LoafyLemon
d86d0ac69d
* Added lint ignore tag detection for spoken strings. * Fixed lint incorrectly marking newline characters as multiple spaces. * Fixed lint incorrect behaviour for oxford commas. * Fixed issues exposed by lint. * Removed unreachable code.
351 lines
21 KiB
Plaintext
351 lines
21 KiB
Plaintext
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# After the ending when Dumbledore has returned and the original credits have played
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# the player gets a choice to either end the game or return to before the ending happened
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# Genie gets stuck in the cosmos not being able to go anywhere
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label ending_after:
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$ game.daytime = False
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call update_interface_color
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call blkfade
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call hide_screens
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centered "{size=+7}{color=#cbcbcb}Somewhere outside of time and space...{/color}{/size}\n\n{#LINT_IGNORE}"
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play music "music/epic-unease-by-kevin-macleod.ogg" fadein 1 fadeout 1 # noloop
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pause 3
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g2 "Where... where am I...?" with d5
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g2 "Am I dead... is this the end...?"
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g2 "Genies aren't supposed to die are they?"
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g12 "No wait... this is different...{w=0.4} what is this feeling?"
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g12 "I feel..."
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show screen white
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pause .1
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hide screen white
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g14 "Everything!" with hpunch
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g14 "The...{w=0.4} The cosmic power is running through me!"
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g14 "I can see it, the universe... No...{w=0.4} Multiple universes... all around me."
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g14 "But... Why?"
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g14 "Why am I not back yet!?"
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show screen white
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pause .1
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hide screen white
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$ renpy.sound.play("sounds/thunder_2.ogg")
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play bg_sounds "sounds/pulse.ogg"
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g15 "*ARGH*!" with hpunch
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g15 "My form is being pulled in multiple directions!"
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g15 "If I don't get out of here I'll be torn apart!"
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stop bg_sounds fadeout 4
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show screen white
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pause .1
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hide screen white
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g14 "Wait...{w=0.8} I know..." with d3
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g14 "This... it must be my magic!"
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g14 "I need to focus where I want to be... Or I'll be stuck... stuck here forever!"
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g14 "Stupid... life choices!"
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play bg_sounds "sounds/pulse.ogg"
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g14 "Focus..."
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g14 "I just left a bunch of Sluts at that school!"
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g14 "But... I need to get home!"
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# Choose to end the game or continue playing
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menu:
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g14 "What should I do?"
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"-Go home, to Agrabah!\n{size=-4}(exit to main menu){/size}-":
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g14 "Yes, that is probably for the best..."
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show screen white
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pause .1
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hide screen white
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$ renpy.sound.play("sounds/thunder_2.ogg")
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g15 "Agrabah... here I come! You better prepare yourself..." with hpunch
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stop bg_sounds fadeout 4
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stop music fadeout 10
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call big_bang
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$ renpy.full_restart()
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"-Cause a time paradox at Hogwarts-":
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g14 "On the other hand..."
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g14 "Who doesn't love..."
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show screen white
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pause .1
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hide screen white
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$ renpy.sound.play("sounds/thunder_2.ogg")
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g15 "Who doesn't love...{fast} a good old time paradox!" with hpunch
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g15 "It better be worth it...{w=0.4} Here I go!"
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stop bg_sounds fadeout 4
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stop music fadeout 10
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call big_bang
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# Genie stands in the forest before he's about to leave
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$ dynamic_cg("ball", "171", "172", "173")
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call play_music("night_outside")
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pause.5
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call hide_blkfade
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gen "Goodbye, world of bizarre magic..." ("base", xpos="far_left", ypos="head")
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gen "Goodbye, my whor--" ("base", xpos="far_left", ypos="head")
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gen "Wait..." ("base", xpos="far_left", ypos="head")
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# Record scratch, music stops
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$ dynamic_cg("ball", "171", "172")
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stop music fadeout 1.5
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$ renpy.play('sounds/scratch.ogg')
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with hpunch
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gen "What the fuck am I doing..." ("angry", xpos="far_left", ypos="head")
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gen "Why leave now when I'm the king of a castle filled with women ready to serve!?" ("angry", xpos="far_left", ypos="head")
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# Heading back to the castle
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call play_music("night_outside")
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call blkfade
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hide screen dynamic_cg
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call hide_screens
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call play_sound("walking_on_grass")
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pause .5
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">You hastily make your way back to the castle, wondering what kind of impulse made you want to leave in the first place..."
