label deck_builder: python: for card in playerdeck: card.playercard = True label deck_builder_jump: show screen deck_builder_screen $ renpy.block_rollback() $ _choice = ui.interact() if _choice in unlocked_cards: $ selectcard = unlocked_cards.index(_choice) jump deck_builder_jump elif _choice == "gallery": hide screen deck_builder_screen show screen deck_builder_gallery elif _choice == "back": hide screen deck_builder_gallery show screen deck_builder_screen elif _choice == "Close": $ selectcard = -1 hide screen deck_builder_screen jump main_room_menu elif _choice == "guide": $ selectcard = -1 hide screen deck_builder_screen jump deck_builder_guide elif _choice == "inc": $ currentpage += 1 $ selectcard = -1 jump deck_builder_jump elif _choice == "dec": $ currentpage -= 1 $ selectcard = -1 jump deck_builder_jump elif _choice == "unselect": $ selectcard = -1 jump deck_builder_jump else: if not selectcard == -1: python: if unlocked_cards[selectcard].copies > -1: unlocked_cards[selectcard].copies -= 1 add_card_to_deck(playerdeck[int(_choice)].title) playerdeck[int(_choice)] = unlocked_cards[selectcard] selectcard = -1 pass jump deck_builder_jump else: jump deck_builder_jump screen deck_builder_screen(): zorder 8 $ card_shown=5 imagebutton idle "images/cardgame/deck_builder.webp" action Return("unselect") for i in xrange(0, clamp(card_shown, 0, (len(unlocked_cards))-(card_shown*currentpage))): use cardrender(unlocked_cards[clamp(i+(currentpage*card_shown), 0, len(unlocked_cards))], 18,17+80*i, True) if not selectcard == -1: use cardrender(unlocked_cards[selectcard], 885, 316) #add im.Scale(unlocked_cards[selectcard].imagepath, card_width*0.5, card_height*0.5) xpos 885 ypos 316 vbox: xpos 560 ypos 320 xsize 340 ysize 33 text "{size=-3}"+unlocked_cards[selectcard].get_title()+"{/size}" xalign 0 yalign 0.5 size 22 vbox: xpos 760 ypos 520 xsize 112 ysize 33 text unlocked_cards[selectcard].get_amount() xalign 1 yalign 0.5 vbox: xpos 560 ypos 520 xsize 112 ysize 33 text "{color=#ffffff}Value:{/color}"+unlocked_cards[selectcard].get_totalvalue() xalign 0 yalign 0.5 vbox: xpos 560 ypos 350 xsize 300 ysize 500 text "{size=-5}"+unlocked_cards[selectcard].get_description()+"{/size}" for i in xrange(0,5): use cardrender(playerdeck[i], 223+165*i, 17, True, return_value=i, color=True) imagebutton: xpos 200 ypos 380 idle "images/cardgame/scrollup.webp" if not currentpage <= 0: hover "images/cardgame/scrollup_hover.webp" action Return("dec") imagebutton: xpos 200 ypos 430 idle "images/cardgame/scrolldown.webp" if currentpage < math.ceil((len(unlocked_cards)-1)/card_shown): hover "images/cardgame/scrolldown_hover.webp" action Return("inc") #Page info $ str_currentpage = currentpage+1 $ str_currentpage_max = int(math.ceil((len(unlocked_cards)-1)/card_shown)+1.0) text "{color=#FFFFFF}{size=-5}Page [str_currentpage]/[str_currentpage_max]{/size}{/color}" xpos 215 ypos 360 text_align 0.5 xalign 0.5 #Gallery button imagebutton: xpos 274 ypos 310 idle "images/cardgame/gallery.webp" hover "images/cardgame/gallery_hover.webp" action [Show("deck_builder_gallery"), Hide("deck_builder_screen")] #Guide button imagebutton: xpos 274 ypos 400 idle "images/cardgame/guide.webp" hover "images/cardgame/guide_hover.webp" action Return("guide") #Exit button imagebutton: xpos 274 ypos 502 idle "images/cardgame/exit.webp" hover "images/cardgame/exit_hover.webp" action Return("Close") keysym "game_menu" #Easter egg hbox: xpos 1020 ypos 296 xsize 40 ysize 40 button action Jump("color_change") background "#ffffff00" #add Solid(get_hex_string(playercolor_rgb)) screen deck_builder_gallery(): zorder 8 imagebutton idle "interface/desk/_bg_.webp" action NullAction() text "{size=+15}Gallery{/size}" ypos 15 xalign 0.5 for i, card in enumerate(cards_all): $ col = (i // 4) % 13 $ row = i % 4 use cardrender(card, 18+80*col, 67+125*row, False, cardzoom=0.25, color=card_exist(unlocked_cards, card)) imagebutton: anchor (1.0, 0.0) ypos 18 xalign 0.98 idle "images/cardgame/back.webp" hover "images/cardgame/back_hover.webp" action [Show("deck_builder_screen"), Hide("deck_builder_gallery")] keysym "game_menu" label color_change: python: playercolor_rgb = tuple(color_picker(list(playercolor_rgb), False, "Player border")) enemycolor_rgb = tuple(color_picker(list(enemycolor_rgb), False, "Enemy border")) jump deck_builder label deck_builder_guide: $ deck_guide_page = 0 $ deck_guide_zone = "" $ deck_guide_helper = "" call play_music("grape_soda") show screen