define tonks_haircolor_table = { "angry": [Color((164, 34, 34, 255)), Color((219, 83, 83, 255))], "upset": [Color((228, 93, 34, 255)), Color((246, 193, 170, 255))], "happy": [Color((255, 213, 23, 255)), Color((255, 239, 167, 255))], "disgusted": [Color((111, 205, 75, 255)), Color((200, 237, 186, 255))], "scared": [Color((238, 238, 241, 255)), Color((249, 249, 250, 255))], "horny": [Color((255, 105, 180, 255)), Color((251, 205, 222, 255))], "sad": [Color((64, 75, 205, 255)), Color((182, 186, 237, 255))], } label update_tonks: # Chibi Update $ tonks_chibi.update() $ tonks_chibi.position(flip=False) $ tonks.xzoom = 1 hide screen ton_cloth_pile $ tonks.get_equipped("hair").set_color(tonks_haircolor) return label end_tonks_event: call ton_chibi("hide") hide tonks_main with d3 pause.5 call update_tonks $ states.last_girl = states.active_girl $ states.active_girl = None $ states.ton.busy = True $ tonks.wear("all") $ tonks.set_cum(None) call music_block jump main_room_menu define character.tonks_say = Character("name_tonks_genie", show_icon="tonks", dynamic=True) init python: def ton(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None, emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, hair=None, **kwargs): def show(): tonks.show() if not renpy.in_rollback(): renpy.with_statement(trans or d2) face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears} temp_face = renpy.game.context().temporary_attributes redraw = False tag = tonks.tag layer = tonks.layer if xpos is not None or ypos is not None: xpos = sprite_pos.get("x").get(xpos, tonks.pos[0]) ypos = sprite_pos.get("y").get(ypos, tonks.pos[1]) tonks.pos = (xpos, ypos) redraw = True head_only = tonks.pos[1] == sprite_pos.get("y").get("head") if any(face.values()): tonks.set_face(**face) redraw = True if temp_face: last_face = tonks.get_face() d = dict(zip(temp_face[::2], temp_face[1::2])) tonks.set_face(**d) redraw = True if emote: tonks.set_emote(emote) redraw = True if hair: if isinstance(hair, list): target_color = hair else: target_color = tonks_haircolor_table.get(hair, tonks_haircolor) if target_color != tonks.get_equipped("hair").color: tonks.get_equipped("hair").set_color(target_color) redraw = True if animation != False: tonks.animation = animation redraw = True if flip != None: tonks.xzoom = -1 if flip else 1 redraw = True if redraw: show() if what: character.tonks_say(what, **kwargs) if temp_face: tonks.set_face(**last_face) if head_only: tonks.hide()