LoafyLemon
cd485b2bac
* Added checkpoints to forbid the editor from rolling back to menu context * Added forced checkpoint for when the editor is being opened to avoid rolling back to before it was opened (by opening a console for example) * Alleviated the issue for when the game tries to recover from the place it cannot stop rolling back, but version var is unavailable because of it being not initialized in that moment
380 lines
16 KiB
Plaintext
380 lines
16 KiB
Plaintext
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label summon_hermione:
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#call play_music("hermione")
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#call play_sound("door")
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$ active_girl = "hermione"
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$ last_character = "hermione"
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$ hermione_busy = True
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call update_hermione
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call update_her_tier
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$ renpy.checkpoint(hard=True)
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# Clothes Events
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call hermione_summon_setup
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label hermione_requests:
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# Reset
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call reset_menu_position
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her "" (xpos="base",ypos="base")
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menu:
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"-Talk-" (icon="interface/icons/small/talk.webp"):
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if her_mood > 0:
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her "I have nothing to say to you sir..."
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jump hermione_requests
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call hermione_chitchat
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jump hermione_talk
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"-Tutoring-" (icon="interface/icons/small/book.webp") if not game.daytime and her_tutoring < 15: #14 is last level.
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if her_mood >=1 and her_mood < 3:
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her "I'm sorry, maybe tomorrow..."
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jump hermione_requests
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elif her_mood >=3 and her_mood < 10:
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her "I am not in the mood today..."
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jump hermione_requests
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elif her_mood >= 10 and her_mood < 20:
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her "Absolutely not, [genie_name]."
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her "I {i}might{/i} consider it once you've said sorry..."
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jump hermione_requests
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elif her_mood >=20:
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her "After what you did, [genie_name]?"
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her "I don't think so..."
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jump hermione_requests
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else:
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jump hg_tutor_start
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"-Tutoring-" (icon="interface/icons/small/book.webp", style="disabled") if game.daytime and her_tutoring < 15:
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call nar("> Tutoring is available during the night only.")
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jump hermione_requests
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"-Sexual favours-" (icon="interface/icons/small/condom.webp") if hermione_favors:
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if her_mood >=1 and her_mood < 3:
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her "I'm sorry, [genie_name], Maybe some other time..." ("annoyed", "base", "base", "R")
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jump hermione_requests
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elif her_mood >= 3 and her_mood < 10:
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her "I don't feel like it today..." ("open", "closed", "base", "mid")
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her "Maybe some other time..." ("normal", "closed", "base", "mid")
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her "" ("normal", "base", "base", "mid")
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jump hermione_requests
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elif her_mood >= 10 and her_mood < 20:
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her "No thank you..." ("angry", "narrow", "base", "mid")
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jump hermione_requests
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elif her_mood >= 20 and her_mood < 30:
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her "After what you did, [genie_name]?" ("angry", "narrow", "annoyed", "mid")
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her "I don't think so..." ("disgust", "narrow", "annoyed", "mid")
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jump hermione_requests
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elif her_mood >= 30 and her_mood < 40:
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her "You can't be serious!" ("angry", "narrow", "angry", "mid")
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jump hermione_requests
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elif her_mood >= 40:
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her "Is this some twisted joke to you, sir?!" ("angry", "squint", "angry", "mid")
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her "After what you did I don't feel like doing this ever again!" ("disgust", "base", "angry", "mid")
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jump hermione_requests
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else:
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jump hermione_favor_menu
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if hermione_wardrobe_unlocked: # Unlocks after first summoning her.
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hide hermione_main with d1
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call wardrobe
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jump hermione_requests
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"-Let's Duel-" (icon="interface/icons/small/cards.webp") if snape_second_win:
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jump hermione_cardgame_menu
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"-Give Item-" (icon="interface/icons/small/gift.webp") if hermione_favors:
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hide hermione_main with d1
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call gift_menu
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jump hermione_requests
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"-Dismiss her-":
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stop music fadeout 3.0
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if game.daytime:
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if her_mood >=3 and her_mood < 7:
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her "..............................."
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elif her_mood >=7:
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her "*Humph*!..."
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else:
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her "Oh, alright. I will go to classes then."
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else:
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if her_mood >=3 and her_mood < 7:
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her "..............................."
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elif her_mood >=7:
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her "*Tch*..."
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else:
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her "Oh, alright. I will go to bed then."
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call play_sound("door")
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jump end_hermione_event
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label update_her_tier:
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if her_tier == 1 and her_whoring >= 3:
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# Trigger: None
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$ her_level_up = 1
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elif her_tier == 2 and her_whoring >= 9 and hg_jerkoff.trigger == True:
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# Trigger: When you get caught jerking off.
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$ her_level_up = 2
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elif her_tier == 3 and her_whoring >= 12 and hg_strip.trigger == True:
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# Trigger: After she strips for you.
