LoafyLemon
cd8b94e40c
* Improved skipping performance by delaying the call to render functions until after skipping ends * Fixed skipping not refreshing the doll image * Fixed skipping callback handler being affected by rollback * Refactored doll show method
78 lines
2.1 KiB
Plaintext
78 lines
2.1 KiB
Plaintext
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label end_hooch_event:
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hide hooch_main
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with d3
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pause.5
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$ hooch.xzoom = 1
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$ states.last_girl = states.active_girl
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$ states.active_girl = None
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$ states.hoo.busy = True
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$ hooch.wear("all")
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$ hooch.set_cum(None)
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$ hooch.set_face(tears=False, cheeks=False)
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call music_block
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jump main_room_menu
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define character.hooch_say = Character("name_hooch_genie", show_icon="hooch", dynamic=True)
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init python:
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def hoo(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None,
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emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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def show():
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hooch.show(force=True)
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if not renpy.in_rollback():
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renpy.with_statement(trans or d2)
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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redraw = False
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tag = hooch.tag
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layer = hooch.layer
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if xpos is not None or ypos is not None:
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xpos = hooch.pos[0] if xpos is None else sprite_pos.get("x").get(xpos, xpos)
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ypos = hooch.pos[1] if ypos is None else sprite_pos.get("y").get(ypos, ypos)
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hooch.pos = (xpos, ypos)
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redraw = True
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head_only = hooch.pos[1] == sprite_pos.get("y").get("head")
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if any(face.values()):
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hooch.set_face(**face)
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redraw = True
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if temp_face:
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last_face = hooch.get_face()
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d = dict(zip(temp_face[::2], temp_face[1::2]))
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hooch.set_face(**d)
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redraw = True
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if emote:
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hooch.set_emote(emote)
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redraw = True
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if animation != False:
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hooch.animation = animation
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redraw = True
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if flip != None:
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hooch.xzoom = -1 if flip else 1
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redraw = True
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if redraw:
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show()
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if what:
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character.hooch_say(what, **kwargs)
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if temp_face:
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hooch.set_face(**last_face)
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if head_only:
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hooch.hide()
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