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stop music fadeout 3
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if public_whore_ending:
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play music "music/court-of-the-queen-by-kevin-macleod.ogg" fadein 1 fadeout 1
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">Arriving at the great hall you glance through the doors and spot Hermione who's currently enjoying the attention she's receiving from some of the other students."
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">You decide it's probably best to head back to your office. But before you get the chance to slip into the shadows Hermione has already begun making her way in your direction."
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">As she steps through the door you notice some Slytherin students looking in your direction, smirks spreading across their faces."
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$ hermione.equip(her_outfit_ball)
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her "Back so soon?" ("base", "happy", "base", "L", cheeks="blush", ypos="head", flip=False)
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gen "I um...{w=0.4} had a change of heart." ("base", xpos="far_left", ypos="head")
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her "Cold outside?" ("base", "base", "base", "mid")
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gen "Yes...{w=0.5} that's it." ("base", xpos="far_left", ypos="head")
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">Standing there in silence, looking at Hermione, you can't help but struggle with what to say."
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">Hermione looks at you expectantly and breaks the silence by extending one of her arms to you."
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her "Care for a dance?" ("open", "squint", "base", "mid", cheeks="blush")
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gen "I...{w=0.5} of course!" ("grin", xpos="far_left", ypos="head")
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her "..." ("base", "base", "base", "mid", cheeks="blush")
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">With your arms wrapped around Hermione's waist the two of you begin moving along with the music."
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">As some time passes it's very clear that the Slytherin students are looking at you both through the doorway."
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gen "Miss Granger..." ("base", xpos="far_left", ypos="head")
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her "Yes?" ("base", "narrow", "base", "stare_soft", cheeks="blush")
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call play_sound("slap_3")
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her "..." ("soft", "happyCl", "base", "up", cheeks="blush")
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her "Hey! At least warn me!" ("clench", "narrow", "annoyed", "L", cheeks="blush")
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">Swiftly taking your hand away from Hermione's butt, you give a quick smirk towards your audience."
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her "I didn't say stop..." ("soft", "narrow", "base", "L", cheeks="blush")
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gen "Of course..." ("grin", xpos="far_left", ypos="head")
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">Without a moments hesitation you lift her skirt up, holding it against her back and leaving her panties exposed."
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her "Sir..." ("crooked_smile", "base", "base", "down", cheeks="blush") #could change the sirs here to the name that the player has set for hermione to call you
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">Now firmly gripping her butt with your other hand, you begin to massage her cheeks whilst moving along with the music."
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her "..." ("grin", "narrow", "worried", "up", cheeks="blush") #Look of pleasure
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">Your hand finds its way back down, pulling Hermione's panties down with it."
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her "Sir...{w=0.4} what are you doing?" ("open", "happyCl", "base", "stare", cheeks="blush")
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gen "You seem a little bit tense... just giving you a hand..." ("base", xpos="far_left", ypos="head")
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her "But... What if someone notices..." ("annoyed", "base", "base", "R", cheeks="blush")
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">Ignoring her pleas you begin rubbing your fingers between her thighs, not bothering to be discreet."
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her "*Ah*...{w} Sir..." ("open", "happyCl", "base", "mid", cheeks="blush")
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">As you move your hand higher up her thighs, Hermione's breathing quickens and a wetness begins to spread across the side of your hand, her legs shaking slightly as she tries to keep it together."
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her "Sir...{w=0.4} I..." ("open", "happyCl", "base", "down", cheeks="blush")
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">With the music soon coming to a close you shift your hand and begin stroking against her vagina with even more vigour than before."
