* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
294 lines
13 KiB
Plaintext
294 lines
13 KiB
Plaintext
label twins_first_duel:
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play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1
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$ renpy.call_in_new_context("start_duel", twins_first_deck)
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if duel_response == "Close":
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jump twins_duel_cancel
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elif not duel_response == "win":
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jump twins_duel_lost
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hide screen blkfade
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stop music fadeout 1
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if not twins_first_win:
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twi "No way!"
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ger "You must've been cheating."
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gen "It's all in the cards boys." ("base", xpos="far_left", ypos="head")
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ger "I can certainly see that..."
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ger "Are you thinking what I'm thinking Fred?"
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fre "I believe I am, George!"
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fre "If the cards you have play such a big role..."
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ger "You'd need to buy more and more just to stay competitive."
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fre "And we..."
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twi "We'll be rich!"
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gen "So you'll stock some then?" ("base", xpos="far_left", ypos="head")
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ger "Absolutely!"
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ger "We'll send you an owl when we've set things up."
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fre "So you better get ready for a rematch!"
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twi "Because we'll win next time!"
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gen "We'll see about that... I can't have students going around showing up to their headmaster can I?" ("base", xpos="far_left", ypos="head")
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$ twins_first_win = True
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$ twins_cards_delay = twins_cards_delay+game.day
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pass
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else:
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twi "Not again.."
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gen "Tough luck boys." ("base", xpos="far_left", ypos="head")
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pass
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"You return to your office."
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$ tokens += 1
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jump main_room
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label twins_second_duel:
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if twins_cards_stocked == False:
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gen "(I need to wait for an owl from them before we can duel again)" ("base", xpos="far_left", ypos="head")
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jump twins_duel_menu
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fre "Good luck."
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ger "You'll need it."
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play music "music/vs_twins.ogg" fadein 1.0
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play sound "sounds/Genie_VS_Twins_Teleport.ogg"
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show screen genie_vs_twins
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show screen move_genie
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pause 1
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show screen move_twins
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pause 3.5
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hide screen move_twins
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hide screen move_genie
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show screen genie_vs_twins_smile
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with flash
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pause
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hide screen genie_vs_twins_smile
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hide screen genie_vs_twins
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$ renpy.call_in_new_context("start_duel", twins_second_deck, twins_after)
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if duel_response == "Close":
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jump twins_duel_cancel
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elif not duel_response == "win":
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jump twins_duel_lost
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hide screen blkfade
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stop music fadeout 1
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if not twins_second_win:
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fre "I feel like we should have foreseen this."
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ger "I blame Trelawney on this, she said that luck would be on our side today..."
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fre "Well... A promise is a promise."
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fre "Here's your reward."
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ger "And we also heard about your wins against Snape so here's some extra tokens."
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fre "Make sure to come back and spend those tokens in our token shop."
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$ card_rand_twins = renpy.random.choice([[card_fred, "fred"], [card_george, "george"]])
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$ unlocked_cards += [card_rand_twins[0]]
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call give_reward("You have received a special card!", "images/cardgame/t1/special/%s_v1.webp" % str(card_rand_twins[1]))
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$ twins_second_win = True
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$ tokens += 3
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else:
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twi "Not again.."
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gen "Tough luck boys." ("base", xpos="far_left", ypos="head")
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$ tokens += 1
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"You return to your office."
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jump main_room
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label twins_random_duel:
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if first_random_twins:
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$ first_random_twins = False
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gen "How about another game?" ("base", xpos="far_left", ypos="head")
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twi "Sure, why not?"
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fre "But let's make it a bit interesting."
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gen "I was going to suggest something similar but go on..." ("base", xpos="far_left", ypos="head")
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ger "Let's make a wager."
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gen "Interesting... So what kind of wager are you boys suggesting?" ("base", xpos="far_left", ypos="head")
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ger "How about a monetary one?"
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gen "Of course, what else is there in this world other than monetary rewards?" ("base", xpos="far_left", ypos="head")
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twi "Exactly!"
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ger "Okay, how about..."
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ger "If you win then we'll give you a cut from our weekly profits."
