Johnny
0dada1d367
Mirror of Erised: * Set doll positioning at start of mirror stories to ensure dolls are correct. * Adjusted Doll flip on "A booty at sea" story. * Removed Doll Cum layers on "A booty at sea" story as genie cums inside/on her back. * Improved "A bad time to disrobe" writing. * "Flash your tits", Minor writing fix
172 lines
8.7 KiB
Plaintext
172 lines
8.7 KiB
Plaintext
default room_of_requirement = Room("room_of_requirement")
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default ror_door_OBJ = RoomObject(room_of_requirement, "door", pos=(897, 315), idle="door_idle_night", action=Jump("main_room"), tooltip="Return to office")
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default ror_mirror_OBJ = RoomObject(room_of_requirement, "mirror", pos=(180, 492), anchor=(0.5, 1.0), idle="mirror", hover="mirror_hover", action=Jump("mirror"), tooltip="Look into the mirror")
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default mirror_image = Null()
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screen room_of_requirement():
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tag room
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zorder 0
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sensitive room_menu_active
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default objects = sorted(room_of_requirement.objects, key=lambda x: x.zorder)
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add "images/rooms/room_of_requirement/corridor.webp" xzoom -1.0
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# Show a copy of chibi screen in the mirror
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$ mirror_chibi = renpy.get_screen("genie_chibi")
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if mirror_chibi:
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add mirror_chibi.copy() xzoom -1 xoffset 450-config.screen_width
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add mirror_image
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add "images/rooms/room_of_requirement/bg.webp"
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for obj in objects:
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imagebutton:
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anchor obj.get_anchor()
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pos obj.get_pos()
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idle obj.get_idle()
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hover obj.get_hover()
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foreground obj.foreground
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background obj.background
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focus_mask obj.focus_mask
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tooltip obj.tooltip
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hovered obj.hovered
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unhovered obj.unhovered
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action obj.action
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screen room_of_requirement_overlay():
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zorder 5
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add "images/rooms/room_of_requirement/foreground.webp"
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label room_of_requirement:
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show screen blkfade
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with d3
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call music_block
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call room("room_of_requirement")
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if not mirror_intro_done:
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$ mirror_intro_done = True
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call gen_chibi("stand","door","base",flip=False)
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hide screen blkfade
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with d3
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stop music fadeout 1.0
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$ renpy.music.stop("weather")
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$ renpy.sound.play( "sounds/door.ogg")
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gen "..." ("base", xpos="far_left", ypos="head")
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$ renpy.music.play("music/RoomOfReqIntro.ogg")
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call gen_chibi("stand","door","base")
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gen "It's just a room filled with a bunch of crap..." ("angry", xpos="far_left", ypos="head")
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call gen_chibi("stand","door","base",flip=False)
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gen "And a mirror?" ("base", xpos="far_left", ypos="head")
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call gen_walk("left", "base")
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call bld
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "Odd, it appears the source of the magic is emanating from this mirror..." ("base", xpos="far_left", ypos="head")
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# Single line, doesn't deserve a defined character speaker.
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"Male Voice" "So you've found the mirror of Erised..."
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$ renpy.sound.play( "sounds/MaleGasp.ogg")
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stop music fadeout 1.0
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gen "Dumbledore!" ("angry", xpos="far_left", ypos="head")
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$ renpy.sound.play( "sounds/soft_wind.ogg")
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call sna_chibi("stand","door","base")
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call gen_chibi("stand", flip=True)
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gen "*Cough* I mean... Yes Severus, it is I...{w} \"Dumbledore\"." ("grin", xpos="far_left", ypos="head")
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gen "I'm so glad to be back..." ("base", xpos="far_left", ypos="head")
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sna "....." ("snape_05")
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gen "Worth a shot..." ("base", xpos="far_left", ypos="head")
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play music "music/song18.ogg" fadein 4 fadeout 1
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sna "I'm quite certain I told you to stay in your office... For how long have you been roaming the school grounds?" ("snape_06")
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gen "This is the first time... hence why I was so lost." ("base", xpos="far_left", ypos="head")
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sna "....." ("snape_05")
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gen "Only for the past week or so..." ("base", xpos="far_left", ypos="head")
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sna "....." ("snape_07")
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gen "Yeah pretty much since the moment I got here." ("base", xpos="far_left", ypos="head")
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sna "*Sigh* Well, at least it doesn't appear you've been caught...{w} yet." ("snape_06")
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sna "So I wont stop you as long as you refrain from any of your...{w=0.6} weird requests or comments to other staff members." ("snape_05")