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her "Sir...{w=0.3} *Ah*...{w=0.5} they'll...{w=0.2} they'll hear me..." ("mad", "happyCl", "base", "L", cheeks="blush")
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gen "You better \"come\" quietly then..." ("base", xpos="far_left", ypos="head")
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her "Sir... this isn't the time for..." ("open", "happyCl", "base", "mid", cheeks="blush")
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">As the music reaches it's peak, Hermione moves one of her hands off your back and puts it against her mouth to quickly try and stifle herself."
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her "*Mmmmf*..."
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with hpunch
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with kissiris
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stop music fadeout 6 #It's a bit sudden and quiet but not sure what to do instead
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">Hermione shudders in your arms and then quickly lets go as the music comes to an end."
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her "*Ah*...{w=0.8}*Ah*...{w=0.8}*Ah*..." ("soft", "happyCl", "base", "mid", cheeks="blush")
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">With a quick glance towards the doorway you notice some Slytherin students have blocked it with their backs towards you."
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gen "You look tired girl, you'd better pull yourself together..." ("base", xpos="far_left", ypos="head")
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her "Yes...{w=0.3} *Ah*...{w=0.6} I just need to...{w=0.3} catch my breath..." ("open", "squint", "worried", "L", cheeks="blush")
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gen "Perhaps sooner rather than later, the music has stopped..." ("base", xpos="far_left", ypos="head")
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her "Oh...{w=0.3} *Ah*...{w=0.3} I didn't even notice..." ("open", "happy", "worried", "mid", cheeks="blush")
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">Hermione moves to stand up but stumbles as she tries to compose herself..."
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">As she gets on her feet she looks up and notices the backs of the Slytherins in the doorway. She spins around to look at you, a red colour quickly spreading across her cheeks."
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her "I...{w=0.3} I think I'd better head off to bed then..." ("mad", "squint", "base", "stare_soft", cheeks="blush") #Worried #Sheepish looking
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gen "Sounds like a good idea..." ("base", xpos="far_left", ypos="head")
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her "Okay then..." ("soft", "squint", "worried", "R", cheeks="blush") # smiles
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her "Good night..." ("base", "squint", "worried", "mid", cheeks="blush")
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gen "Good night Miss Granger." ("base", xpos="far_left", ypos="head")
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# Back in the office
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call room("main_room")
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call gen_chibi("hide")
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call hide_blkfade
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pause 1.0
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call play_sound("door")
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call gen_chibi("stand","door","base",flip=False)
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with d3
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pause 0.3
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gen "Good night princess..." ("base", xpos="far_left", ypos="head")
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call blkfade
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# Next day
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$ game.daytime = True
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call update_interface_color
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call music_block
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centered "{size=+7}{color=#cbcbcb}The next morning...{/color}{/size}"
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call hide_blkfade
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# Snape enters and walks up to desk
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call sna_walk(action="enter", xpos="desk")
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gen "What did I tell you about knocking!" ("angry", xpos="far_left", ypos="head")
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sna "Who rule..." ("snape_03", ypos="head")
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sna "You mother fucker..." ("snape_01")
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sna "I knew it!" ("snape_02")
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sna "I knew you couldn't make yourself leave yet." ("snape_02")
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gen "Hey, it's not my fault this place has so many..." ("grin", xpos="far_left", ypos="head")
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gen "I have urges okay!" ("angry", xpos="far_left", ypos="head")
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sna "How very uncharacteristic of you..." ("snape_01")
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sna "But good news nonetheless..." ("snape_02")
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sna "So I take it you have... unfinished business before you depart?" ("snape_37")
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gen "A headmaster can't just up and leave before the school year is over can he?" ("base", xpos="far_left", ypos="head")
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gen "Also I'm getting quite fond of the place... Not that I want to pick out curtains or anything." ("base", xpos="far_left", ypos="head")
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sna "..." ("snape_45")
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sna "Very well... our little scheme continues." ("snape_02")
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sna "Although at the moment I've got a class to attend to." ("snape_01")
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call sna_walk("door")
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gen "Yes... I also have very important business to get on with..." ("base", xpos="far_left", ypos="head")
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sna "Sure you do..." ("snape_01")
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call sna_walk(action="leave")
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jump main_room
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else:
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play music "music/court-of-the-queen-by-kevin-macleod.ogg" fadein 1 fadeout 1
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">Arriving at the great hall you decide to take a quick glance through the doors before heading back to your office."