deck_builder_tutorial with dissolve ">The goal of Wizard cards is to own the most cards on the playing field until all 9 slots are filled." ">To win the game you have to pay attention to your deck but also enemy deck." # Sides guide $ deck_guide_zone = "player_zone" ">This is your deck." ">You can have a maximum of five cards in your active deck." $ deck_guide_zone = "enemy_zone" ">This is your opponents deck." ">Your opponents deck is also limited to five cards." # Inspection guide $ deck_guide_zone = "" $ deck_guide_page = 1 ">You can inspect cards by clicking on them." $ deck_guide_page = 2 ">In the current version of the game you can also inspect enemy cards." ">This might change later on if we feel like the game is not difficult enough." # Card guide $ deck_guide_page = 1 ">To place down a card simply select it and click on any of the empty fields." $ deck_guide_page = 3 ">You can place only one card per turn." $ deck_guide_zone = "card_zone" $ deck_guide_helper = "border_guide" ">Every card you place down is displayed with a Blue border and signifies that you own the card." ">Your opponents cards are displayed in red." $ deck_guide_helper = "numbers_guide" ">Numbers on the sides, top, and bottom indicate the power of the card in specific direction." $ deck_guide_helper = "tier_guide" ">This is what we call a card tier." ">The shape and colour of it indicated rarity of the card while the number tells you the overall power of it." $ deck_guide_helper = "" ">The card currently displayed is a special card." ">Special cards are unique and cannot be obtained more than once." $ deck_guide_page = 33 ">This card for example is simply called a girl card." $ deck_guide_helper = "cho_stage2" ">They also cannot be obtained more than once but the picture changes depending on how many challenges you have won." ">You'll learn more about those as you play but the gist is..." $ deck_guide_helper = "cho_stage3" ">The more challenges you beat, the less clothes a character wears." ">Cool, right?" gen "Hell yes!" ("grin", xpos="far_left", ypos="head") $ deck_guide_helper = "" $ deck_guide_page = 3 ">Moving on." gen "..." ("base", xpos="far_left", ypos="head") # $ deck_guide_zone = "fight_zone" $ deck_guide_helper = "fight_guide" $ deck_guide_page = 4 ">Once a card is played, it can be taken by the other player when they place a card with a number higher than the side of the card facing that number." $ deck_guide_helper = "border_guide" ">When a card is taken its border changes colour." $ deck_guide_zone = "" $ deck_guide_helper = "" $ deck_guide_page = 5 ">The player with the most cards of their colour by the end wins the game." if not snape_know_cards: gen "(Seems simple enough....)" ("base", xpos="far_left", ypos="head") gen "(Wait... who the fuck do I play against?)" ("angry", xpos="far_left", ypos="head") gen "(Maybe I should ask my good ole pal Snape if he has any cards...)" ("grin", xpos="far_left", ypos="head") gen "..." ("base", xpos="far_left", ypos="head") gen "(*Shudders*)" ("base", xpos="far_left", ypos="head") gen "(Well... might as well...)" ("base", xpos="far_left", ypos="head") #$ _choice = ui.interact() #if _choice == "back": call music_block hide screen deck_builder_tutorial jump deck_builder screen deck_builder_tutorial(): zorder 4 #imagebutton idle "interface/desk/_bg_.webp" action None add "images/cardgame/guide/[deck_guide_page].webp" if not deck_guide_zone == "": add "images/cardgame/guide/[deck_guide_zone].webp" if deck_guide_helper == "border_guide": add "images/cardgame/guide/[deck_guide_helper].webp" xpos 600 ypos 250 if deck_guide_helper == "numbers_guide": add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 300 xalign 0.5 yalign 0.5 if deck_guide_helper == "tier_guide": add "images/cardgame/guide/[deck_guide_helper].webp" xpos 500 ypos 200 xalign 0.5 if deck_guide_helper == "cho_stage2": add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 300 xalign 0.5 yalign 0.5 if deck_guide_helper == "cho_stage3": add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 300 xalign 0.5 yalign 0.5 if deck_guide_helper == "cho_stage4": add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 300 xalign 0.5 yalign 0.5 if deck_guide_helper == "fight_guide": add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 360 xalign 0.5 ##Back button #imagebutton: # xpos 930 # ypos 480 # idle "images/cardgame/back.webp" # hover "images/cardgame/back_hover.webp" # action Return("back") # keysym "game_menu"