label start: python: version = version_float() renpy.block_rollback() jump start_wt label start_quick: python: version = version_float() game.difficulty = 2 states.ton.level = 5 states.sna.level = 5 states.map.unlocked = True game.cheats = True renpy.block_rollback() jump skip_to_hermione label start_dev: python: version = version_float() game.difficulty = 2 game.cheats = True game.gold = 100000 states.map.unlocked = True states.sna.unlocked = True states.ton.unlocked = True states.her.unlocked = True states.cho.unlocked = True states.ast.unlocked = True states.sus.unlocked = True states.lun.unlocked = True states.ton.wardrobe_unlocked = True states.her.wardrobe_unlocked = True states.cho.wardrobe_unlocked = True states.ast.wardrobe_unlocked = True states.sus.wardrobe_unlocked = True states.lun.wardrobe_unlocked = True states.her.level = states.cho.level = states.lun.level = states.ast.level = states.sus.level = 24 states.sna.level = 100 states.ton.level = 100 states.her.ev.yule_ball.e1_complete = True states.her.ev.yule_ball.e2_complete = True states.her.ev.yule_ball.e3_complete = True states.her.ev.yule_ball.e4_complete = True states.map.room_of_requirement.intro_e1 = True states.map.seventh_floor.unlocked = True states.map.seventh_floor.visited = True seventh_door_OBJ.hidden = False states.map.snape_office.visited = True states.map.snape_office.station_examined = True states.map.snape_office.shelves_examined = True states.map.snape_office.picture_examined = True states.map.snape_office.statue_examined = True states.map.snape_office.desk_examined = True states.map.snape_office.candelabra_examined = True states.map.snape_office.intro_e1 = True states.map.snape_office.intro_e2 = True states.map.snape_office.intro_e2_stage = 2 states.map.snape_office.intro_e3 = True states.cho.ev.intro.e1_complete = True states.cho.ev.intro.e2_complete = True states.cho.ev.intro.e4_complete = True states.sna.ev.hangouts.cho_e1 = True for i in mirror.items: i.unlocked = True for i in inventory.items: i.owned = i.limit for i in CHARACTERS: for x in getattr(renpy.store, i).outfits: if not x.hidden: x.unlock() renpy.block_rollback() jump skip_to_hermione