LoafyLemon
5c96a89d9e
* Fixed overlapping menu during Quidditch Training * Fixed some text issues * Make sure to fit images before blitting
223 lines
12 KiB
Plaintext
223 lines
12 KiB
Plaintext
screen weasley_store_room():
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tag room_screen
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if game.daytime:
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add "images/rooms/weasley_store/store_day.webp"
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else:
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add "images/rooms/weasley_store/store_night.webp"
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use ui_top_bar
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zorder 0
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label item_store:
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show screen blkfade
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with d3
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call room("weasley_store")
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call gen_chibi("stand", 0, "base")
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call gen_walk(xpos="left", ypos="base")
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call play_music("weasley_store")
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hide screen blkfade
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with d3
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if not item_store_intro_done:
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$ item_store_intro_done = True
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fre "Professor Dumbledore? What are you doing here? I thought you didn't leave your office anymore."
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ger "You're not here to shut us down are you?"
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gen "Shut you down? What for?" ("base", xpos="far_left", ypos="head")
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fre "NOTHING!"
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ger "We certainly aren't selling potion ingredients that we stole from Snape."
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fre "No prohibited goods being sold here."
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ger "None at all!"
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fre "But if we did sell them--"
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ger "--Which we don't--"
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fre "They would be sold at the best prices in the school."
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ger "Unbeatable."
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gen "I see..." ("base", xpos="far_left", ypos="head")
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gen "What sort of items are you \"not selling\"?" ("base", xpos="far_left", ypos="head")
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ger "We have books, treats, and knick-knacks for sale."
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fre "Take a look."
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elif twins_interest:
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$ twins_interest = False
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twi "Greetings Dumbledore, sir!"
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gen "Hello boys." ("base", xpos="far_left", ypos="head")
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gen "I'm here to pick up my weekly cut of profits." ("base", xpos="far_left", ypos="head")
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twi "Of course!"
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$ her_help = 0
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if her_shop_help:
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ger "Miss Granger has helped us with promotions this week so that means more profits."
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$ her_help = 200
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$ her_shop_help = False
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$ shop_profit = renpy.random.randint(50+her_help, 300)
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ger "Here, your weekly cut."
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call give_reward("You've received "+str(int(shop_profit*twins_profit))+" gold.", "interface/icons/gold.webp")
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$ game.gold += int(shop_profit*twins_profit)
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ger "..."
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twi "Did you need anything else?"
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else:
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twi "Hello Professor! Came here to buy?"
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##Any quest that could play directly after intro can't have introductory dialogue##
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if ss_he.cho_E1 and not quidditchguide_ITEM.unlocked and not cho_quiz.complete:
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$ quidditchguide_ITEM.unlocked = True
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# After talking to Snape about Cho.
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# If you haven't yet beaten the Quiz.
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gen "Let's see..." ("base", xpos="far_left", ypos="head")
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twi "How can we help you?"
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gen "Just having a look around at your fine merchandise..." ("base", xpos="far_left", ypos="head")
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fre "No need to be concerned, sir!"
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fre "Everything is completely above board and procured from totally legitimate sources!"
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ger "No stolen goods here!"
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gen "I wasn't looking out for stolen goods in particular...{w=0.4} should I be?" ("base", xpos="far_left", ypos="head")
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ger "Oh, well..."
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fre "Of course you weren't!"
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gen "Seems like I can't find what I'm looking for anyway..." ("base", xpos="far_left", ypos="head")
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fre "Well, if you're looking for something in particular then we could always look into procuring said item."
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ger "What type of object are you looking for?"
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gen "Well... As you boys may know, the Quidditch season is starting soon." ("base", xpos="far_left", ypos="head")
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fre "Yes?"
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gen "Well, I realised that I haven't actually gone in depth with the sport yet." ("base", xpos="far_left", ypos="head")
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ger "Really? You're telling me that {b}the{/b} Dumbledore doesn't know anything about--{nw}"
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call play_sound("kick")
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ger "Really? You're telling me that {b}the{/b} Dumbledore doesn't know anything about--{fast} {size=+4}*Hngh*!!{/size}"
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fre "{size=-4}Quiet, George!{/size}"
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fre "What he meant to say was, If you're looking to acquire something to touch up on your Quidditch knowledge then you've come to the right place!"
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ger "{size=-4}I suppose it explains why he's always staring out in the distance, clapping politely during the--{/size}"
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fre "{size=-4}George!{/size}"
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gen "Yes, a guidebook should be enough for me to be able to touch up the players--{w=0.2} I mean refresh my memory on the rules." ("base", xpos="far_left", ypos="head")
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ger "Touch up the--"
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gen "It's like Basketball right?" ("base", xpos="far_left", ypos="head")
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fre "Basket ball? Well, I wouldn't know anything about that, I always tune out whenever dad drones on about muggle sports."
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ger "Did he say touch up--"
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gen "So, do you have such a book in stock?" ("base", xpos="far_left", ypos="head")
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fre "Of course!"
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ger "We do?"
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fre "Yes George... We've got our own guidebook, since we're on the Gryffindor team."
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ger "Oh yeah!"
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gen "You are?" ("base", xpos="far_left", ypos="head")
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fre "Yep!"
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ger "Don't they note the Quidditch players names down in their records Fred?"
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fre "..."
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ger "Not that we'd know anything about those of course..."
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gen "Now, I wouldn't want you to part with your personal belongings if it's for school." ("base", xpos="far_left", ypos="head")
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ger "No worries, sir! We already know all the rules so you can have it for fr--"
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call play_sound("kick")
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fre "Blimey!"