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$ her_level_up = 3
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elif her_tier == 4 and her_whoring >= 18 and hg_kiss.trigger == True:
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# Trigger: None
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$ her_level_up = 4
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elif her_tier == 5 and her_whoring >= 21 and hg_blowjob.trigger == True:
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# Trigger: First BJ
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$ her_level_up = 5
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return
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label hermione_level_up(tier=None):
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call bld
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if tier == 1:
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show screen blktone
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with d3
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">Hermione's second {i}favour tier{/i} is now available."
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">You can move up {i}favour tiers{/i} by increasing her {i}whoring level{/i}, and by triggering {i}favour milestones{/i}."
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">Each tier unlocks a new set of favours, but favours of the previous tier will no longer be available."
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hide screen blktone
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with d3
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pause.5
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menu:
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"Would you like to increase Hermione's {i}favour tier{/i} now?"
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"-Yes, increase her tier-":
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pass
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"-No, stay on her current tier-":
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return
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elif tier == 2:
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gen "(I wonder if she's ready for some more advanced favours now...)" ("base", xpos="far_left", ypos="head")
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elif tier == 3:
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gen "(...)" ("base", xpos="far_left", ypos="head")
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gen "(Would she know what a handjob is...?)" ("base", xpos="far_left", ypos="head")
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elif tier == 4:
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gen "(I wonder if I can get her to suck me off today...)" ("base", xpos="far_left", ypos="head")
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gen "(I'm dying to feel that mouth around my cock!)" ("angry", xpos="far_left", ypos="head")
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elif tier == 5:
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gen "(Yes, I think it's time...)" ("base", xpos="far_left", ypos="head")
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gen "(I'm gonna put my \"P\" in her \"V\"!)" ("angry", xpos="far_left", ypos="head")
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$ her_tier = tier+1
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$ her_level_up = None
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$ her_mood = 0
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pause.5
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call nar(">Hermione has reached {i}favour tier{/i} "+str(her_tier)+"!")
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call update_her_tier
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return
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label hermione_favor_menu:
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call update_her_favors
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call update_her_requests
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if not is_in_lead(gryffindor):
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label silver_requests_root:
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menu:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if her_level_up != None:
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call hermione_level_up(tier=her_level_up)
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jump hermione_favor_menu
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"-Personal favours-" (icon="interface/icons/small/heart_red.webp"):
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call tutorial("hearts")
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label .personal:
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python:
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menu_choices = []
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for i in hg_favor_list:
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if i in []: # Not in the game yet.
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menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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elif i.start_tier > her_tier:
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menu_choices.append(gui.menu_item("-Not Ready-", "vague", style="disabled"))
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else:
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menu_choices.append(i.get_menu_item())
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menu_choices.append(("-Never mind-", "nvm"))
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result = renpy.display_menu(menu_choices)
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if result == "nvm":
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jump silver_requests_root
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elif result == "vague":
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call favor_not_ready
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jump .personal
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elif result == "na":
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call not_available
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jump .personal
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else:
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$ renpy.jump(result)
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"-Public requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime:
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call nar(">Public requests are available during the day only.")
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jump silver_requests_root
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"-Public requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime:
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if her_reputation >= 16 and not public_whore_ending:
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# Public whore ending choice
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$ renpy.choice_for_skipping()
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$ renpy.music.set_volume(0.5, 1.0)
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nar "Attention!{w=1.0} If you continue tarnishing Hermione's reputation you will lock yourself towards certain game ending. (Public route)"
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menu:
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nar "Do you wish to continue?\n{size=-4}(You won't be asked again){/size}"
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"Yes, I do.":
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$ renpy.music.set_volume(1.0, 1.0)
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$ public_whore_ending = True
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"No, go back.":
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$ renpy.music.set_volume(1.0, 1.0)
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jump silver_requests_root
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label .public:
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python:
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menu_choices = []
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for i in hg_requests_list:
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if i in []: # Not in the game yet.
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menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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elif i.start_tier > her_tier:
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menu_choices.append(gui.menu_item("-Not Ready-", "vague", style="disabled"))
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else:
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menu_choices.append(i.get_menu_item())
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menu_choices.append(("-Never mind-", "nvm"))
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result = renpy.display_menu(menu_choices)
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if result == "nvm":
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jump silver_requests_root
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elif result == "vague":
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call favor_not_ready
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jump .public
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elif result == "na":
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call not_available
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jump .public
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else:
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$ renpy.jump(result)
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"-Public Shaming-" (icon="interface/icons/small/star_pink.webp", style="disabled") if not game.daytime:
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call nar(">Public Shaming events are available during the day only.")
