image fade = "#00000080" image fade_gradient = "interface/bld.webp" # Transitions init offset = -1 define d1 = Dissolve(0.1) define d2 = Dissolve(0.2) define d3 = Dissolve(0.3) define d4 = Dissolve(0.4) define d5 = Dissolve(0.5) define d6 = Dissolve(0.6) define d7 = Dissolve(0.7) define d8 = Dissolve(0.8) define d9 = Dissolve(0.9) define f1 = Fade(0.1, 0.0, 0.1) define f2 = Fade(0.2, 0.0, 0.2) define f3 = Fade(0.3, 0.0, 0.3) define flash = Fade(0.1, 0.0, 0.5, color="#fff") define flashbulb = Fade(0.2, 0.0, 0.8, color='#fff') define flashbb = Fade(0.2, 0.0, 0.8, color='#000') define flashblood = Fade(0.2, 0.0, 0.8, color='#f02424') define kissiris = Fade(0.2, 0.0, 0.8, color='#fb8dc8') define black_magic = Fade(0.2, 0.0, 0.5, color='#7f3590') define blackfade = Fade(0.9, 0.5, 1, color='#000000') define morph = ComposeTransition(Dissolve(0.9), before=Fade(0.1, 0.5, 0.5, color="#fff"), after=Dissolve(0.5)) define teleport = ImageDissolve("id_teleport.webp", 1.0, 0) define faderight = ImageDissolve("interface/transitions/faderight.webp", 1.0) define fadeleft = ImageDissolve("interface/transitions/faderight.webp", 1.0, reverse=True)