451 lines
20 KiB
Plaintext
451 lines
20 KiB
Plaintext
define achievements_dict = {
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"unlockher": ["Characters", "Granger Danger", "Awarded for unlocking Hermione Granger.", False, "interface/icons/head/hermione.webp", False],
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"unlockcho": ["Characters", "Chang Dynasty", "Awarded for unlocking Cho Chang.", False, "interface/icons/head/cho.webp", False],
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"unlocklun": ["Characters", "Looney Tunes", "Awarded for unlocking Luna Lovegood.", False, "interface/icons/head/luna.webp", False],
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"unlockast": ["Characters", "Green Peas", "Awarded for unlocking Astoria Greengrass.", False, "interface/icons/head/astoria.webp", False],
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"unlockton": ["Characters", "Nymphadoreador", "Awarded for unlocking Nymphadora Tonks.", False, "interface/icons/head/tonks.webp", False],
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"overwhored": ["Characters", "Overwhored", "Awarded for fully corrupting Hermione.", False, "interface/icons/head/hermione.webp", False],
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"unlocksus": ["Characters", "Boner", "Awarded for unlocking Susan Bones.", False, "interface/icons/head/susan.webp", False],
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"unlocksna": ["Characters", "Strictly colleagues", "Awarded for unlocking Severus Snape.", False, "interface/icons/head/snape.webp", False],
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"mirror": ["Mirror", "Mirror, mirror on the wall..", "Awarded for unlocking the Room of Requirement.", False, "images/rooms/room_of_requirement/mirror_hover.webp", False],
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"gold": ["General", "Gold Digger", "Awarded for having 10,000 gold in total.", False, "interface/icons/gold.webp", False],
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"drunkard": ["General", "Drunken Master", "Awarded for collecting 25 bottles of wine.", False, "interface/icons/wine.webp", True],
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"workaholic": ["General", "Workaholic", "Awarded for completing five full reports.", False, "interface/icons/generic_scroll.webp", False],
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"fireplace": ["General", "Feel the Heat", "Awarded for lighting the fireplace 5 times or more.", False, "images/rooms/objects/fireplace/fireplace_idle.webp", True],
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"peta": ["General", "I think I forgot something...", "Awarded for not feeding the bird for 50 days.... \nYou monster.\n{size=-4}Disclaimer: No real nor fictional animals were harmed in the process.{/size}", False, "images/rooms/objects/phoenix/phoenix_01.webp", True],
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"petpal": ["General", "Regular stroking", "Awarded for petting the bird 25 times.", False, "images/rooms/objects/phoenix/phoenix_01.webp", False],
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"postman": ["Cardgame", "Poster Boy", "Awarded for buying all posters from the token shop.", False, "interface/icons/agrabah_poster.webp", False],
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"hats": ["Cardgame", "Mad Hatter", "Awarded for buying all hat decorations from the token shop.", False, "interface/icons/icon_gambler_hat.webp", False],
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"daddy": ["Characters", "Who's your daddy?", "Awarded for letting Hermione call you a {size=-5}(sugar){/size} daddy.", False, "interface/icons/head/hermione.webp", True],
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"pantiesfap": ["Characters", "I sneezed on them...", "Awarded for rubbing one out on Hermione's panties.", False, "characters/genie/chibis/jerk_off/02.webp", False],
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"pantiesfapcho": ["Characters", "Exercise is important", "Awarded for rubbing one out on Cho's panties.", False, "characters/genie/chibis/jerk_off/02.webp", False],
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"bros": ["Characters", "Bros before hoes", "Awarded for becoming best pals with Snape.", False, "interface/icons/head/snape.webp", False],
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"knock": ["Characters", "*Knock* *knock*", "Awarded for telling Hermione to go away during her introductory events.", False, "images/rooms/objects/doors/door_idle.webp", True],
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"decorator": ["Cardgame", "Decorator", "Awarded for decorating the office for the first time.", False, "interface/icons/stag_trophy.webp", False],
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"flashback": ["Cardgame", "Flashback", "Awarded for retelling what actually happened...", False, "interface/icons/cards.webp", True],
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"start": ["General", "Welcome to Hogwarts!", "Awarded for finishing the intro.", False, "interface/icon.webp", False],
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"export": ["General", "Sharing is caring", "Awarded for exporting an outfit through the wardrobe menu.", False, "interface/wardrobe/icons/load.webp", False],
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"Credits": ["General", "New game, who this?", "Awarded for checking out the Credits Menu.", False, "interface/icons/silver_scroll.webp", False],
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"Cardwin": ["Cardgame", "Time to duel", "Awarded for winning your first Card game duel.", False, "interface/icons/cards.webp", False],
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"puzzle": ["General", "Down the hatch!", "Awarded for wasting a bottle of unbelievably rare phoenix tears by drinking it.", False, "interface/icons/item_potion.webp", True],
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"ending": ["General", "Bittersweet Farewell", "Awarded for reaching the original ending.", False, "interface/icons/silver.webp", True],