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jump silver_requests_root
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"-Public Shaming-" (icon="interface/icons/small/star_pink.webp")if game.daytime:
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label not_now_ps:
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python:
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menu_choices = []
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for i in hg_ps_list:
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if i.tier > her_tier:
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menu_choices.append(gui.menu_item("-Vague idea-", "vague", style="disabled"))
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else:
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menu_choices.append(i.get_menu_item())
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menu_choices.append(("-Never mind-", "nvm"))
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result = renpy.display_menu(menu_choices)
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if result == "nvm":
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jump silver_requests_root
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elif result == "vague":
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call favor_not_ready
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jump not_now_ps
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else:
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$ renpy.jump(result)
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"-Never mind-":
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jump hermione_requests
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else:
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if hermione_favors_convinced:
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her "We're in the lead already..." ("base", "base", "base", "mid_soft", trans=d3)
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if her_whoring >=20 and hermione_favors_convinced == 2:
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her "But I'll do anything for you, [genie_name]..." ("smile", "happy", "base", "mid")
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jump silver_requests_root
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elif her_whoring >=18 and hermione_favors_convinced == 2:
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her "I guess you do have a way with words,[genie_name]... I'll do it." ("soft", "wink", "base", "mid")
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jump silver_requests_root
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elif her_whoring >=16:
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her "I have told you before, [genie_name], it was just a one time thing..." ("open", "happy", "base", "mid")
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gen "What about tomorrow though?" ("base", xpos="far_left", ypos="head")
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her "What about tomorrow?" ("base","squint", "base", "mid")
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gen "I made a graph detailing the current daily average points Slytherin gain... doesn't look that great." ("grin", xpos="far_left", ypos="head")
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gen "Just think about it." ("base", xpos="far_left", ypos="head")
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jump hermione_favors_convinced_check
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else:
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her "The Gryffindor house is in the lead. I don't need to do this." ("base", "base", "base", "mid_soft", trans=d3)
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if her_whoring >= 15:
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menu:
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"-Change her mind-":
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gen "Are you sure it's not within your house best interests?" ("base", xpos="far_left", ypos="head")
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her "What do you mean?" ("soft", "happy", "base", "mid")
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gen "Think about the future..." ("grin", xpos="far_left", ypos="head")
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label hermione_favors_convinced_check:
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if her_whoring >=20:
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gen "If you do it now it could secu--" ("base", xpos="far_left", ypos="head")
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her "I'll do it!" ("angry", "happy", "base", "mid")
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gen "Just like that?!" ("base", xpos="far_left", ypos="head")
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her "Yes... just like that." ("base", "closed", "base", "mid")
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gen "That's my girl!" ("grin", xpos="far_left", ypos="head")
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$ hermione_favors_convinced = 2
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jump silver_requests_root
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gen "If you do it, you could secure the win for you household you know..." ("base", xpos="far_left", ypos="head")
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if her_whoring >=18:
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her "You really know how to talk me through, [genie_name]." ("soft", "narrow", "worried", "down")
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her "Okay I agree." ("open", "narrow", "base", "down")
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$ hermione_favors_convinced = 2
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jump silver_requests_root
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elif her_whoring >=16 and not hermione_favors_convinced == 1:
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her "I guess you're right..." ("open", "happy", "base", "mid_soft")
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her "I'll do it... but just this once okay?" ("grin", "happyCl", "base", "mid")
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$ hermione_favors_convinced = 1
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jump silver_requests_root
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else:
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her "I could..." ("soft", "narrow", "base", "mid_soft")
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her "But I don't want to." ("normal", "closed", "base", "mid")
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jump hermione_requests
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"-Forget it-":
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pass
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else:
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if sna_friendship <= 10:
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gen "What do you mean in the lead?" ("base", xpos="far_left", ypos="head")
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gen "Explain yourself, [hermione_name]!" ("angry", xpos="far_left", ypos="head")
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her "With the current points distribution, I am certain getting the house cup for Gryffindor will be just a formality." ("smile", "closed", "base", "mid")
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her "Thank you, [genie_name], but I don't need any more points." ("smile", "base", "base", "mid")
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call tutorial("points")
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gen "(That little...)" ("angry", xpos="far_left", ypos="head")
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gen "(Perhaps I should hangout with that Snape dude tonight, he might know what to do.)" ("base", xpos="far_left", ypos="head")
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her "Do you need anything else, [genie_name]?" ("smile", "base", "base", "mid")
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else:
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gen "Right..." ("base", xpos="far_left", ypos="head")
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call tutorial("points")
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gen "(I guess another hangout with Snape is in order.)" ("base", xpos="far_left", ypos="head")
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jump hermione_requests
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label update_her_favors:
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python:
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for i in hg_favor_list:
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i.tier = her_tier
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return
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label update_her_requests:
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python:
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for i in hg_requests_list:
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i.tier = her_tier
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return
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