump hermione_change else: jump hermione_change_fail "-Slut-": $ temp_name = "Slut" if states.her.level >=15: jump hermione_change else: jump hermione_change_fail "-Cumslut-": $ temp_name = "Cumslut" if states.her.level >= 17: jump hermione_change else: jump hermione_change_fail "-Slytherin Whore-": $ temp_name = "Slytherin Whore" if states.her.level >= 19: jump hermione_change else: jump hermione_change_fail "-Mudblood-": $ temp_name = "Mudblood" if states.her.level >= 21: jump hermione_change else: jump hermione_change_fail "-Custom Input-": $ temp_name = renpy.input("(Please enter the name.)", name_hermione_genie, ALLOWED_CHARACTERS, length=14) $ temp_name = temp_name.strip() if temp_name == "": jump hermione_talk if states.her.level >=21: $ name_hermione_genie = temp_name jump hermione_change else: jump hermione_change_fail "-Never mind-": jump hermione_talk "-Give her the ball dress-" if states.her.ev.yule_ball.e4_complete and ball_outfit_ITEM.owned > 0 and not states.her.ev.yule_ball.gave_dress: jump ball_quest_E5 "-Start the autumn ball-" if states.her.ev.yule_ball.gave_dress and not states.her.ev.yule_ball.started: jump ball_ending_start "-Never mind-": jump hermione_requests label genie_change: her "Okay, from now on I'll call you [name_genie_hermione]." ("base", "base", "base", "mid") jump hermione_talk label genie_change_fail: her "I'm not calling you that!" ("scream", "closed", "angry", "mid") jump hermione_talk label hermione_change: if temp_name == "Miss Granger": if states.her.level <=0: her "Sure, [name_genie_hermione]." ("base", "base", "base", "mid") else: her "You don't have to be so formal, [name_genie_hermione], you know?" ("base", "closed", "base", "mid") her "" ("base", "base", "base", "mid") elif temp_name == "Hermione": her "Of course [name_genie_hermione]." ("base", "base", "base", "mid") elif temp_name == "Girl": if states.her.level >=1 and states.her.level < 3: her "This girl thing again?" ("annoyed", "happy", "base", "mid") her "*sigh*..." ("soft", "happy", "base", "R") elif states.her.level >=3: her "Fine... I don't mind." ("soft", "base", "base", "R") elif temp_name == "Nerd": if states.her.level >=3 and states.her.level < 5: her "*sigh* I just enjoy books, that's all." ("annoyed", "narrow", "worried", "down") gen "I'm sure you'll find other things to enjoy soon enough..." ("base", xpos="far_left", ypos="head") her "Like what exactly?" ("normal", "narrow", "base", "mid_soft") gen "Nothing to worry about, things will work out..." ("base", xpos="far_left", ypos="head") gen "Nerd..." ("grin", xpos="far_left", ypos="head") her "*tsk* ..." ("soft", "narrow", "base", "R_soft") her "" ("normal", "narrow", "base", "R_soft") elif states.her.level >= 5 and states.her.level < 19: her "I can be a bit nerdy sometimes I suppose.." ("angry", "happyCl", "base", "mid", emote="sweat") her "" ("base", "base", "base", "mid") elif states.her.level >= 19: her "I don't read as much as I used to anymore." ("grin", "narrow", "base", "R_soft", emote="sweat") her "" ("base", "narrow", "base", "mid_soft") elif temp_name == "Hottie": if states.her.level >=5 and states.her.level < 7: her "[name_genie_hermione]?!" ("angry", "wide", "angry", "mid", cheeks="blush") gen "What? That's true, you're hot." ("base", xpos="far_left", ypos="head") her "That's inappropriate." ("annoyed", "base", "worried", "R", cheeks="blush") her "But I'll let it slide, I guess." elif states.her.level >=7 and states.her.level < 19: her "Thank you, [name_genie_hermione]." ("soft", "wink", "base", "mid") her "" ("normal", "base", "base", "mid") elif states.her.level >=19: her "... Glad you think so." ("smile", "wink", "base", "mid", cheeks="blush") her "" ("base","happy", "base", "mid", cheeks="blush") elif temp_name == "Good Girl": if states.her.level >=5 and states.her.level < 7: her "Well, I do try my