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gen "That confident are we?" ("base", xpos="far_left", ypos="head")
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twi "Always!"
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gen "Well, if it's a monetary reward you're looking for..." ("base", xpos="far_left", ypos="head")
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gen "Then how about if I lose, I'll give you ten gold?" ("base", xpos="far_left", ypos="head")
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ger "Let me just do some maths real quick."
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ger "..."
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ger "... Carry the one..."
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gen "Finished?" ("base", xpos="far_left", ypos="head")
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ger "Just a second..."
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ger "Done!"
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if game.gold < 10:
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ger "Unfortunately we will have to refuse."
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gen "Why?" ("angry", xpos="far_left", ypos="head")
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fre "{size=-2}The further extension to fractional values of your current income in the first instance on the establishment of a method of algebraical evolution which bears the same relation to arithmetical evolution that algebraical division bears to arithmetical division gives unsatisfactory results.{/size}"
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gen "........... what?" ("base", xpos="far_left", ypos="head")
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ger "It means you're broke, sir."
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fre "Come back with your offer when you have more gold, professor."
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gen "Fine.." ("base", xpos="far_left", ypos="head")
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"You return to your office."
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jump main_room
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ger "Yes, that is quite satisfactory..."
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fre "This deal is only until we leave Hogwarts by the way..."
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gen "Obviously..." ("base", xpos="far_left", ypos="head")
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fre "Just making sure that we have all grounds covered."
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gen "Let's begin then..." ("base", xpos="far_left", ypos="head")
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elif twins_profit == 0.2:
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gen "Ready for another wager?" ("base", xpos="far_left", ypos="head")
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ger "No, I think we've had quite enough of a dent in our profit margin..."
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fre "We're almost half way to where we were before we introduced the card game."
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gen "Only half?" ("angry", xpos="far_left", ypos="head")
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ger "Yes, we still need to think about growth."
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gen "(I should've asked for a cut to begin with.)" ("base", xpos="far_left", ypos="head")
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gen "(Well, hopefully if I can get Miss Granger to help them promote their shop I'll see some more profit that week...)" ("base", xpos="far_left", ypos="head")
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jump twins_menu
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else:
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gen "Ready for another wager?" ("base", xpos="far_left", ypos="head")
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twi "Always!"
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ger "Remember, after your first win we'll give you another 1%% from our weekly profits on your every subsequent victory."
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gen "Is there a limit?" ("base", xpos="far_left", ypos="head")
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fre "There is... But no offence sir, I doubt you're going to reach it."
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gen "(We'll see about that...)" ("base", xpos="far_left", ypos="head")
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gen "Okay then... If you two win then I'll give you ten gold." ("base", xpos="far_left", ypos="head")
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ger "One second, professor."
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nar "George takes out a calculator and starts calculating something."
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if game.gold < 10:
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ger "We have to refuse."
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gen "Why?" ("base", xpos="far_left", ypos="head")
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fre "Long explanation or short?"
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menu:
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"-Long-":
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fre "{size=-2}The further extension to fractional values of your current income in the first instance on the establishment of a method of algebraical evolution which bears the same relation to arithmetical evolution that algebraical division bears to arithmetical division gives unsatisfactory results.{/size}"
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"-Short-":
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ger "You are broke, sir."
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fre "Come back with your offer when you have more gold, professor."
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gen "Fine.." ("base", xpos="far_left", ypos="head")
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nar " You return to your office."
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jump main_room
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ger "Acceptable..."
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twi "Let's play."
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play music "music/Juhani_Junkala.ogg" fadein 1
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$ random_player_deck = create_random_deck(0,150,unlocked_cards)
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$ random_enemy_deck = create_random_deck(get_deck_score(random_player_deck)-2, get_deck_score(random_player_deck)+8, cards_all)
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$ renpy.call_in_new_context("start_duel", random_enemy_deck, twins_after, [0, True, True, False], random_player_deck)
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if duel_response == "Close":
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jump twins_duel_cancel
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elif not duel_response == "win":
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jump twins_duel_lost
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hide screen blkfade
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stop music fadeout 1
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if twins_random_win:
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twi "Impossible!"
