label sna_chibi(action=None, xpos=None, ypos=None, flip=False): $ snape_chibi.position(xpos, ypos, flip) if action == "hide": $ snape_chibi.hide() return elif action == "leave": hide snape_main hide screen bld1 hide screen blktone play sound "sounds/door.ogg" $ snape_chibi.hide() with d3 pause .5 return elif action == "reset": $ snape_chibi.do(None) return $ snape_chibi.do(action) return label sna_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=None, flip=False): scene onlayer dolls hide screen bld1 hide screen blktone with d3 if action == "enter": play sound "sounds/door.ogg" call sna_chibi(None, "door", "base", flip) with d3 if xpos or ypos: $ snape_chibi.move((xpos, ypos), speed, reduce) elif action == "leave": $ snape_chibi.show() $ snape_chibi.move(("door", "base"), speed, reduce) play sound "sounds/door.ogg" $ snape_chibi.hide() with d3 pause .5 elif path: $ snape_chibi.show() $ snape_chibi.move(path, speed, reduce) else: $ snape_chibi.show() $ snape_chibi.move((xpos, ypos), speed, reduce) return # Screens screen with_snape(ani=False): tag hanging_with_snape zorder 3 if ani: if states.env.daytime: add "ch_gen toast_goblet_daytime" xpos 435 ypos 200 # Different shadow. else: add "ch_gen toast_goblet" xpos 435 ypos 200 add "snape_toast_goblet" xpos 618 ypos 200 zoom 0.5 else: if states.env.daytime: add "characters/genie/chibis/drinking/01_day.webp" xpos 435 ypos 200 zoom 0.5 # Different shadow. else: add "characters/genie/chibis/drinking/01.webp" xpos 435 ypos 200 zoom 0.5 add "characters/snape/chibis/drinking/01.webp" xpos 618 ypos 200 zoom 0.5 # Chibi definition default snape_chibi = Chibi("snape", ["base"], update_snape_chibi) init python: def update_snape_chibi(chibi): # Assume chibi action has a matching image definition chibi_image = "ch_sna {}".format(chibi.action or "stand") chibi["base"] = chibi_image