WTS/game/scripts/utility/punk.rpy

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#####################################
## Created by briandeheus ##
## https://github.com/briandeheus ##
## Implementation and changes ##
## LoafyLemon ##
#####################################
init python in image_payload:
import binascii
import struct
import zlib
import os
CHUNK_TYPE_END = "IEND"
CHUNK_TYPE_PUNK = "wtSi"
MAX_BYTES = 2147483647
SIGNATURE_BYTES = 8
BYTES_IN_KB = 2014
def bytes_to_hex(b):
return b.hex()
def bytes_to_utf(b):
return b.decode()
def bytes_to_int(b):
return int(bytes_to_hex(b), 16)
def read_bytes(f, byte_count: int):
return f.read(byte_count)
def rewind_bytes(f, byte_count):
f.seek(f.tell() - byte_count)
def get_file_length(f):
f.seek(0, os.SEEK_END)
file_length = f.tell()
f.seek(0)
return file_length
def read_chunk(f):
chunk_size = read_bytes(f, 4)
chunk_type = read_bytes(f, 4)
chunk_content = read_bytes(f, bytes_to_int(chunk_size))
chunk_crc = read_bytes(f, 4)
return [chunk_size, chunk_type, chunk_content, chunk_crc]
def inject_punk_chunk(f, content):
chunk_size = len(content)
if chunk_size > MAX_BYTES:
raise ValueError(f"Cannot inject more than {MAX_BYTES} bytes")
print(f"Injecting {CHUNK_TYPE_PUNK} chunk {chunk_size / BYTES_IN_KB} kb")
# Create a byte array to store our chunk data in.
tmp_bytes = bytearray()
# First write the chunk type
tmp_bytes.extend(CHUNK_TYPE_PUNK.encode())
# Now write the bytes of whatever we're trying to hide
tmp_bytes.extend(content)
# Write the chunk size
f.write(bytearray(struct.pack("!i", chunk_size)))
# And the content
f.write(tmp_bytes)
crc = binascii.crc32(tmp_bytes)
crc_bytes = crc.to_bytes(4, "big")
print("Chunk CRC", bytes_to_hex(crc_bytes))
f.write(crc_bytes)
print("Chunk injected!")
def list(input):
path = os.path.join(renpy.config.gamedir, "outfits", input)
with open(path, "rb") as input_file:
input_file_length = get_file_length(input_file)
input_file.read(SIGNATURE_BYTES)
while True:
chunk_size, chunk_type, chunk_content, chunk_crc = read_chunk(input_file)
chunk_type_str = bytes_to_utf(chunk_type)
print(f"Chunk {chunk_type_str}, {bytes_to_int(chunk_size)} bytes")
if input_file.tell() >= input_file_length:
return
def inject(input, output, content):
input_path = os.path.join(renpy.config.gamedir, "outfits", input)
output_path = os.path.join(renpy.config.gamedir, "outfits", output)
content = zlib.compress(str(content).encode())
with open(input_path, "rb") as input_file, open(output_path, "wb") as output_file:
input_file_length = get_file_length(input_file)
output_file.write(input_file.read(SIGNATURE_BYTES))
while True:
chunk_size, chunk_type, chunk_content, chunk_crc = read_chunk(input_file)
chunk_type_str = bytes_to_utf(chunk_type)
print(f"Chunk {chunk_type_str}, {bytes_to_int(chunk_size)} bytes")
if chunk_type_str == CHUNK_TYPE_END:
inject_punk_chunk(output_file, content)
output_file.write(chunk_size)
output_file.write(chunk_type)
output_file.write(chunk_content)
output_file.write(chunk_crc)
if input_file.tell() >= input_file_length:
return
def extract(input):
print("Attempting to extract punked data from", input)
path = os.path.join(renpy.config.gamedir, input)
with open(path, "rb") as input_file:
input_file_length = get_file_length(input_file)
input_file.read(SIGNATURE_BYTES)
while True:
chunk_size, chunk_type, chunk_content, chunk_crc = read_chunk(input_file)
chunk_type_str = bytes_to_utf(chunk_type)
if chunk_type_str == CHUNK_TYPE_PUNK:
print("Found a punk chunk worth", bytes_to_int(chunk_size), "bytes")
return zlib.decompress(chunk_content).decode()
if input_file.tell() >= input_file_length:
print("No punked data found")
return