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#1.37 HG achievements
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"busted": ["Characters", "BUSTED!", "Awarded for getting busted by Hermione when busting a nut.", False, "interface/icons/head/hermione.webp", False],
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"herstrip": ["Characters", "Dance lessons", "Awarded for having Hermione dance naked in front of you... and Snape.", False, "interface/icons/head/hermione.webp", False],
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"herkiss": ["Characters", "First Kiss", "Awarded for having Hermione make out with you-- r... cock...", False, "interface/icons/head/hermione.webp", False],
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"hertits": ["Characters", "Boobs Lover", "Awarded for sticking it between Hermione's fun bags.", False, "interface/icons/head/hermione.webp", False],
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"headlib": ["Characters", "Head Librarian", "Awarded for releasing your seed in Hermione's mouth.", False, "interface/icons/head/hermione.webp", False],
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"nerdgasm": ["Characters", "Nerdgasm", "Awarded for doing the deed with Hermione.", False, "interface/icons/head/hermione.webp", False]
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}
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init python:
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if persistent.achievements == None:
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persistent.achievements = achievements_dict.copy()
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class Achievements(object):
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def __init__(self):
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self.achievements = persistent.achievements
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self.attempt_repair()
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if config.developer:
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self.validate()
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def validate(self):
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"""Check if icons are loadable at init"""
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for i in self.achievements.itervalues():
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if not renpy.loadable(i[4]):
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raise IOError("\"{}\"".format(i[4]))
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def attempt_repair(self):
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"""Achievements are kept in a persistent state which is shared across versions,
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because of that, they occassionally might need to be checked
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if the set values are equal to the pre-defined values.
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Attempted repair will try to fix the mismatched values without resetting the completion status."""
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# Save unlock states
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unlock_states = {k: v[3] for k, v in self.achievements.iteritems()}
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# Keys that should not exist in the persistent state anymore
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orphans = self.achievements.viewkeys() - achievements_dict.viewkeys()
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# Making some K-pop
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for k in orphans:
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self.achievements.pop(k, None)
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self.achievements.update(achievements_dict)
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# Reapply unlock states
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for k, v in self.achievements.iteritems():
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v[3] = unlock_states.get(k, False)
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def status(self, id):
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return self.achievements.get(id)[3]
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def unlock(self, id, silent=False):
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if persistent.achievements[id][3] == False:
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self.achievements[id][3] = True
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persistent.achievements[id][3] = True
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if not silent:
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renpy.play('sounds/achievement.ogg')
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renpy.show_screen("achievement_window", string=persistent.achievements[id][1], title="Achievement unlocked!", icon=persistent.achievements[id][4])
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def lock(self, id):
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self.achievements[id][3] = False
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persistent.achievements[id][3] = False
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def achievement_sortfilter(item, sortby="A-z", filtering=None):
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if filtering == "Locked":
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item = filter(lambda x: x[1][3] is False, item)
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elif filtering == "Unlocked":
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item = filter(lambda x: x[1][3] is True, item)
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elif filtering == "Secret":
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item = filter(lambda x: x[1][5] is True, item)
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# Always sort alphabetically first.
