label cho_summon_setup: $ cho_wardrobe_unlocked = True # Reset doll state $ cho.wear("all") $ cho.set_cum(None) $ cho.animation = None # Unlock favours at tier 3 # this will probably move to a cho_quid_E# event once we've implemented Gryffindor lead-up events if cho_tier == 3: $ cho_favors_unlocked = True if cho_outfits_schedule: $ cho.equip_random_outfit() call play_sound("door") call cho_chibi("stand", "mid", "base") with d3 #Cho greeting. call play_music("cho") if cho_mood > 0: if 5 > cho_mood >= 1: cho "Yes, [cho_genie_name]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3) elif 10 > cho_mood >= 5: cho "*sigh*... Yes, [cho_genie_name]?" ("open", "base", "base", "R", xpos="base", ypos="base", trans=d3) elif 20 > cho_mood >= 10: cho "What is it, [cho_genie_name]?" ("annoyed", "base", "angry", "mid", xpos="base", ypos="base",trans=d3) elif 30 > cho_mood >= 20: cho "What do you want, \"[cho_genie_name]\"?" ("angry", "narrow", "angry", "mid", xpos="base", ypos="base",trans=d3) elif 40 > cho_mood >= 30: cho "*Hmph*..." ("upset", "base", "angry", "R", xpos="base", ypos="base",trans=d3) elif 50 > cho_mood >= 40: cho "*Tsk*" ("soft", "narrow", "angry", "R", xpos="base", ypos="base",trans=d3) elif cho_mood >= 50: cho "I can't believe you've done this!" ("scream", "wide", "angry", "mid", xpos="base", ypos="base",trans=d3) cho "" ("upset", "wide", "angry", "mid") call describe_mood("Cho", cho_mood) call tutorial("moodngifts") else: if game.daytime: cho "Good morning, [cho_genie_name]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3) else: cho "Good evening, [cho_genie_name]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3) if cho_tier == 1: # Intro hints if not ss_he.cho_E1 or not cho_intro.E3_complete: label .hint_menu: menu: "-Talk-" (icon="interface/icons/small/talk.webp"): cho "Have you gotten Hermione to stop spreading rumours about me?" ("annoyed", "narrow", "base", "mid") gen "Oh, was I supposed to do that?" ("base", xpos="far_left", ypos="head") cho "Yes!" ("angry", "base", "base", "mid") gen "Right..." ("base", xpos="far_left", ypos="head") gen "(Hmm... I think I could use this tension between those two...)" ("base", xpos="far_left", ypos="head") if not ss_he.cho_E1: gen "(Better tell Snape about my plan before confronting Miss Granger...)" ("base", xpos="far_left", ypos="head") elif not cho_intro.E3_complete: gen " (I should probably talk to Hermione...)" ("base", xpos="far_left", ypos="head") jump cho_summon_setup.hint_menu "-Dismiss Her-": stop music fadeout 3.0 if cho_mood == 0: cho "Goodbye, [cho_genie_name]." (face="happy") else: cho "Goodbye, [cho_genie_name]." (face="annoyed") call play_sound("door") jump end_cho_event return