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ger "How did you even do that? we weighed these packs for a reason..."
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gen "You did what, sorry?" ("base", xpos="far_left", ypos="head")
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fre "Don't mind him, he doesn't know what he's saying when he's angry."
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "So... We had a deal." ("base", xpos="far_left", ypos="head")
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fre "Yes, about that..."
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gen "You're not backing out are you?" ("base", xpos="far_left", ypos="head")
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fre "Of course not, I just wanted to make sure we're on the same page about this."
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fre "You can come pick up your cut once a week."
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ger "The amount may vary obviously."
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fre "It all depends of how many sales we get that week."
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fre "We're always looking to have someone help with promoting the shop and card game."
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gen "(Sounds like something Hermione might be able to do.)" ("base", xpos="far_left", ypos="head")
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gen "(After some convincing...)" ("base", xpos="far_left", ypos="head")
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ger "I guess you're a part owner now, congratulations!"
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gen "I suppose I am." ("base", xpos="far_left", ypos="head")
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fre "Anything else?"
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gen "No." ("base", xpos="far_left", ypos="head")
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gen "Unless..." ("base", xpos="far_left", ypos="head")
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twi "Unless?"
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gen "Unless you're willing to do another wager?" ("base", xpos="far_left", ypos="head")
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fre "We're not giving you another cut that big again..."
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gen "Well, how about a lower percentage? I'll adjust my wager as well." ("base", xpos="far_left", ypos="head")
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ger "We'll think about it..."
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call give_reward("You have received 5%% of the twins profits!", "interface/icons/cards.webp")
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$ twins_profit += 0.05
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$ twins_random_win = False
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$ tokens += 3
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elif twins_profit >= 1.2:
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fre "Nice job but you've reached the cap I'm afraid."
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ger "Yeah, don't want to go minus do we?"
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$ tokens += 1
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else:
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twi "Not again..."
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gen "Time to pay up, boys." ("base", xpos="far_left", ypos="head")
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ger "Fine... We'll up your profits by 1%%..."
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$ tokens += 1
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$ twins_profit += 0.01
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"You return to your office."
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jump main_room
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label twins_duel_lost:
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stop music fadeout 1
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if geniecard_level == 2:
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "It would appear that I may have lost this one..." ("base", xpos="far_left", ypos="head")
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twi "It appears so."
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gen "Well then, here's your reward..." ("base", xpos="far_left", ypos="head")
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$ game.gold -= 10
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menu:
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"-Rematch-":
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jump twins_duel_menu
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"-Be a loser-":
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pass
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ger "Cards not in your favour professor? Maybe next time..."
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"You return to your office."
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jump main_room
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label twins_duel_cancel:
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show screen blkfade
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with dissolve
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stop music fadeout 1
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#jump return_office
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hide screen blkfade
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with dissolve
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ger "Cards not in your favour professor? Maybe next time..."
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"You return to your office."
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jump main_room
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screen genie_vs_twins():
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zorder 15
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add "images/cardgame/VS/background_twins.webp" xalign 0.5 yalign 0.5
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screen move_twins():
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zorder 16
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add "images/cardgame/VS/twins_01.webp" at move_in(300, 1)
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screen genie_vs_twins_smile():
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zorder 16
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add "images/cardgame/VS/genie_04.webp"
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add "images/cardgame/VS/twins_02.webp"
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text "Click to continue" xalign 0.5 yalign 1.0
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init python:
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def twins_after():
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renpy.music.set_volume(0.5)
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s_punch = renpy.random.randint(1, 4)
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renpy.sound.play( "sounds/card_punch%s.ogg" % s_punch)
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# Prevents volume to change again when using rollback
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renpy.block_rollback()
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rnd_text = twins_speech_card[renpy.random.randint(0,len(twins_speech_card)-1)]
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#$ rnd_twin = renpy.random.choice = [fre, goe]
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if renpy.random.randint(0, 1) == 0:
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renpy.say(fre, rnd_text)
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else:
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renpy.say(ger, rnd_text)
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renpy.music.set_volume(1.0)
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return
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