label summon_luna: $ states.active_girl = "luna" $ states.lun.busy = True call update_luna call update_lun_tier $ renpy.checkpoint(hard=True) play music "music/wallpaper-by-kevin-macleod.ogg" fadein 1 if_changed play sound "sounds/door.ogg" call lun_chibi("stand","mid","base") with d3 random: lun "[name_genie_luna]..." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3) block: if states.env.daytime: lun "Good morning, [name_genie_luna]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3) else: lun "Good evening, [name_genie_luna]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3) if states.lun.ev.spectrespecs.e3_complete and not states.lun.ev.spectrespecs.e4_complete: jump spectrespecs_E4 label luna_requests: lun "" (xpos="base",ypos="base") menu: # Talk "-Talk-" (icon="interface/icons/small/talk.webp"): if states.lun.mood > 0: lun "I have nothing to say to you sir..." jump luna_requests call luna_chitchat jump luna_talk # Personal Favors "-Sexual Favours-" (icon="interface/icons/small/condom.webp") if states.lun.favors_unlocked: jump luna_favor_menu "-Sexual Favours-" (style="disabled") if not states.lun.favors_unlocked: nar "You haven't unlocked this feature yet." jump luna_requests # Wardrobe "-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.lun.wardrobe_unlocked: hide luna_main with d1 jump wardrobe jump luna_requests "-Wardrobe-" (style="disabled") if not states.lun.wardrobe_unlocked: nar "You haven't unlocked this feature yet." jump luna_requests "-Give Item-" (icon="interface/icons/small/gift.webp") if states.lun.favors_unlocked: hide luna_main with d1 call gift_menu jump luna_requests # Dismiss "-Dismiss her-": stop music fadeout 3.0 if states.env.daytime: if states.lun.mood >= 3: lun "Good day..." else: lun "Sure thing, [name_genie_luna]. I will head to class." else: if states.lun.mood >= 3: lun "Good night..." else: lun "Sure thing, good night [name_genie_luna]." jump end_luna_event label update_lun_tier: if states.lun.tier == 1 and states.lun.level >= 3: if not states.lun.ev.talk_to_me.t1_e3_complete: return $ lun_level_up = 1 elif states.lun.tier == 2 and states.lun.level >= 6: if not states.lun.ev.inspect_her_body.t2_e3_complete: return $ lun_level_up = 2 elif states.lun.tier == 3 and states.lun.level >= 9: if not states.lun.ev.play_with_yourself.t3_e3_complete: return $ lun_level_up = 3 elif states.lun.tier == 4 and states.lun.level >= 13: # T5 NOT AVAILABLE return # unreachable # Requirement: Tier 4 - Blow me T4 E3 $ lun_level_up = 4 return label luna_level_up(tier=None): if tier == 1: gen "(I think it's about time to give her a proper inspection...)" ("base", xpos="far_left", ypos="head") elif tier == 2: gen "(Let's see if she's ready for some self-care...)" ("base", xpos="far_left", ypos="head") elif tier == 3: gen "(I wonder if she'll be able to get the spurts out with her mouth...)" ("base", xpos="far_left", ypos="head") elif tier == 4: gen "(Getting the spurts out of two people at the same time...)" ("base", xpos="far_left", ypos="head") gen "(Now that's going to require some careful timing!)" ("grin", xpos="far_left", ypos="head") $ states.lun.tier = tier+1 $ lun_level_up = None $ states.lun.mood = 0 pause.5 nar "Luna has reached {i}favour tier{/i} [states.lun.tier]!" call update_lun_tier return # Luna Favor Menu label luna_favor_menu: menu: "-Level Up-" (icon="interface/icons/small/levelup.webp") if lun_level_up is not None: call luna_level_up(tier=lun_level_up) jump luna_favor_menu "-Personal Favours-" (icon="interface/icons/small/heart_red.webp"): call tutorial("hearts") label .personal: $ result = show_events_menu(luna_favors) if result in ("disabled", "noncompliant"): "You haven't unlocked this favour opportunity yet." jump .personal elif result == "exit": jump luna_favor_menu else: $ result.start() "-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled"): label .requests: call not_available # $ result = show_events_menu(hermione_requests) # if