# Susan Gift Responses label give_sus_gift(gift_item): hide susan_main with d5 sus "" (xpos="mid", ypos="base", trans=d5) $ states.sus.gifted = True if gift_item == lollipop_ITEM: call give_gift("You give the lollipop to Susan...",gift_item) #Add text elif gift_item == chocolate_ITEM: call give_gift("You give the chocolate to Susan...",gift_item) #Add text elif gift_item == plush_owl_ITEM: call give_gift("You give the plush owl to Susan...",gift_item) #Add text elif gift_item == butterbeer_ITEM: call give_gift("You give the butterbeer to Susan...",gift_item) #Add text elif gift_item == science_mag_ITEM: call give_gift("You give the educational magazine to Susan...",gift_item) #Add text elif gift_item == girls_mag_ITEM: call give_gift("You give the girls magazine to Susan...",gift_item) #Add text elif gift_item == adult_mag_ITEM: call give_gift("You give the adult magazine to Susan...",gift_item) #Add text elif gift_item == porn_mag_ITEM: call give_gift("You give the porn magazine to Susan...",gift_item) #Add text elif gift_item == krum_poster_ITEM: call give_gift("You give the poster to Susan...",gift_item) #Add text elif gift_item == sexy_lingerie_ITEM: call give_gift("You give the lingerie to Susan...",gift_item) #Add text elif gift_item == sexy_stockings_ITEM : call give_gift("You give the stockings to Susan...",gift_item) #Add text elif gift_item == pink_condoms_ITEM: call give_gift("You give the condoms to Susan...",gift_item) #Add text elif gift_item == vibrator_ITEM: call give_gift("You give the vibrator to Susan...",gift_item) #Add text elif gift_item == anal_lube_ITEM: call give_gift("You give the anal lube to Susan...",gift_item) #Add text elif gift_item == ballgag_and_cuffs_ITEM: call give_gift("You give the handcuffs to Susan...",gift_item) #Add text elif gift_item == anal_plugs_ITEM: call give_gift("You give the anal plugs to Susan...",gift_item) #Add text elif gift_item == testral_strapon_ITEM: call give_gift("You give the strap-on to Susan...",gift_item) #Add text elif gift_item == broom_2000_ITEM: call give_gift("You give the broom to Susan...",gift_item) #Add text elif gift_item == sexdoll_ITEM: call give_gift("You give the doll to Susan...",gift_item) #Add text elif gift_item == anal_beads_ITEM: call give_gift("You give the anal beads to Susan...",gift_item) #Add text elif gift_item == wine_ITEM: call give_gift("You give the wine to Susan...", gift_item) #Add text elif gift_item == firewhisky_ITEM: call give_gift("You give the firewhisky to Susan...", gift_item) #Add text sus "" (xpos="base", ypos="base") hide susan_main with d5 return label sus_mood(value=0): show screen blktone with d3 if value > 0: if value == 1: "Susan's mood worsened slightly." else: "Susan's mood just got a whole lot worse!" elif value < 0: if value == -1: "Susan's mood has improved slightly." else: "Susan's mood has improved significantly." else: "Susan's mood hasn't changed." $ was_negative = states.sus.mood > 0 $ states.sus.mood = max(min(states.sus.mood+value, 100), 0) call describe_mood_after_gift(was_negative, states.sus.mood, value) hide screen blktone return