WTS/game/scripts/rooms/quidditch_stands2/init.rpy
2024-03-26 20:31:41 +01:00

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# Quidditch stands
define __quidditch_stands2 = {
"weather": "sun_high",
"crowd": (),
"crowd_react": (None, None, None),
}
default quidditch_stands2 = __quidditch_stands2.copy()
label quidditch_stands2(hidden=False, reset=False, **kwargs):
if reset:
$ quidditch_stands2 = __quidditch_stands2 | kwargs
else:
$ quidditch_stands2.update(kwargs)
if not hidden:
show screen quidditch_stands_back2(**quidditch_stands2)
show screen quidditch_stands_front2(**quidditch_stands2)
return
screen quidditch_stands_back2(weather, crowd=(), crowd_react=(None, None, None), **kwargs):
zorder 0
add f"images/rooms/quidditch_stands2/bg_{weather}.webp" zoom 0.5
for c in crowd:
add f"images/rooms/quidditch_stands2/crowd_{c}.webp" zoom 0.5
add crowd_react[0] pos (570, 140)
add crowd_react[1] pos (720, 90)
add crowd_react[2] pos (960, 60)
screen quidditch_stands_front2(weather, **kwargs):
zorder 8
add f"images/rooms/quidditch_stands2/fg_{weather}.webp" zoom 0.5