206 lines
6.7 KiB
Plaintext
206 lines
6.7 KiB
Plaintext
label start_wt:
|
|
$ disable_game_menu()
|
|
|
|
show screen blkfade
|
|
with d3
|
|
show image "images/rooms/_bg_/castle.webp"
|
|
call update_interface_color("gray")
|
|
hide screen blkfade
|
|
with d3
|
|
show screen close_button(action=MainMenu())
|
|
|
|
menu:
|
|
"Difficulty" ">How difficult do you want the game to be?"
|
|
"-Easy-{size=-8}\nIncreased gold, item drop rate and Slytherin-points gains.\nMood will improve faster.\nCheats are available.{/size}":
|
|
$ game.difficulty = 1
|
|
$ game.cheats = True
|
|
"-Normal-{size=-8}\nBalanced gold, item drop rate and Slytherin-points gains.\nMood will improve normally.\nCheats are available.{/size}":
|
|
$ game.difficulty = 2
|
|
$ game.cheats = True
|
|
"-Hardcore-{size=-8}\nReduced gold, item drop rate and Slytherin-points gains.\nMood will not improve over time.\nNo cheats.{/size}":
|
|
$ game.difficulty = 3
|
|
$ game.cheats = False
|
|
|
|
if persistent.game_complete:
|
|
menu:
|
|
"NEW GAME+" ">Would you like to carry over your hard earned gold from your previous playthrough?"
|
|
"-Yes please-":
|
|
$ game.gold += (persistent.gold or 0)
|
|
">[persistent.gold] gold has been added to your funds."
|
|
|
|
"-No need-":
|
|
pass
|
|
|
|
menu:
|
|
"Skip content" ">Would you like to skip early sections of the game?"
|
|
"-Play the intro-":
|
|
pass
|
|
"-Skip the intro-":
|
|
$ map_unlocked = True
|
|
$ sna_friendship = 5
|
|
$ ton_friendship = 5
|
|
jump skip_to_hermione
|
|
|
|
hide image "images/rooms/_bg_/castle.webp"
|
|
hide screen close_button
|
|
$ enable_game_menu()
|
|
|
|
jump genie_intro_E1
|
|
|
|
label genie_intro_E1:
|
|
$ game.weather = "clear"
|
|
$ game.daytime = False
|
|
$ game.day = 0
|
|
call send_letters
|
|
|
|
stop bg_sounds
|
|
stop weather
|
|
|
|
call update_interface_color
|
|
call room("main_room")
|
|
call gen_chibi("hide")
|
|
call play_music("intro")
|
|
$ desk_OBJ.idle = "desk_dumbledore"
|
|
$ desk_OBJ.foreground = "letter_on_desk"
|
|
$ chair_OBJ.hidden = True
|
|
$ chair_left_OBJ.hidden = True
|
|
hide screen blkfade
|
|
with d5
|
|
|
|
pause 0.5
|
|
$ renpy.block_rollback()
|
|
|
|
$ dumbledore_name = "Old Bearded Man"
|
|
|
|
$ renpy.sound.play("sounds/snore1.ogg")
|
|
dum1 "*Sounds of an old man sleeping like a baby*"
|
|
pause 1
|
|
$ renpy.sound.play("sounds/thunder_2.ogg")
|
|
$ game.weather = "storm"
|
|
call weather_sound
|
|
with flashbulb
|
|
dum3 "Oh my!"
|
|
dum2 "A storm at this hour?"
|
|
dum2 "How peculiar... My pocket watch usually tells me when--"
|
|
dum1 "Hold on... I'm sensing something--"
|
|
dum1 "Strange...{w=0.4} No...{w=0.4} Unfamiliar..."
|
|
dum3 "Magic."
|
|
dum1 "How curious."
|
|
dum2 "*Yawn*...{w=0.4} Well... It begins to dawn."