best, [name_genie_hermione]." ("base", "closed", "base", "mid") her "" ("base", "base", "base", "mid") elif states.her.level >=7 and states.her.level < 19: her "I'm not sure if I'd qualify, but fine." ("annoyed", "wink", "base", "mid") her "" ("normal", "base", "base", "mid") elif states.her.level >=19: her "I could act like a good girl if you really want me to..." ("smile", "wink", "base", "mid", cheeks="blush") her "" ("base","happy", "base", "mid", cheeks="blush") elif temp_name == "Angel": if states.her.level >=7 and states.her.level < 9: her "What's going on with these silly nicknames of yours all of a sudden?" ("normal", "squint", "angry", "mid") gen "What do you mean by silly?" ("base", xpos="far_left", ypos="head") her "Ugh, forget I said anything..." ("open", "narrow", "base", "down",cheeks="blush") her "" ("normal", "base", "base", "R", cheeks="blush") elif states.her.level >=9 and states.her.level < 19: her "I like it..." ("soft", "narrow", "base", "R_soft",cheeks="blush") her "" ("base", "narrow", "base", "R_soft",cheeks="blush") elif states.her.level >= 19: her "I'm surprised I didn't grow wings yet." ("base", "narrow", "worried", "mid_soft",cheeks="blush") elif temp_name == "Little Girl": if states.her.level >=7 and states.her.level < 9: her "What's going on with these silly nicknames of yours all of a sudden?" ("normal", "squint", "angry", "mid") gen "What do you mean by silly?" ("base", xpos="far_left", ypos="head") her "It makes it sound as if I'm your..." ("soft", "base", "worried", "R") her "Ugh, forget I said anything..." ("open", "narrow", "base", "down",cheeks="blush") her "" ("normal", "base", "base", "R", cheeks="blush") elif states.her.level >=9 and states.her.level < 19: her "Bit of an odd request but..." ("normal", "narrow", "base", "down") her "I like it..." ("soft", "narrow", "base", "R_soft",cheeks="blush") her "" ("base", "narrow", "base", "R_soft",cheeks="blush") elif states.her.level >= 19: her "Yes, [name_genie_hermione]." ("base", "narrow", "worried", "mid_soft",cheeks="blush") elif temp_name == "Bad Girl": if states.her.level >=9 and states.her.level < 11: her "I guess I am a bit." ("soft", "narrow", "worried", "down") her "I did fail that test after all..." ("disgust", "narrow", "base", "down") her "" ("normal", "narrow", "worried", "mid_soft") her "" ("normal", "base", "base", "mid") elif states.her.level >=11 and states.her.level < 17: her "I may be a little bit naughty at times." ("base", "happy", "base", "R",cheeks="blush") elif states.her.level >=17: her "I may be a little bit naughty at times." ("base", "happy", "base", "R",cheeks="blush") her "" ("base", "base", "base", "mid", cheeks="blush") elif temp_name == "Minx": if states.her.level >=9 and states.her.level < 11: her "I guess I am a bit." ("soft", "narrow", "worried", "down") her "" ("normal", "narrow", "worried", "mid_soft") elif states.her.level >=11 and states.her.level < 17: her "I may be a little bit naughty at times." ("base", "happy", "base", "R",cheeks="blush") elif states.her.level >=17: her "I may be a little bit naughty at times." ("base", "happy", "base", "R",cheeks="blush") her "" ("base", "base", "base", "mid", cheeks="blush") elif temp_name == "Princess": if states.her.level >= 11 and states.her.level < 13: her "That would make you my prince wouldn't it?" ("open", "base", "base", "R",cheeks="blush") her "" ("base", "base", "base", "mid", cheeks="blush") elif states.her.level >= 13: her "Yes... My prince." ("smile","happy", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") her "I-I mean, [name_genie_hermione]." ("smile", "happyCl", "base", "mid", emote="sweat") her "" ("base", "base", "base", "mid") elif temp_name == "Pet": if states.her.level >= 11 and states.her.level < 13: her "You want to call me....