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ger "What Fred wanted to say is--"
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ger "You can have it, for a hundred gold coins."
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gen "......" ("base", xpos="far_left", ypos="head")
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gen "Great, thanks again boys..." ("base", xpos="far_left", ypos="head")
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ger "Don't mention it..."
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fre "...Make sure to take notes!"
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gen "Are you assuming your headmaster doesn't know how studying works?" ("base", xpos="far_left", ypos="head")
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call play_sound("kick")
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with hpunch
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fre "*Cries out like a hurt puppy*"
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ger "Of course not, professor, Fred was just joking, right Fred?"
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fre "....Yes sir, just kidding..."
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gen "Right..." ("base", xpos="far_left", ypos="head")
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ger "We've put the book in \"Quest Items\" section, can't miss it."
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elif deck_unlocked and her_know_cards and not twins_know_cards:
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gen "Let's see..." ("base", xpos="far_left", ypos="head")
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twi "Looking for something in particular, sir?"
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gen "I'm looking to acquire some Wizard cards." ("base", xpos="far_left", ypos="head")
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call play_sound("spit")
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fre "Wizard cards....*spit*"
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ger "Why would you want any of those?"
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gen "What does one do with playing cards... Play the game of course." ("base", xpos="far_left", ypos="head")
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fre "Well, we got some of our own to see if it was worth stocking them, but none for sale."
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ger "The profit margin was way to low... Something about import tax."
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ger "We would have to sell a lot of them to make good profit."
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gen "I see... So there's no way you'd stock them?" ("base", xpos="far_left", ypos="head")
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fre "Wizard cards haven't been popular in ages..."
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ger "It does have potential though, not everyone at Hogwarts is going to be into duelling... Or chess."
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fre "How about this... We did acquire a set of cards to try the game out."
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gen "So..." ("base", xpos="far_left", ypos="head")
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ger "If you beat us we'll do a trial run and stock some cards for the students."
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twi "(There's no way this\nold man would ever beat us.)"
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$ twins_know_cards = True
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jump twins_duel_menu
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elif twins_cards_stocked and not twins_second_win and not twins_cards_stocked_talk:
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gen "Well, well... Looking good as always boys!" ("base", xpos="far_left", ypos="head")
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twi "..."
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gen "In a professional sense that is... Don't you worry." ("base", xpos="far_left", ypos="head")
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gen "So, How are things going?" ("base", xpos="far_left", ypos="head")
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ger "You were right sir! We've seemed to have struck gold with Wizard Cards."
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gen "Glad to hear it." ("grin", xpos="far_left", ypos="head")
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fre "We've gone ahead and put up an official unofficial tier system ladder."
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gen "Unofficial... Official, you say?" ("base", xpos="far_left", ypos="head")
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ger "Yes, as we mentioned... There isn't really any official tournament rules."
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fre "We've sort of kept it that way in that we'll let the people playing set their own wagers and challenges to climb the ladder."
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fre "Any normal game will make you one token richer and once the agreed upon winning conditions for a challenge is achieved then you'll get three tokens!"
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fre "Three challenges won will let you climb to the next tier."
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ger "Which lets you challenge even higher skilled players."
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call nar(">Only first tier with Snape, Hermione and Twins is available for now.")
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gen "And by skilled you mean players with better cards?" ("base", xpos="far_left", ypos="head")
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fre "Something like that."
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gen "I see..." ("base", xpos="far_left", ypos="head")
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# gen "How do I know which players are currently in my tier?" ("base", xpos="far_left", ypos="head")
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# fre "Ah yes, there's a notice board behind us. You should see some people that you know on it."
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ger "I must say, the game has really taken off... Even Snape came to pick up some tokens earlier."
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gen "Really? I'd think he would disapprove of your business." ("base", xpos="far_left", ypos="head")
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fre "He was using a Polyjuice potion to disguise himself as a student."
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ger "But that weird walk of his where he sort of slides across the floor gives him away a mile off."
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fre "Tell you what, let's set a wager right now."
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fre "We'd usually make it a bit more difficult but since you gave us the idea for this."
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ger "Beat us again and we'll give you three tokens and a card."
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gen "That's it? Sounds a bit out of character for you guys to make it this easy." ("base", xpos="far_left", ypos="head")
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fre "Let's call it an insurance so that we can continue our business."
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ger "There's no way you'll beat us again anyway."
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$ twins_cards_stocked_talk = True
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jump twins_duel_menu
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elif luna_unlocked and not spectrespecs_E1:
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call spectrespecs_E1
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call gen_walk(xpos=0, ypos="base", speed=1.5)
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jump main_room
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elif quibbler_stocked and not spectrespecs_E2:
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call spectrespecs_E2
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elif twins_know_cards:
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twi "Perhaps a game of cards?"
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label twins_menu:
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menu:
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"-Buy something-":
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pass
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"-Let's duel- {image=interface/icons/small/cards.webp}":
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label twins_duel_menu:
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if geniecard_level < 2:
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menu:
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"-First Duel-":
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jump twins_first_duel
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"-Challenge-" if twins_first_win:
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jump twins_second_duel
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"-You need to beat the first duel-" (style="disabled") if not twins_first_win:
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jump twins_duel_menu
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"-Never mind-":
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twi "Your loss professor."
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pass
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else:
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jump twins_random_duel
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call shop_item
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twi "Come again!"
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call gen_walk(xpos=0, ypos="base", speed=1.5)
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jump main_room
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