|
|
|
|
# Swap to day seamlessly
|
|
call update_interface_color("gold")
|
|
$ game.daytime = True
|
|
$ game.day = 1
|
|
$ mailbox.tick()
|
|
with d9
|
|
|
|
dum2 "Perhaps I should--"
|
|
|
|
$ dumbledore_name = "Albus Dumbledore"
|
|
|
|
$ renpy.play("sounds/magic4.ogg")
|
|
$ desk_OBJ.idle = "ch_gen sit_behind_desk"
|
|
$ game.weather = "rain"
|
|
call weather_sound
|
|
with flash
|
|
|
|
pause 1.0
|
|
|
|
call bld
|
|
gen "Your majesty! Don't touch--" ("angry", xpos="far_left", ypos="head")
|
|
gen "............................." ("base", xpos="far_left", ypos="head")
|
|
gen "I did it again, didn't I?" ("base", xpos="far_left", ypos="head")
|
|
gen "Teleported myself to who knows where..." ("angry", xpos="far_left", ypos="head")
|
|
gen "Those magical ingredients must have been way more potent than I thought..." ("base", xpos="far_left", ypos="head")
|
|
gen "Well... Whatever this place is I have no business here." ("base", xpos="far_left", ypos="head")
|
|
gen "Better to undo the spell and return to my magic shop before Princess Jasmine gets angry with me again..." ("base", xpos="far_left", ypos="head")
|
|
gen "....................." ("base", xpos="far_left", ypos="head")
|
|
gen "Although..." ("base", xpos="far_left", ypos="head")
|
|
gen "There is something odd about this place..." ("base", xpos="far_left", ypos="head")
|
|
gen "It's almost brimming with..." ("base", xpos="far_left", ypos="head")
|
|
gen "{size=+5}MAGIC?!{/size}" ("angry", xpos="far_left", ypos="head")
|
|
gen "Yes... magic, I can feel it. So powerful and yet somehow..." ("base", xpos="far_left", ypos="head")
|
|
gen "... alien." ("base", xpos="far_left", ypos="head")
|
|
gen "Interesting..." ("base", xpos="far_left", ypos="head")
|
|
gen "I think I will stick around for a little bit..." ("base", xpos="far_left", ypos="head")
|
|
|
|
# Highlight important objects
|
|
$ fireplace_OBJ.idle = At("fireplace_idle_shadow", pulse_hover)
|
|
$ cupboard_OBJ.idle = At("cupboard_idle", pulse_hover)
|
|
$ phoenix_OBJ.idle = At("phoenix_idle", pulse_hover)
|
|
$ door_OBJ.idle = At("door_idle", pulse_hover)
|
|
$ desk_OBJ.idle = At("ch_gen sit_behind_desk", pulse_hover)
|
|
|
|
$ achievements.unlock("start")
|
|
$ genie_intro.E1_complete = True
|
|
|
|
jump main_room_menu
|
|
|
|
label genie_intro_E2:
|
|
call bld
|
|
gen "It's getting darker already..." ("base", xpos="far_left", ypos="head")
|
|
gen "Did I just spend an entire day examining this room?" ("base", xpos="far_left", ypos="head")
|
|
call bld("hide")
|
|
|
|
$ genie_intro.E2_complete = True
|
|
|
|
# Next is Snape intro E1
|
|
|
|
jump night_start
|
|
|
|
# TIme pass intro.
|
|
label genie_intro_E3:
|
|
call play_music("day")
|
|
|
|
call bld
|
|
gen ".............." ("base", xpos="far_left", ypos="head")
|
|
gen "Another boring day in the office." ("base", xpos="far_left", ypos="head")
|
|
gen "All I can do here is sleep or jerk off..." ("angry", xpos="far_left", ypos="head")
|
|
gen "..........." ("base", xpos="far_left", ypos="head")
|
|
gen "Yet still... This magic... There's something strange going on here." ("base", xpos="far_left", ypos="head")
|
|
call bld("hide")
|
|
|
|
call tutorial("time")
|
|
|
|
$ genie_intro.E3_complete = True
|
|
|
|
jump main_room_menu
|
|
|
|
# Owl intro.
|
|
label genie_intro_E4:
|
|
call play_music("day")
|
|
|
|
call bld
|
|
gen "An owl? Here?" ("base", xpos="far_left", ypos="head")
|
|
call bld("hide")
|
|
|
|
call tutorial("mail")
|
|
|
|
$ genie_intro.E4_complete = True
|
|
|
|
jump main_room_menu
|
|
|
|
label skip_to_hermione:
|
|
$ renpy.block_rollback()
|
|
|
|
hide image "images/rooms/_bg_/castle.webp"
|
|
hide screen close_button
|
|
$ enable_game_menu()
|
|
|
|
call send_letters
|
|
call cheats.hermione_skip_intro
|
|
|
|
python:
|
|
for letter in mailbox.letters:
|
|
letter.wait -= 13
|
|
|
|
jump day_start
|
|
|
|
label send_letters:
|
|
$ letter_hg_2.send() # Arrives on day 2
|
|
$ letter_work_unlock.send() # Arrives on day 4
|
|
$ letter_favors.send() # Arrives on day 8
|
|
$ letter_cards_unlock.send() # Arrives on day 24
|
|
return
|