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item = sorted(item, key=lambda x: natsort_key(x[1][1]))
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if sortby == "z-A":
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item = sorted(item, key=lambda x: natsort_key(x[1][1]), reverse=True)
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elif current_sorting == "Unlocked":
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item = sorted(item, key=lambda x: x[1][3] is False)
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elif current_sorting == "Locked":
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item = sorted(item, key=lambda x: x[1][3] is True)
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return item
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default achievements = Achievements()
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###
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label popup(string="", title="", icon=None, xpos=0, ypos=60, sound=True, soundfile='sounds/achievement.ogg'):
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if sound:
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$ renpy.play(soundfile)
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hide screen achievement_window
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show screen achievement_window(string=string, title=title, icon=icon, xpos=xpos, ypos=ypos)
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return
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screen achievement_window(string="", title="", icon=None, xpos=0, ypos=60):
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tag popup_window
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layer "interface"
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frame:
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style "empty"
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at popup_animation(time=5.0, xx=-410)
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pos (xpos, ypos)
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xsize 410
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ysize 96
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add gui.format("interface/achievements/{}/box.webp")
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if icon:
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frame:
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style "empty"
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pos (6, 6)
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xsize 84
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ysize 84
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$ image_zoom = crop_image_zoom(icon, 84, 84)
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if 'head' in icon:
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add image_zoom align (0.5, 1.0) yoffset -1
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else:
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add image_zoom align (0.5, 0.5)
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add "interface/achievements/glass.webp"
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frame:
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style "empty"
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xpos 96
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xsize 314
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vbox:
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ypos 12
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spacing 10
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xalign 0.5
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text title size 18 xalign 0.5 xanchor 0.5
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text string size 14 xalign 0.5 xanchor 0.5
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timer 6.0 action Hide("achievement_window")
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transform rotate_circular():
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on show, appear, start:
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rotate 0
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linear 7.0 rotate 360
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repeat
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####################################
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############# Menu #################
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####################################
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label achievement:
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$ gui.in_context("achievement_menu")
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jump main_room_menu
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label achievement_menu(xx=150, yy=90):
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$ achievement_categories_sorted = ["All", "General", "Characters", "Cardgame", "Mirror"]
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$ items_shown = 36
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$ current_page = 0
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$ current_category = achievement_categories_sorted[0]
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$ current_filter = None
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$ current_sorting = "Unlocked"
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$ category_items = list(persistent.achievements.iteritems())
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$ menu_items = achievement_sortfilter(category_items, current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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$ current_item = next(iter(menu_items), None)
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show screen achievements(xx, yy)
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label .after_init:
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$ _choice = ui.interact()
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if _choice[0] == "select":
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$ current_item = _choice[1]
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elif _choice[0] == "category":
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$ current_category = _choice[1]
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if current_category == "All":
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$ category_items = list(persistent.achievements.iteritems())
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else:
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$ category_items = filter(lambda x: current_category in x[1][0], list(persistent.achievements.iteritems()))
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$ menu_items = achievement_sortfilter(category_items, current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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$ current_page = 0
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$ current_item = next(iter(menu_items), None)
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elif _choice == "inc":
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$ current_page += 1
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elif _choice == "dec":
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$ current_page += -1
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elif _choice == "filter":
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if current_filter == None:
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$ current_filter = "Locked"
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elif current_filter == "Locked":
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$ current_filter = "Unlocked"
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elif current_filter == "Unlocked":
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$ current_filter = "Secret"
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else:
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$ current_filter = None
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$ menu_items = achievement_sortfilter(category_items, current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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$ current_page = 0
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$ current_item = next(iter(menu_items), None)
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elif _choice == "sort":
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if current_sorting == "A-z":
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$ current_sorting = "z-A"
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elif current_sorting == "z-A":
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$ current_sorting = "Unlocked"
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elif current_sorting == "Unlocked":
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$ current_sorting = "Locked"
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else:
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$ current_sorting = "A-z"
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$ menu_items = achievement_sortfilter(category_items, current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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$ current_page = 0
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$ current_item = next(iter(menu_items), None)
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else:
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hide screen achievements
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return
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jump .after_init
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screen achievements(xx, yy):
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tag achievements
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zorder 15
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modal True
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add "gui_fade"
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if renpy.mobile:
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use close_button_background
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use close_button
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fixed:
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if settings.get("animations"):
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at gui_animation
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use achievement_menu(xx, yy)
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use achievement_menuitem(xx, yy)
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screen achievement_menu(xx, yy):
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window:
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style "empty"
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style_prefix gui.theme('achievements')
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pos (xx, yy)
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xysize (207, 454)
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use invisible_button()
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add gui.format("interface/achievements/{}/panel_left.webp")
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vbox:
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style_prefix gui.theme('achievements_categories')
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pos (6, 41)
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for category in achievement_categories_sorted:
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vbox:
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textbutton category:
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selected (current_category == category)
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action Return(["category", category])
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add gui.format("interface/achievements/{}/spacer_left.webp")
