WTS/game/scripts/interface/house_points.rpy

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### House-Points ###
label points_changes: # Gets called every day/night.
python hide:
progress_factor = max(1, int(math.log(game.day) * 5))
# Bonuses based on Tonks and Snape friendship stat
# Tonks' is lower since you can do events with her directly to increase points.
bonus_g = states.her.tier # Passive bonus
bonus_h = int((states.ton.level/100.0) * (progress_factor*0.7))
bonus_s = int((states.sna.level/100.0) * progress_factor*0.7)
bonus_r = states.cho.tier + states.lun.tier # Passive bonus
leader = max(hufflepuff, ravenclaw, slytherin, gryffindor)
difference_factor_g = min(leader, round((progress_factor + bonus_g) * max(hufflepuff, ravenclaw, slytherin)/float(gryffindor)))
difference_factor_h = min(leader, round((progress_factor + bonus_h) * max(gryffindor, ravenclaw, slytherin)/float(hufflepuff)))
difference_factor_r = min(leader, round((progress_factor + bonus_r) * max(gryffindor, hufflepuff, slytherin)/float(ravenclaw)))
difference_factor_s = min(leader, round((progress_factor + bonus_s) * max(hufflepuff, ravenclaw, gryffindor)/float(slytherin)))
renpy.dynamic(
points_g = renpy.random.randint(difference_factor_g//2, difference_factor_g),
points_h = renpy.random.randint(difference_factor_h//2, difference_factor_h),
points_r = renpy.random.randint(difference_factor_r//2, difference_factor_r),
points_s = renpy.random.randint(difference_factor_s//2, difference_factor_s),
)
store.gryffindor += points_g
store.hufflepuff += points_h
store.ravenclaw += points_r
store.slytherin += points_s
hide screen points_changes
show screen points_changes(points_s, points_g, points_r, points_h)
return
screen points_changes(points_s, points_g, points_r, points_h):
tag points_changes
zorder 35
hbox:
spacing 15
align (0.5, 0.1)
at transform:
on start:
alpha 0.0
on show:
yoffset 0
alpha 1.0
easein 3.0 yoffset -50 alpha 0.0
text "+[points_s]" outlines [(1, "#000000BF", 1, 0)] size 24 color "#3A734B"
text "+[points_g]" outlines [(1, "#000000BF", 1, 0)] size 24 color "#A74D2A"
text "+[points_r]" outlines [(1, "#000000BF", 1, 0)] size 24 color "#5974C2"
text "+[points_h]" outlines [(1, "#000000BF", 1, 0)] size 24 color "#FBC60A"
timer 3.0 action Hide("points_changes")