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">Hermione is currently occupied looking out one of the windows and doesn't notice your presence."
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">You glance over at the teachers table and lock eyes with Snape who hastily stands up and quickly slides towards you."
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sna "Good evening sir...{w=0.5} I...{w=0.8} I didn't expect you so soon." ("snape_29", ypos="head")
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gen "Hello again Severus." ("base", xpos="far_left", ypos="head")
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gen "I have returned..." ("base", xpos="far_left", ypos="head")
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sna "*Ahem...*{w=0.4} I see..." ("snape_06")
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sna "Well...{w=0.5} Here it goes..." ("snape_04")
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sna "Who...{w=0.5} who rules?" ("snape_09")
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gen "..." ("base", xpos="far_left", ypos="head")
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sna "............." ("snape_25")
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sna "..." ("snape_26")
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gen "Robin Williams." ("grin", xpos="far_left", ypos="head")
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sna "You mother fucker!" ("snape_20") #Epic handshake meme (jk)
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gen "..." ("grin", xpos="far_left", ypos="head")
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sna "..." ("snape_12")
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sna "About the thing I said earlier." ("snape_12")
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gen "yes?" ("base", xpos="far_left", ypos="head")
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sna "The whole friend thing..." ("snape_14")
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gen "*Ah*... yes..." ("base", xpos="far_left", ypos="head")
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gen "I mean, I was leaving and all that--" ("base", xpos="far_left", ypos="head")
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sna "No...{w=0.4} Even that being the case... I did mean it...{w=0.4} good ones are hard to come by." ("snape_24")
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gen "Well... even if you didn't mean it, I bet you ain't never had a friend like me." ("grin", xpos="far_left", ypos="head")
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sna "Ain't that true...{w=0.3}" ("snape_45")
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sna "So...{w=0.4} You're staying then?" ("snape_46")
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gen "Can't just leave in the middle of the school year can I? What kind of headmaster would do that?" ("grin", xpos="far_left", ypos="head")
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sna "Is that so..." ("snape_47")
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gen "There are still plenty of girls that haven't seen me at my best!" ("grin", xpos="far_left", ypos="head")
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sna "There it is..." ("snape_02")
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sna "Well then...{w=0.4} Business as usual tomorrow?" ("snape_05")
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gen "Business as usual..." ("base", xpos="far_left", ypos="head")
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sna "{size=-4}Fuck yes!{/size}" ("snape_47")
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gen "What did you say?" ("base", xpos="far_left", ypos="head")
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sna "Nothing..." ("snape_38")
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gen "Okay then..." ("base", xpos="far_left", ypos="head")
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gen "In that case I'll head back to my office." ("base", xpos="far_left", ypos="head")
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$ hermione.equip(her_outfit_ball)
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">As Snape slides back towards the teachers table, Hermione notices your presence and quickly starts walking towards you."
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">Before you can even attempt to slip into the shadows again, she's already come through the doorway with one of her arms held out in front of her."
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her "Care for a dance?" ("base", "happy", "base", "L", cheeks="blush", ypos="head", flip=False) # smiles
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gen "I...{w=0.4} Oh, what the hell... why not." ("base", xpos="far_left", ypos="head")
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her "..." ("base", "narrow", "base", "down", cheeks="blush") # smiles
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">With your arms wrapped around Hermione's waist, the two of you begin moving along with the music."
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">After some time passes you can't help but look down on Hermione's butt sticking out below your hands."
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gen "Miss Granger..." ("base", xpos="far_left", ypos="head")
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her "Yes?" ("open", "base", "base", "L", cheeks="blush")
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">Hands now wandering down towards Hermione's butt she smiles and tightens her grip around you."
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">Gently resting your hands against her cheeks you return to slowly moving along with the music."
