39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
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init -10 python:
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class ScreenshotImage(im.ImageBase):
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def __init__(self, root, **properties):
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super(ScreenshotImage, self).__init__(root, **properties)
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self.root = root
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# self.cache = False
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# Sometimes causes segfault, maybe only if cache = True?
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def load(self):
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sw, sh = config.screen_width, config.screen_height
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render = renpy.display.render.render_screen(self.root, sw, sh)
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return renpy.display.draw.screenshot(render)
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@staticmethod
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def capture(retain=True):
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if retain:
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# Prevent the image from being recaptured after load
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renpy.retain_after_load()
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root = renpy.display.core.scene_lists().make_layer("screens", {})
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return ScreenshotImage(root)
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def displayable_to_file(d, path, size=(config.screen_width, config.screen_height), crop=None, coloralpha=(0, 255, 0)):
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crop = crop or (0, 0, size[0], size[1])
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gl_clear = renpy.config.gl_clear_color
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renpy.config.gl_clear_color = coloralpha
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d = d.render(size[0], size[1], 0, 0)
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surf = renpy.display.draw.screenshot(d)
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surf = pygame.transform.smoothscale(surf, (config.screen_width, config.screen_height)).convert()
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surf.set_colorkey(coloralpha)
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psurf = pygame.Surface(size, pygame.SRCALPHA).convert_alpha()
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psurf.blit(surf, (0, 0), crop)
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pygame.image.save(psurf, path, 9)
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renpy.config.gl_clear_color = gl_clear
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