result in ("disabled", "noncompliant"): # "You haven't unlocked this request opportunity yet." # jump .requests # elif result == "exit": # jump .skip_points_check # else: # $ result.start() jump luna_favor_menu "-Never mind-": jump luna_requests label luna_talk: # General. menu: "-Ask her to cheer for Ravenclaw-" if states.cho.ev.quidditch.gryffindor_failed and not states.cho.ev.quidditch.e11_complete: jump cho_quid_E11 "-Address me only as-" if states.lun.ev.spectrespecs.e4_complete: menu: "-Sir-": $ name_genie_luna = _("Sir") "-Dumbledore-": $ name_genie_luna = _("Dumbledore") "-Professor-": $ name_genie_luna = _("Professor") "-Partner-": $ name_genie_luna = _("Partner") "-Master-" if states.lun.tier >= 2: $ name_genie_luna = _("Master") "-Daddy-" if states.lun.tier >= 2: $ name_genie_luna = _("Daddy") "-Genie-" if states.lun.ev.gen_genie_nickname_unlocked: $ name_genie_luna = _("Genie") "-Custom Input-" if states.lun.tier >= 3: $ name_genie_luna = renpy.input(_("(Please enter the name.)"), name_genie_luna, ALLOWED_CHARACTERS, length=14).strip() or "Professor" "-Never mind-": jump luna_talk jump genie_luna_change "-From now on, I will refer to you as-" if states.lun.ev.spectrespecs.e4_complete: menu: "-Miss Lovegood-": $ name_luna_genie = _("Miss Lovegood") "-Luna-": $ name_luna_genie = _("Luna") "-Loony-": $ name_luna_genie = _("Loony") "-Girl-": $ name_luna_genie = _("Girl") "-Partner-": $ name_luna_genie = _("Partner") "-Bimbo-" if states.lun.tier >= 2: $ name_luna_genie = _("Bimbo") "-Minx-" if states.lun.tier >= 3: $ name_luna_genie = _("Minx") "-Cumslut-" if states.lun.ev.lun_cumslut_nickname_unlocked: $ name_luna_genie = _("Cumslut") "-Custom Input-" if states.lun.tier >= 3: $ name_luna_genie = renpy.input(_("(Please enter the name.)"), name_luna_genie, ALLOWED_CHARACTERS, length=14).strip() or "Miss Lovegood" "-Never mind-": jump luna_talk jump name_luna_genie "-Never mind-": jump luna_requests label genie_luna_change: # NickName responses if name_genie_luna == _("Sir"): lun "Certainly, [name_genie_luna]." ("base", "base", "base", "mid") elif name_genie_luna == _("Dumbledore"): lun "You want me to call you by your last name?" ("annoyed", "narrow", "base", "mid") gen "Is that going to be a problem?" ("base", xpos="far_left", ypos="head") lun "Of course not [name_genie_luna]..." ("angry", "base", "base", "mid") lun "[name_genie_luna]..." ("angry", "base", "base", "downL") lun "Don't think I've ever heard anyone call you just [name_genie_luna] before..." ("grin", "base", "base", "mid") elif name_genie_luna == _("Professor"): lun "Yes, [name_genie_luna]." ("base", "base", "base", "mid") elif name_genie_luna == _("Partner"): lun "[name_genie_luna]?" ("soft", "base", "raised", "mid") gen "Yes, we're working together now, so it's only appropriate." ("base", xpos="far_left", ypos="head") lun "Oh... Of course [name_genie_luna]." ("grin", "base", "base", "mid") elif name_genie_luna == _("Master"): lun "[name_genie_luna]?" ("soft", "narrow", "base", "mid") lun "What are you a [name_genie_luna] of exactly?" ("angry", "base", "base", "mid") if states.lun.tier >= 3: gen "A master baiter!" ("grin", xpos="far_left", ypos="head") lun "Oh, right!" ("smile", "base", "base", "mid") lun "Thank you for allowing me to be your pupil, [name_genie_luna]." ("base", "base", "base", "mid") else: gen "*Err*...