WTS/game/scripts/utility/devtools.rpy
LoafyLemon edaec46c86 Save Compatibility
* Added edge case handling for missing label, and point of no return in case of a save file update.
* Refactoring
2024-01-22 21:33:01 +00:00

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python early:
if renpy.version_tuple < (7,5,3,22090809):
raise RuntimeWarning("Your Ren'Py launcher is outdated, the current minimal requirement is 7.5.3.22090809+\nPlease perform an update and try launching the game again.")
from renpy.uguu import glGetString, GL_VENDOR, GL_RENDERER, GL_VERSION
def get_gpu_info():
try:
info = "\n".join([glGetString(GL_VENDOR).decode(), glGetString(GL_RENDERER).decode(), glGetString(GL_VERSION).decode()])
except:
info = "ERR: Unknown or incompatible driver."
return info
def get_renderer():
return "DirectX" if preferences.renderer == "angle2" else "OpenGL"
class stdcol:
PURPLE = '\033[1;35;48m'
CYAN = '\033[1;36;48m'
BOLD = '\033[1;37;48m'
BLUE = '\033[1;34;48m'
GREEN = '\033[1;32;48m'
YELLOW = '\033[1;33;48m'
RED = '\033[1;31;48m'
BLACK = '\033[1;30;48m'
UNDERLINE = '\033[4;37;48m'
END = '\033[1;37;0m'
if config.developer:
# Debug
def detect_orphaned_rpyc_files():
excluded = ["tl/"]
files = renpy.list_files(common=True)
compiled = [x for x in files if x.endswith(".rpyc") if not any(x.startswith(i) for i in excluded)]
scripts = [x for x in files if x.endswith(".rpy")]
orphaned = []
for i in compiled:
if not i[:-1] in scripts:
orphaned.append(i)
if orphaned:
raise Exception("Orphaned compiled scripts detected, please delete them before continuing:\n{}".format(orphaned))
detect_orphaned_rpyc_files()
# class InstanceDebugger(object):
# def __init__(self, obj):
# object.__setattr__(self, 'instance', obj)
# def __get__(self, obj, type=None):
# return functools.partial(self, obj)
# def __call__(self, *args, **kwargs):
# return self.instance(*args,**kwargs)
# def __getattr__(self, attr):
# attr = getattr(self.instance, attr)
# return self.__class__(attr) if hasattr(attr, '__dict__') else attr
# def __setattr__(self, attr, value):
# instance = self.instance
# if getattr(instance, attr, None) != value:
# print(f"'{self.instance.id}' setting attribute '{attr}' to '{value}' ...")
# instance.attr = value
init python:
config.missing_image_callback = missing_image_func
if config.developer:
renpy.arguments.register_command("whitespace", save_whitespace)
else:
config.missing_label_callback = missing_label_func
config.return_not_found_label = "missing_return"
init -2 python:
def missing_image_func(path):
global systemerror
systemerror = ["Missing image", path]
file, ext = os.path.splitext(path)
if renpy.loadable(file + ".png"):
return Image(file + ".png")
if config.developer:
raise IOError("Missing image: {}".format(path))
return Image("images/blank.webp")
def missing_label_func(name):
global systemerror
systemerror = ["Missing label", name]
return "missing_label"
def TBA_message(msg="Currently unavailable, check in later versions of the game."):
renpy.say(nar, msg)
def save_whitespace(refresh=False):
"""
Generates a whitespace information file.
"""
global whitespace_dict
ap = renpy.arguments.ArgumentParser("Generates a whitespace information file.", require_command=False)
ap.add_argument("--refresh", action="store_true", help="Recalculate for all images.")
args = ap.parse_args()
if args.refresh or refresh:
whitespace_dict = {}
path = os.path.normpath(config.gamedir)
images = []
for root, dirs, files in os.walk(path):
for file in fnmatch.filter(files, "*.webp"):
img = os.path.join(root, file).replace("\\", "/").split("/game/")[1]
images.append(img)
c = len(images)
for i, img in enumerate(images):
# stdout causes issues on Windows
# sys.stdout.write("\rCalculating whitespace... {:3.0f}%".format(i / float(c - 1) * 100.0))
# sys.stdout.flush()
crop_whitespace(img)
file = os.path.normpath(config.gamedir + "/images.whitespace")
with open(file, "w") as f:
for img, box in sorted(whitespace_dict.items()):
f.write("{}:{},{},{},{}\n".format(img, *box))
print("\rCalculating whitespace... Done!")
return False
label missing_label():
$ renpy.choice_for_skipping()
$ err_msg1 = systemerror[0]
$ err_msg2 = systemerror[1]
if not _savecompat:
# Suppress debug on save update, it's normal.
"{color=#7a0000}System{/color}" "Uh-oh. Looks like you've encountered a bug. Don't worry, we will try to return you back to the office after displaying the error message, your save file won't be affected."
"{color=#7a0000}System{/color}" "{color=#7a0000}Error:{/color} [err_msg1] '{color=#7a0000}[err_msg2]{/color}'\n\n\n{size=-4}You can report this bug on our {a=https://discord.gg/7PD57yt}discord{/a}.{/size}"
$ states.last_girl = None
$ states.active_girl = None
$ systemerror = [None, None]
$ _savecompat = False
jump main_room
label missing_return():
$ renpy.choice_for_skipping()
if not _savecompat:
# Suppress debug on save update, it's normal.
"{color=#7a0000}System{/color}" "Uh-oh. Looks like you've encountered a bug. Don't worry, we will try to return you back to the office after displaying the error message, your save file won't be affected."
"{color=#7a0000}System{/color}" "{color=#7a0000}Error:{/color} Point of no return.\n\n\n{size=-4}You can report this bug on our {a=https://discord.gg/7PD57yt}discord{/a}.{/size}"
$ states.last_girl = None
$ states.active_girl = None
$ _savecompat = False
jump main_room
screen placeholder():
tag cg
zorder 16 # above dolls
add Placeholder("bg")
add Placeholder("girl")
init 999 python hide:
def set_screen_layer(layer, *screens):
for scr_name in screens:
for _, scr in renpy.display.screen.get_all_screen_variants(scr_name):
scr.layer = layer
set_screen_layer("interface", "_performance", "_image_load_log")