LoafyLemon
1d25e458f5
* Fixed decoration menu page swap arrow position * Fixed room and title screen animations restarting with every interaction
178 lines
4.8 KiB
Plaintext
178 lines
4.8 KiB
Plaintext
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label weather_sound:
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if game.weather == "blizzard":
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play weather "sounds/blizzard.ogg" fadeout 0.5 fadein 0.5 if_changed
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elif game.weather == "storm":
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play weather "sounds/storm.ogg" fadeout 0.5 fadein 0.5 if_changed
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elif game.weather == "rain":
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play weather "sounds/storm.ogg" fadeout 0.5 fadein 0.5 if_changed # TODO: Rain sound (without thunder)
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else:
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stop weather fadeout 0.5
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return
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transform cloud_move:
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xpos 520
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choice:
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ypos 150
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choice:
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ypos 160
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choice:
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ypos 170
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choice:
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ypos 190
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choice:
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ypos 200
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linear 15.0 xpos 237
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pause 7
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repeat
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image weather_clear = ConditionSwitch(
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"game.daytime == True", "images/rooms/_weather_/sky.webp",
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"game.moon == True", "images/rooms/_weather_/night_sky_moon.webp",
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"game.daytime == False", "images/rooms/_weather_/night_sky.webp",
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)
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image weather_overcast = ConditionSwitch(
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"game.daytime == True", "images/rooms/_weather_/sky_overcast.webp",
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"game.moon == True", "images/rooms/_weather_/night_sky_moon_overcast.webp",
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"game.daytime == False", "images/rooms/_weather_/night_sky_overcast.webp",
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)
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image weather_cloudy_clouds_night = Composite(
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(155, 230),
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(40, 40), "images/rooms/_weather_/night_cloud_01.webp",
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(60, 60), "images/rooms/_weather_/night_cloud_02.webp",
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(80, 80), "images/rooms/_weather_/night_cloud_03.webp",
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)
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image weather_cloudy_clouds_day = Composite(
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(155, 230),
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(40, 40), "images/rooms/_weather_/day_cloud_01.webp",
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(60, 60), "images/rooms/_weather_/day_cloud_02.webp",
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(80, 80), "images/rooms/_weather_/day_cloud_03.webp",
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)
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image weather_cloudy_clouds = ConditionSwitch(
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"game.daytime == True", "weather_cloudy_clouds_day",
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"game.daytime == False", "weather_cloudy_clouds_night",
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)
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image weather_cloudy_fx:
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animation
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"weather_cloudy_clouds"
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choice:
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pos (-100, 0)
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choice:
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pos (-100, 15)
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choice:
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pos (-100, 30)
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ease 15.0 xpos 120
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pause 2
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repeat
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image weather_cloudy = Fixed("weather_clear", "weather_cloudy_fx", fit_first=True)
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image weather_rain_fx:
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animation
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"images/rooms/_weather_/rain_01.webp"
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pause.1
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"images/rooms/_weather_/rain_02.webp"
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pause.1
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"images/rooms/_weather_/rain_03.webp"
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pause.1
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repeat
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image weather_rain = Fixed("weather_overcast", "weather_rain_fx", fit_first=True)
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image weather_snow_fx:
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animation
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"images/rooms/_weather_/snow_01.webp"
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pause.07
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"images/rooms/_weather_/snow_02.webp"
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pause.07
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"images/rooms/_weather_/snow_03.webp"
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pause.07
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"images/rooms/_weather_/snow_04.webp"
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pause.07
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"images/rooms/_weather_/snow_05.webp"
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pause.07
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"images/rooms/_weather_/snow_06.webp"
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pause.07
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"images/rooms/_weather_/snow_07.webp"
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pause.07
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"images/rooms/_weather_/snow_08.webp"
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pause.07
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"images/rooms/_weather_/snow_09.webp"
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pause.07
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"images/rooms/_weather_/snow_10.webp"
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pause.07
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repeat
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image weather_snow = Fixed("weather_overcast", "weather_snow_fx", fit_first=True)
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image weather_blizzard_fx:
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animation
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"images/rooms/_weather_/blizzard_01.webp"
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pause.05
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"images/rooms/_weather_/blizzard_02.webp"
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pause.05
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"images/rooms/_weather_/blizzard_03.webp"
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pause.05
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"images/rooms/_weather_/blizzard_04.webp"
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pause.05
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"images/rooms/_weather_/blizzard_05.webp"
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pause.05
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"images/rooms/_weather_/blizzard_06.webp"
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pause.05
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"images/rooms/_weather_/blizzard_07.webp"
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pause.05
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"images/rooms/_weather_/blizzard_08.webp"
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pause.05
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"images/rooms/_weather_/blizzard_09.webp"
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pause.05
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"images/rooms/_weather_/blizzard_10.webp"
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pause.05
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repeat
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image weather_blizzard= Fixed("weather_overcast", "weather_blizzard_fx", fit_first=True)
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image weather_storm_fx:
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animation
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parallel:
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animation
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pause 20
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"images/rooms/_weather_/lightning_01.webp"
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pause.1
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"images/rooms/_weather_/lightning_02.webp"
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pause.1
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"images/rooms/_weather_/lightning_03.webp"
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pause.1
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"images/rooms/_weather_/lightning_04.webp"
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pause.1
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"images/rooms/_weather_/lightning_05.webp"
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pause.1
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"images/rooms/_weather_/lightning_06.webp"
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pause.1
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"images/rooms/_weather_/lightning_05.webp"
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pause.1
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"images/rooms/_weather_/lightning_06.webp"
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pause.1
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"images/rooms/_weather_/lightning_05.webp"
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pause 20
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repeat
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parallel:
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animation
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"images/rooms/_weather_/rain_01.webp"
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pause.1
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"images/rooms/_weather_/rain_02.webp"
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pause.1
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"images/rooms/_weather_/rain_03.webp"
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pause.1
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repeat
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image weather_storm = Fixed("weather_overcast", "weather_storm_fx", fit_first=True)
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