{w=0.4} Of the arts?" ("base", xpos="far_left", ypos="head") lun "What arts?" ("angry", "narrow", "base", "mid") gen "Avoiding confrontation." ("base", xpos="far_left", ypos="head") lun "*Huh*?" ("mad", "base", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") lun "..." ("annoyed", "base", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") lun "Sir?" ("soft", "narrow", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") lun "[name_genie_luna]?" ("open", "base", "base", "mid") gen "That's me." ("base", xpos="far_left", ypos="head") lun "Okay, I'll call you [name_genie_luna] from now on." ("soft", "base", "base", "mid") gen "(Another confrontation expertly avoided...)" ("base", xpos="far_left", ypos="head") elif name_genie_luna == _("Daddy"): $ achievements.unlock("daddy") lun "[name_genie_luna]?" ("open", "narrow", "base", "mid") gen "Yes..." ("base", xpos="far_left", ypos="head") lun "But won't that be confusing?" ("annoyed", "narrow", "base", "mid") gen "Would it?" ("base", xpos="far_left", ypos="head") lun "Yes, that's usually what I call my father..." ("open", "base", "base", "R") gen "I'm your daddy now..." ("base", xpos="far_left", ypos="head") lun "*Huh*?" ("angry", "base", "base", "mid") gen "Call me daddy you naughty girl!" ("angry", xpos="far_left", ypos="head") lun "Oh...{w=0.4} Yes, I'm sorry [name_genie_luna]!" ("angry", "happyCl", "base", "mid") elif name_genie_luna == _("Genie"): lun "[name_genie_luna]..." ("open", "narrow", "base", "mid") lun "Wouldn't it be a bit weird if I called you that?" ("annoyed", "base", "base", "mid") gen "Why would it?" ("base", xpos="far_left", ypos="head") lun "Wouldn't me calling you \"genie\" be the same as you calling me \"human\"?" ("soft", "narrow", "base", "mid") gen "Genie's my name..." ("base", xpos="far_left", ypos="head") lun "Oh...{w=0.4} How convenient!" ("soft", "base", "base", "stare") else: #custom/fallback lun "Okay, I'll call you [name_genie_luna] from now on..." ("base", "base", "base", "mid") jump luna_talk label name_luna_genie: # NickName responses if name_luna_genie == _("Miss Lovegood"): lun "Of course, [name_genie_luna]." ("base", "wink", "base", "mid") elif name_luna_genie == _("Luna"): lun "But that's my first name!" ("angry", "base", "base", "mid") gen "So?" ("base", xpos="far_left", ypos="head") lun "Isn't it against the law?" ("mad", "narrow", "base", "mid") gen "... Is what against the law?" ("base", xpos="far_left", ypos="head") lun "Teachers and students referring to each other by their first name. I read an article about it in the quibbler." ("angry", "narrow", "raised", "mid") gen "*Err*... No, they recently made it legal." ("base", xpos="far_left", ypos="head") lun "Oh, How progressive!" ("soft", "base", "base", "stare") lun "In that case, you can call me that!" ("smile", "base", "base", "mid") elif name_luna_genie == _("Loony"): lun "Do you really need to call me that, [name_genie_luna]?" ("upset", "base", "base", "mid") lun "Other students call me that to make fun of me." ("upset", "base", "base", "R") gen "I like it." ("grin", xpos="far_left", ypos="head") lun "Alright then..." ("annoyed", "base", "base", "mid") elif name_luna_genie == _("Girl"): lun "Just [name_luna_genie]?" ("soft", "base", "raised", "mid") gen "Yep." ("base", xpos="far_left", ypos="head") lun "Alright, I suppose I am a girl after all." ("grin", "narrow", "base", "mid") elif name_luna_genie == _("Partner"): lun "[name_luna_genie]?" ("soft", "base", "base", "mid") gen "Yes, we're partners in this venture, are we not?" ("base", xpos="far_left", ypos="head") lun "Oh right!" ("angry", "base", "base", "mid") lun "Of course, you can call me that!" ("grin", "base", "base", "mid") elif name_luna_genie == _("Bimbo"): lun "A what?" ("soft", "base", "base", "mid") gen "A Bimbo..." ("base", xpos="far_left", ypos="head") lun "Oh... Okay..." ("base", "base", "base", "mid") gen "(...{w} Maybe she doesn't know what that means...)" ("base", xpos="far_left", ypos="head") elif name_luna_genie == _("Minx"): lun "A mink?" ("soft", "base", "base", "mid") gen "No, a--" ("base", xpos="far_left", ypos="head") lun "I love minks!" ("smile", "wide", "base", "mid") gen "...{w=0.3} Great." ("base", xpos="far_left", ypos="head") elif name_luna_genie == _("Cumslut"): lun "Well I do love helping you cum..." ("grin", "narrow", "base", "downL") lun "Sure, you can call me that." ("grin", "base", "base", "mid") else: #Custom/fallback lun "Sure, you can call me that!" ("base", "base", "base", "mid") jump luna_talk