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vbox:
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style_prefix gui.theme('achievements_filters')
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pos (6, 384)
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if current_filter == None:
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textbutton "Show: All" action Return("filter")
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else:
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textbutton "Show: [current_filter]" action Return("filter")
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textbutton "Sort by: [current_sorting]" action Return("sort")
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screen achievement_menuitem(xx, yy):
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window:
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style "empty"
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pos (xx+217, yy-53)
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xysize (560, 507)
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use invisible_button()
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add "interface/achievements/star.webp"
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add gui.format("interface/achievements/{}/panel.webp")
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text "Achievements" size 22 xalign 0.5 ypos 65
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text "Unlocked: "+str(len(filter(lambda x: x[1][3] is True, menu_items)))+"/[menu_items_length]" size 12 pos (24, 70)
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# Page counter
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if menu_items_length > items_shown:
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hbox:
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xanchor 1.0
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pos (540, 24)
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spacing 5
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add "interface/page.webp" yanchor 0.5 ypos 53
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text str(current_page+1)+"/"+str(int(math.ceil(menu_items_length/items_shown))+1) ypos 44 size 16
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vbox:
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pos (570, 186)
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spacing 10
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imagebutton:
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idle gui.format("interface/frames/{}/arrow_up.webp")
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if not current_page <= 0:
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hover image_hover(gui.format("interface/frames/{}/arrow_up.webp"))
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action Return("dec")
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imagebutton:
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idle Transform(gui.format("interface/frames/{}/arrow_up.webp"), yzoom = -1.0)
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if current_page < math.ceil((menu_items_length-1)/items_shown):
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hover Transform(image_hover(gui.format("interface/frames/{}/arrow_up.webp")), yzoom = -1.0)
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action Return("inc")
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# Add items
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for i in xrange(current_page*items_shown, (current_page*items_shown)+items_shown):
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if i < menu_items_length:
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$ row = (i // 9) % 4
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$ col = i % 9
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frame:
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style "empty"
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xsize 48
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ysize 48
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pos (24+58*(col), 113+58*(row))
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add gui.format("interface/achievements/{}/iconbox.webp")
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if current_item and current_item[0] == menu_items[i][0]:
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add "interface/achievements/glow.webp" align (0.5, 0.5) zoom 0.105 alpha 0.7 at rotate_circular
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if menu_items[i][1][4]:
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if menu_items[i][1][3]:
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$ image_zoom = crop_image_zoom(menu_items[i][1][4], 42, 42)
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elif not menu_items[i][1][5]:
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$ image_zoom = crop_image_zoom(menu_items[i][1][4], 42, 42, True)
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else:
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$ image_zoom = crop_image_zoom("interface/achievements/secret.webp", 35, 35, True)
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if menu_items[i][1][0] == "Characters" and not (menu_items[i][1][5] is True and not menu_items[i][1][3] is True):
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add image_zoom align (0.5, 1.0) yoffset -3
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else:
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add image_zoom align (0.5, 0.5)
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button:
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style gui.theme("overlay_button")
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background "interface/achievements/glass_iconbox.webp"
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xsize 48 ysize 48
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action Return(["select", menu_items[i]])
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if menu_items[i][1][5] and not menu_items[i][1][3]:
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tooltip "???"
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else:
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tooltip str(menu_items[i][1][1])
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if current_item:
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frame:
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style "empty"
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xsize 96
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ysize 96
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pos (24, 375)
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add gui.format("interface/achievements/{}/icon_selected.webp")
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if current_item[1][4]:
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if current_item[1][3]:
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$ image_zoom = crop_image_zoom(current_item[1][4], 84, 84)
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else:
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if current_item[1][5]:
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$ image_zoom = crop_image_zoom("interface/achievements/secret.webp", 70, 70, True)
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else:
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$ image_zoom = crop_image_zoom(current_item[1][4], 84, 84, True)
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if current_item[1][0] == "Characters" and not (current_item[1][5] is True and not current_item[1][3] is True):
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add image_zoom align (0.5, 1.0) yoffset -7
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else:
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add image_zoom align (0.5, 0.5)
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add "interface/achievements/glass_selected.webp" pos (6, 6)
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add gui.format("interface/achievements/{}/highlight.webp") pos (112, 375)
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add gui.format("interface/achievements/{}/spacer.webp") pos (120, 398)
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hbox:
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spacing 5
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xalign 0.5
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text current_item[1][1] ypos 380 size 16 xoffset 45
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if current_item[1][3]:
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add "interface/unlocked_True.webp" xoffset 45 ypos 377
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else:
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add "interface/unlocked_False.webp" xoffset 45 ypos 377
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hbox:
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pos (132, 407)
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xsize 410
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if current_item[1][3]:
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text current_item[1][2] size 12
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else:
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if current_item[1][5]:
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text "???" size 12
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else:
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text current_item[1][2] size 12
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# Category styles
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style achievements_categories_button is empty:
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xysize (195, 16)
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style dark_achievements_categories_button:
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hover_background "interface/achievements/gray/highlight_left.webp"
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selected_background "interface/achievements/gray/highlight_left.webp"
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style light_achievements_categories_button:
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hover_background "interface/achievements/gold/highlight_left.webp"
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selected_background "interface/achievements/gold/highlight_left.webp"
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style achievements_categories_button_text is text:
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xalign 0.5
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outlines []
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# style dark_achievements_categories_button_text:
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# take dark_button_text
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# style light_achievements_categories_button_text:
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# take light_button_text
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# Filter styles
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style achievements_filters_button is empty:
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xysize (195, 32)
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style dark_achievements_filters_button:
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hover_background "#7d75aa40"
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style light_achievements_filters_button:
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hover_background "#e3ba7140"
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style achievements_filters_button_text is default:
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align (0.5, 0.5)
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size 12
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outlines []
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