label clothing_store: call room("clothing_store") call play_music("clothing_store") if mailbox.type_in_parcels("outfit"): maf "I'm sorry luv, but I'm still quite busy working on your previous order." maf "Come back once you received my package." jump return_office if not clothing_store_intro_done: $ clothing_store_intro_done = True ">You enter to see an old woman sewing together two pieces of long dark fabric." ">The woman is dressed almost entirely in pink and has a warm, approachable air to her." gen "Hello." ("base", xpos="far_left", ypos="head") maf "Hello, Professor Dumbledore." maf "What can I do for you? Would you like a new cloak, or do you require some alterations to an existing item?" gen "Neither thank you, I'm just here to make a few inquiries." ("base", xpos="far_left", ypos="head") maf "Of course sir, what could I help you with?" gen "Firstly, what type of items do you sell?" ("base", xpos="far_left", ypos="head") maf "Well, I'm a tailor. I make uniforms for the staff and students." maf "I also perform alterations to existing items. This is mainly when a student goes through a growth spurt or gets a hole in their cloak." gen "I see. Do you ever make custom orders?" ("base", xpos="far_left", ypos="head") maf "Not really, although it is my passion. Most of what I'm asked to make are standard black robes." gen "So you're interested in making unique outfits?" ("base", xpos="far_left", ypos="head") maf "Absolutely, although I would have to order the fabrics in. I don't really have a range of colours at the moment." maf "What did you have in mind?" gen "A few things. I haven't decided on anything specific yet." ("base", xpos="far_left", ypos="head") maf "Well, while you're making up your mind, feel free to browse the store." else: maf "What can I get you today?" call shop_dress gen "Thank you very much." ("base", xpos="far_left", ypos="head") maf "You're welcome, sir. Come back any time." jump return_office screen clothing_store(): tag room_screen zorder 0 if game.daytime: add "images/rooms/_bg_/corridor.webp" #Need day image. else: add "images/rooms/_bg_/corridor.webp"