{w=0.5} a pet?" ("normal", "squint", "angry", "mid") gen "Yes." ("base", xpos="far_left", ypos="head") her ".... {w=0.5}.... {w=0.5}.... {w=0.5}...." ("normal", "happy", "base", "mid") her "" ("normal", "squint", "base", "mid") gen ".... {w=0.5}.... {w=0.5}...." ("base", xpos="far_left", ypos="head") her "May I at least know why?" ("open", "squint", "base", "mid") gen "No." ("base", xpos="far_left", ypos="head") her "...." ("annoyed", "base", "worried", "mid") elif states.her.level >= 13: her "*Meow*" ("smile","happyCl", "base", "mid") her "" ("smile","happy", "base", "mid") gen "Don't do that..." ("base", xpos="far_left", ypos="head") her "Such a party pooper." ("annoyed","happyCl", "base", "mid") her "" ("base", "base", "base", "mid") elif temp_name == "Bitch": if states.her.level >=13 and states.her.level < 15: her "Isn't this a bit inappropriate [name_genie_hermione]?" ("mad", "narrow", "worried", "down") gen "And doing favours for house points isn't?" ("base", xpos="far_left", ypos="head") her "Fine..." ("base", "narrow", "base", "down", cheeks="blush") elif states.her.level >= 15 and states.her.level < 17: her "..." ("normal", "narrow", "worried", "down", cheeks="blush") gen "Any objections?" ("base", xpos="far_left", ypos="head") her "..." ("soft", "base", "worried", "R",cheeks="blush") gen "Okay then..." ("grin", xpos="far_left", ypos="head") elif states.her.level >= 17: her "Alright." ("base", "happyCl", "base", "mid",cheeks="blush") her "" ("base","happy", "base", "mid", cheeks="blush") elif temp_name == "Slut": if states.her.level >=15 and states.her.level < 17: her "[name_genie_hermione]?!" ("shock", "wide", "worried", "stare") her "You can't just call someone that!" ("mad", "wide", "base", "stare") gen "It'll just be between us..." ("base", xpos="far_left", ypos="head") her "..." ("disgust", "squint", "base", "mid") gen "Nothing to add?" ("base", xpos="far_left", ypos="head") her "" ("clench", "closed", "base", "mid", emote="angry") gen "So you'll let me call you that or not?" ("base", xpos="far_left", ypos="head") her "{size=+5}FINE!{/size}" ("clench", "closed", "angry", "mid", emote="angry") gen "..." ("base", xpos="far_left", ypos="head") her "" ("normal", "narrow", "angry", "R") elif states.her.level >= 17: her "I guess if you have to call me that sure..." ("base", "narrow", "base", "down",cheeks="blush") elif states.her.level >= 19: her "I don't mind..." ("smile", "happyCl", "base", "mid",cheeks="blush") elif temp_name == "Cumslut": if states.her.level >= 17 and states.her.level < 19: her "A cumslut?!" ("open", "wide", "worried", "stare") gen "Something wrong?" ("base", xpos="far_left", ypos="head") her "You have to even ask?" ("soft", "narrow", "worried", "down", cheeks="blush") her "This is so degrading..." ("normal", "narrow", "base", "down",cheeks="blush") her "(But I kinda am a slut begging for cum aren't I...)" ("base", "happyCl", "base", "mid",cheeks="blush") elif states.her.level >= 19: her "..." ("soft", "narrow", "base", "up") her "(When did I start enjoying it so much...)" ("open", "narrow", "base", "up",cheeks="blush") her "(That taste, the texture...)" ("open", "narrow", "annoyed", "up",cheeks="blush") her "(So warm, sticky, and--)" ("silly", "narrow", "base", "up",cheeks="blush") gen "Are you okay there, [temp_name]?" ("base", xpos="far_left", ypos="head") her "Wha--" ("mad", "wide", "base", "stare") her "Of course I am!" ("smile", "base", "base", "R",cheeks="blush") elif temp_name == "Slytherin Whore": if states.her.level >=19 and states.her.level < 21: her "Do you really have to call me that, [name_genie_hermione]?" ("disgust", "base", "worried", "mid") her "Referring to me as a bitch or a slut for your own amusement is one thing..." ("mad", "narrow", "worried", "down",cheeks="blush") her "You're aware of how much I loathe Slytherin." ("open", "narrow", "worried", "mid_soft") her "And I'm definitely not a whore..." ("soft", "closed", "base", "mid") her "I refuse!" menu: "-Say it's fine-": gen "Fine, I won't call you that..." ("base", xpos="far_left", ypos="head") her "You won't?" ("open", "base", "base", "mid") her "" ("soft", "base", "base", "mid") gen "Of course..." ("base", xpos="far_left", ypos="head") her "I am glad we're on the same page on this one, [name_genie_hermione]." ("open", "closed", "base", "mid") her "" ("base", "closed", "base", "mid") gen "In fact, from this point forward you don't have to call me [name_genie_hermione] or exchange any favours..." ("base", xpos="far_left", ypos="head") her "" ("soft", "base", "base", "mid", emote="confused") gen "Let's just void this whole... deal of yours shall we." ("base", xpos="far_left", ypos="head") her "B-but, [name_genie_hermione]?!" ("mad", "wide", "base", "mid", emote="shocked") her "" ("mad", "wide", "base", "mid") gen "I must apologise {b}Miss Granger{/b}, I thought we had come to some kind of agreeable arrangement by now..." ("base", xpos="far_left", ypos="head") her "But I--" ("mad", "wide", "worried", "stare") gen "I should have known better to believe that this sort of thing would work out..." ("base", xpos="far_left", ypos="head") her "Maybe I coul--" ("clench","happyCl", "worried", "stare") gen "I thought we both had what we wanted..." ("base", xpos="far_left", ypos="head") her "Liste--" ("soft", "narrow", "worried", "down") her "" ("normal", "closed", "angry", "mid") gen "Might as well hand in my resignation with the ministry and--" ("base", xpos="far_left", ypos="head") with hpunch her "{size=+10}I AM A SLYTHERIN WHORE!!!{/size}" ("scream", "closed", "angry", "mid",cheeks="blush") her "" ("normal", "closed", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") her "Now please, [name_genie_hermione]... Let's just forget this conversation ever happened." ("disgust", "base", "worried", "mid") gen "Are you sure that's what you want, [temp_name]?" ("base", xpos="far_left", ypos="head") her "... Yes." ("disgust", "narrow", "worried", "down", emote="sweat") gen "(This girl really is beyond redemption...)" ("base", xpos="far_left", ypos="head") her "" ("base", "narrow", "worried", "down") "-Threaten her-": gen "Either accept my offer or Gryffindor lose five hundred points..." ("angry", xpos="far_left", ypos="head") with hpunch her "FIVE HUNDRED?!" ("shock", "wide", "base", "stare") her "[name_genie_hermione]... This is blackmailing!" ("scream", "closed", "angry", "mid") her "" ("mad", "closed", "angry", "mid") gen "It is?" ("base", xpos="far_left", ypos="head") her "What else would it be?" ("mad", "base", "angry", "mid",cheeks="blush") gen "Negotiations..." ("grin", xpos="far_left", ypos="head") her "You..." ("clench", "closed", "angry", "mid",cheeks="blush") gen "That's not an answer..." ("base", xpos="far_left", ypos="head") her "{size=-10}Okay..{/size}" ("soft", "narrow", "angry", "R",cheeks="blush") gen "What was that? I didn't hear you." ("base", xpos="far_left", ypos="head") her "I said yes, you can call me a Slytherin whore... or whatever." ("normal", "narrow", "annoyed", "mid", cheeks="blush") her "Happy now?!" ("open", "closed", "angry", "mid", cheeks="blush") gen "Very." ("grin", xpos="far_left", ypos="head") her "{size=-6}You are the worst.{/size}" ("normal", "narrow", "base", "R_soft", cheeks="blush") $ states.her.mood += 15 elif states.her.level >= 21: her "Please, [name_genie_hermione], couldn't you call me something else instead?" ("open", "base", "worried", "mid") gen "But where's fun in that?" ("base", xpos="far_left", ypos="head") her "Why do I even bother... *sigh*" ("soft", "narrow", "base", "R_soft",cheeks="blush") elif temp_name == "Mudblood": if states.her.level >= 21: her "A{w=0.5}...{w=0.5} {size=+6}{b}{cps=20}mud{w=0.5}blood{/cps}{/b}?!{/size}" ("shock", "wide", "base", "stare") her "Did I hear you right, [name_genie_hermione]?!" ("normal", "wide", "base", "mid") menu: "-Confirm-": pass "-!!!