init python: def wardrobe_check_category(category): req = get_character_requirement(states.active_girl, f"category {category}") flag = get_character_progression(states.active_girl) return (flag >= req) def wardrobe_check_touch(what): req = get_character_requirement(states.active_girl, f"touch {what}") flag = get_character_progression(states.active_girl) return (flag >= req) def wardrobe_check_equip(item): req = item.level flag = get_character_progression(states.active_girl) return (flag >= req) def wardrobe_check_unequip(item): req = get_character_requirement(states.active_girl, f"unequip {item.type}") flag = get_character_progression(states.active_girl) return (flag >= req) def wardrobe_check_equip_outfit(item): req = max((i.level for i in item.group)) flag = get_character_progression(states.active_girl) has_bra = any(i.type == "bra" for i in item.group) has_panties = any(i.type == "panties" for i in item.group) if not has_bra: req = max(req, get_character_requirement(states.active_girl, "unequip bra")) if not has_panties: req = max(req, get_character_requirement(states.active_girl, "unequip panties")) if any(i.type.startswith(("piercing", "tattoo")) for i in item.group): req = max(req, get_character_requirement(states.active_girl, "category piercings & tattoos")) return (flag >= req) def wardrobe_check_blacklist(item): if not item.blacklist: return True req = max((get_character_requirement(states.active_girl, f"unequip {i}") for i in item.blacklist)) flag = get_character_progression(states.active_girl) return (flag >= req) def wardrobe_fallback_required(item): fallbacks = {"top", "bottom", "bra", "panties"} char = get_character_object(states.active_girl) req = [get_character_requirement(states.active_girl, f"unequip {i}") for i in fallbacks if not char.is_equipped(i) and not i in char.blacklist] if not req: return False req = max(req) flag = get_character_progression(states.active_girl) return not (flag >= req) def wardrobe_react(what, arg): global _skipping if wardrobe_chitchats: _skipping = True renpy.suspend_rollback(False) renpy.block_rollback() renpy.call_in_new_context(get_character_response(states.active_girl, what), arg) return