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gen "...." ("base", xpos="far_left", ypos="head")
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if clothing_store_intro_done:
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sna "....." ("snape_03")
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gen "I might have ordered a few oddities from Madam Mafkin..." ("base", xpos="far_left", ypos="head")
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sna "Hahahah... That old hag?" ("snape_28")
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sna "She's nuts, she can sew that's for damn sure but she'd never know nor care... do whatever you want with her." ("snape_01")
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gen "(I'd rather not...)" ("base", xpos="far_left", ypos="head")
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sna "Continuing where I left off." ("snape_09")
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sna "Now, this mirror that you've found..." ("snape_01")
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sna "I thought Albus would've moved it out of the school after the last incident..." ("snape_22")
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call gen_chibi("stand", flip=False)
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with d3
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show screen bld1
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gen "What kind of incident? It's just some dusty old mirror... why would Dumbledore care about it? And what's going on with this room?" ("base", xpos="far_left", ypos="head")
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sna "I don't know about the room, I'm more concerned by this mirror. Why don't you have a look in it and tell me what you see?" ("snape_01")
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gen "*Squints* Just seems like an old mirror to me, a bit dusty and cloudy thou... hold on a minute." ("base", xpos="far_left", ypos="head")
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$ mirror_image = "images/rooms/room_of_requirement/agrabah.webp"
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sna "....." ("snape_23")
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gen "... I see myself... I've won the house cup!" ("angry", xpos="far_left", ypos="head")
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sna "Really?" ("snape_05")
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gen "No, I can see myself in Agrabah. I'm surrounded by a harem of women all dedicated to pleasing me." ("base", xpos="far_left", ypos="head")
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sna "You really are nothing more than a sexual deviant are you?" ("snape_02")
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gen "Pretty much." ("base", xpos="far_left", ypos="head")
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sna "The mirror is known as the mirror of Erised, or Desire backwards..." ("snape_09")
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gen "Very clever..." ("grin", xpos="far_left", ypos="head")
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sna "Quite... in short, it's designed to show you your deepest desire... but by your comment I'm sure you already got that." ("snape_05")
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gen "Your magic might be foreign to me but this seems like nothing more than a party trick, I already know what I desire." ("base", xpos="far_left", ypos="head")
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sna "Well, it would be quite dull... if you didn't include the changes I made that had it locked up in the first place." ("snape_20")
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gen "I could probably make a good guess already but please, do tell..." ("base", xpos="far_left", ypos="head")
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sna "The intended purpose was far too boring, so I modified the enchantment. This would be incredibly difficult for a lesser wizard, but genius like I am..." ("snape_23")
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gen "Booooring." ("base", xpos="far_left", ypos="head")
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sna "It's a porn creator..." ("snape_03")
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$ mirror_image = Null()
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call gen_chibi("stand_shocked", flip=True)
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gen "A what?!" ("open", xpos="far_left", ypos="head")
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sna "A porn creator. Well, technically it's used to let you live out your fantasies, be they impure or not. So not necessarily porn." ("snape_01")
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gen "And you didn't tell me a thing like this existed?" ("open", xpos="far_left", ypos="head")
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sna "Well, it didn't exist until I made it... and I thought it was moved or destroyed." ("snape_26")
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call gen_chibi("stand", flip=False)
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gen "Get out." ("angry", xpos="far_left", ypos="head")
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sna "What?" ("snape_05")
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gen "I said get out, I found it so I get to keep it." ("grin", xpos="far_left", ypos="head")
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sna "But, I thought maybe I could move..." ("snape_06")
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gen "It's staying right where it is, I've been getting incredibly bored lately and might consider roaming the school a bit more... actually, I feel the urge to take a trip to the girls dormitory right now." ("angry", xpos="far_left", ypos="head")
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sna "Fine, it stays. Please don't... just remember that it will take time for it to reshape and create imagery so check back every now and then." ("snape_06")
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gen "Noted... Out. Now." ("base", xpos="far_left", ypos="head")
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hide snape_main
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hide screen bld1
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call give_reward("You've unlocked the room of requirement","images/rooms/room_of_requirement/mirror_hover.webp")
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$ achievements.unlock("mirror")
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call sna_chibi("hide")
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call gen_chibi("hide")
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else:
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$ mirror_image = Null()
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play music "music/song18.ogg" fadein 4 fadeout 1
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call gen_chibi("stand", "door", "base", flip=False)
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call hide_blkfade
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call gen_walk(200, "base")
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$ mirror_image = "images/rooms/room_of_requirement/agrabah.webp"
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call gen_chibi("stand", "left", "base", flip=False)
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call hide_blkfade
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call screen room_menu
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