{b}ABORT ABORT ABORT{/b}!!!-{#LINT_IGNORE}": gen "What? Of course not!" ("angry", xpos="far_left", ypos="head") gen "I said.." ("base", xpos="far_left", ypos="head") gen "(I have to think fast)" ("angry", xpos="far_left", ypos="head") menu: "-Mass flood-": gen "I said mass flood!" ("angry", xpos="far_left", ypos="head") her "Mass flood?" ("soft", "base", "base", "mid") gen "Are you deaf or something?" ("base", xpos="far_left", ypos="head") if game.weather == "rain": her "I was pretty sure you said--" ("open", "base", "base", "mid") her "" ("normal", "base", "base", "R") gen "Look outside the window, it's raining is it not?" ("base", xpos="far_left", ypos="head") her "I{w=0.5}...{w=0.5} Yes, you are right [name_genie_hermione]." ("normal", "closed", "base", "mid") gen "Of course I am." ("base", xpos="far_left", ypos="head") her "So what did you want to talk about?" ("base", "base", "base", "mid") else: her "[name_genie_hermione], but it's not raining.." ("normal", "closed", "base", "mid") her "" ("disgust", "narrow", "base", "down", cheeks="blush") gen "Last time I had my dick in you it felt like a mass flood." ("grin", xpos="far_left", ypos="head") her "[name_genie_hermione]..." ("disgust", "closed", "base", "mid", cheeks="blush") gen "What? It's true, I swear!" ("grin", xpos="far_left", ypos="head") her "..." ("soft", "narrow", "worried", "down", cheeks="blush") "-Mad stud-": gen "I said mad stud!" ("angry", xpos="far_left", ypos="head") her "Mad stud?" ("soft", "base", "base", "mid") gen "My dick, your ass, bud." ("grin", xpos="far_left", ypos="head") her "really..." ("disgust", "narrow", "base", "mid_soft", cheeks="blush") her "You can be so childish sometimes, [name_genie_hermione]..." ("annoyed", "narrow", "base", "R_soft", cheeks="blush") #"-Leaf bud-": # jump hermione_talk jump hermione_talk her "Why would you even suggest calling me such a thing.." ("scream", "squint", "angry", "mid") her "It's like the most offensive thing you could call someone like..." ("shock", "squint", "angry", "mid", tears="soft") her "like..." ("open", "happyCl", "worried", "mid", tears="soft_blink") her "Someone like..." ("open", "narrow", "worried", "down", tears="mascara_crying") her "me..." ("disgust", "narrow", "worried", "down", tears="mascara_soft") her "" ("disgust", "happyCl", "worried", "mid", tears="mascara") menu: "-Try to calm her down-": her "" ("disgust", "narrow", "worried", "mid_soft", tears="mascara") gen "Now, now, there's no need to cry." ("base", xpos="far_left", ypos="head") gen "Do you know why I call you these things miss Granger?" ("base", xpos="far_left", ypos="head") her "... no?" ("disgust", "narrow", "worried", "mid_soft", tears="mascara") gen "It's so that you'll come to know that words are just words and they only hurt if you let them." ("base", xpos="far_left", ypos="head") her "..." ("normal", "narrow", "worried", "mid_soft", tears="mascara") gen "Once you truly understand that nothing will hold you back." ("base", xpos="far_left", ypos="head") gen "And you'll be at your utmost potential." ("grin", xpos="far_left", ypos="head") her "You really think so?" ("open", "narrow", "worried", "mid_soft", tears="mascara") her "" ("normal", "narrow", "worried", "mid_soft", tears="mascara") gen "Yes, in fact I do." ("base", xpos="far_left", ypos="head") her "Thank you, [name_genie_hermione]." ("normal", "closed", "base", "mid", tears="mascara") her "I can do it, I know I can." ("base", "narrow", "worried", "mid_soft", tears="mascara") $ states.her.mood = 0 "-Tell her she deserves it-": gen "You deserve to be called a slut, a whore and a mudblood... just look at you." ("angry", xpos="far_left", ypos="head") her "..." ("scream", "happyCl", "worried", "mid", tears="mascara_soft_blink") her "" ("disgust", "happyCl", "worried", "mid", tears="mascara_soft") gen "You walk into my office and sell your body for the sole reason that it will make Gryffindor happy to win the house cup." ("angry", xpos="far_left", ypos="head") her "..." ("open", "happyCl", "worried", "mid", tears="mascara_soft_blink") her "" ("disgust", "happyCl", "worried", "mid", tears="mascara_soft") gen "Bending over onto my desk and let yourself be taken like a some common harlot..." ("angry", xpos="far_left", ypos="head") her "I..." ("disgust", "narrow", "worried", "mid_soft", tears="mascara_soft") gen "Letting your headmaster thrust himself upon you and taking my load like your life depended on it..." ("angry", xpos="far_left", ypos="head") her "..." ("normal", "happyCl", "worried", "mid", tears="mascara_soft") her "" ("normal", "narrow", "worried", "mid_soft", tears="mascara") gen "I bet you don't even care about the points anymore..." ("base", xpos="far_left", ypos="head") her "Well..." ("normal", "narrow", "worried", "down", tears="mascara") her "" ("normal", "narrow", "annoyed", "up", tears="mascara") gen "You are nothing more than a whore..." ("base", xpos="far_left", ypos="head") her "" ("base", "narrow", "annoyed", "up", tears="mascara") gen "{size=+4}{b}MY{/b}{/size} whore!" ("grin", xpos="far_left", ypos="head") her "" ("base", "narrow", "base", "up", tears="mascara") gen "And I {b}will{/b} call you however I want!" ("base", xpos="far_left", ypos="head") her "Yes, [name_genie_hermione], I understand." ("silly", "narrow", "base", "up", tears="mascara") her "I am your toy{w=0.6}, your fuckslut{w=0.6}, your cocksleeve, your--" ("grin", "narrow", "base", "dead", tears="mascara") gen "Yes, that you are but it's enough..." ("base", xpos="far_left", ypos="head") her "I fully belong to you... [name_genie_hermione]." ("silly", "narrow", "base", "dead", tears="mascara") her "" ("grin", "narrow", "base", "dead", tears="mascara") $ states.her.mood = 0 else: #Custom/fallback her "Bit odd but sure, you can call me that..." ("soft", "squint", "base", "mid") $ name_hermione_genie = temp_name jump hermione_talk label hermione_change_fail: if temp_name == "Girl": her "I would prefer if we kept using our formal names and titles, [name_genie_hermione]." ("open", "closed", "base", "mid") her "" ("normal", "base", "base", "mid") elif temp_name == "Nerd": her "I would prefer if you didn't, [name_genie_hermione]." ("open", "closed", "angry", "mid") her "{size=-4}And I'm not a nerd...{/size}" ("annoyed", "base", "worried", "mid") if states.her.level >= 1: her "(I think...)" ("annoyed", "base", "worried", "R") elif temp_name == "Good Girl": her "I'm not letting you call me that, [name_genie_hermione]!" ("open", "closed", "angry", "mid") if states.her.level >= 3: her "(Although it's kinda cute he said that...)" ("base", "base", "base", "R") elif temp_name == "Little Girl": her "I won't let you call me that, [name_genie_hermione]!" ("open", "closed", "angry", "mid") if states.her.level >= 5: her "(I hope they'd grow out more...)" ("disgust", "narrow", "worried", "down") her "*sigh*" ("annoyed", "closed", "base", "mid") her "" ("normal", "base", "base", "R") elif temp_name == "Bad Girl": her "I am not a [temp_name]!" ("open", "base", "angry", "mid") if states.her.level >= 7: her "(Or am I...?)" ("disgust", "base", "base", "R") her "" ("normal", "base", "base", "R") elif temp_name == "Princess": her "This is inappropriate, [name_genie_hermione]!" ("open", "base", "angry", "mid") if states.her.level >= 9: her "(It sounds nice though...)" ("base", "base", "base", "R") elif temp_name == "Pet": her "Are you joking, [name_genie_hermione]?" ("open", "base", "worried", "mid") if states.her.level >= 11: her "(Why would he even suggest that?)" ("annoyed", "base", "base", "R") else: her "I won't let you call me that!" ("shock", "closed", "angry", "mid") her "" ("normal", "base", "angry", "mid") jump hermione_talk