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her "Sir..." ("base", "base", "base", "mid", cheeks="blush")
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gen "Yes Miss Granger?" ("base", xpos="far_left", ypos="head")
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her "Could..." ("normal", "closed", "base", "mid", cheeks="blush")
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her "Why can't this moment go on forever?" ("soft", "base", "worried", "mid", cheeks="blush")
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gen "We both know that everything has to come to an end..." ("base", xpos="far_left", ypos="head")
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gen "But hopefully I've been able to teach you how to cherish every moment." ("base", xpos="far_left", ypos="head")
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">Hermione tightens her arms even more as you continue the dance in silence."
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">After a while, her grip loosens slightly as she shifts her head to look up at you."
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her "I..." ("open", "squint", "base", "mid", cheeks="blush")
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her "I just wanted to say that...{w=0.5} I'm glad I have you." ("open", "happyCl", "worried", "mid", cheeks="blush")
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gen "Where's this suddenly coming from Miss Granger?" ("base", xpos="far_left", ypos="head")
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her "I don't know... it's just..." ("upset", "happy", "base", "L", cheeks="blush")
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her "I couldn't help having this bad feeling in my stomach the entire day." ("soft", "closed", "base", "stare", cheeks="blush")
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her "It's stayed there up until now...{w} But now it's finally feeling as if the pain has started to go away..." ("upset", "happy", "base", "R", cheeks="blush")
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">Not knowing how to respond, you stand there in silence for a moment until Hermione pulls you towards her and you both begin moving along with the music once more."
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">After what only feels like seconds the music comes to a close and Hermione takes a step back to look up at you."
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gen "You look tired girl, you'd better head off to bed...{w=0.4} there's always tomorrow." ("base", xpos="far_left", ypos="head")
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her "Oh, yes... I suppose so..." ("soft", "base", "base", "mid", cheeks="blush")
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her "Good night then..." ("base", "happy", "base", "R", cheeks="blush")
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gen "Good night." ("base", xpos="far_left", ypos="head")
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her "Oh... wait,{w=0.3} before you go..." ("open", "happyCl", "base", "mid", cheeks="blush")
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gen "Yes?" ("base", xpos="far_left", ypos="head")
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call play_sound("kiss")
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with kissiris
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#Heart animation on screen?
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her "..." ("base", "narrow", "worried", "mid", cheeks="blush")
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gen "What was that for?" ("grin", xpos="far_left", ypos="head")
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her "Nothing, I just felt like you earned it." ("base", "base", "base", "R", cheeks="blush")
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her "See you tomorrow..." ("base", "base", "worried", "mid", cheeks="blush")
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gen "Good night Miss Granger." ("base", xpos="far_left", ypos="head")
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stop music fadeout 1
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call blkfade
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pause 3.0
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# Back in the office
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call room("main_room")
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call gen_chibi("hide")
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call hide_blkfade
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pause 1.0
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call play_sound("door")
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call gen_chibi("stand","door","base",flip=False)
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with d3
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pause 0.3
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gen "Good night princess..." ("base", xpos="far_left", ypos="head")
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call blkfade
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jump day_start
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label big_bang:
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show screen big_bang
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with Fade(0.7, 0.5, 0.7, color='#fff')
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play bg_sounds "sounds/rumble.ogg" fadein 2
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pause 3
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show screen big_bang(True)
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$ renpy.sound.play("sounds/bang.ogg")
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pause 1.5
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#with Move((0, 25), (0, -25), 0.2, bounce=True, repeat=True, delay=1.0)
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pause 12
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stop bg_sounds fadeout 2
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hide screen big_bang
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with d5
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return
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screen big_bang(bang=False):
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zorder 10
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add Solid("#000")
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if bang:
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add "images/misc/bang.webp":
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at transform:
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zoom 0.0
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anchor (0.5, 0.5)
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pos (540, 300)
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on show:
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easeout 15.0 zoom 3
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else:
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add "glow_effect" zoom 0.2 anchor (0.5, 0.5) align (0.5, 0.5)
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