WTS/game/scripts/characters/cho/talk.rpy
2022-05-17 00:48:22 +01:00

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# Cho Talk
label cho_talk:
menu:
#"-Working-":
"-Discuss Quidditch Training-" (icon="interface/icons/small/quidditch.webp") if not cho_quid.lock_training:
if cho_tier == 1:
jump cc_ht_talk
elif cho_tier == 2:
jump cc_st_talk
elif cho_tier == 3:
jump cc_gt_talk
jump cho_talk
# Naming
"\"-Address me only as-\"" if cho_quid.E1_complete:
menu:
"\"-Sir-\"":
$ cho_genie_name = "Sir"
"\"-Dumbledore-\"":
$ cho_genie_name = "Dumbledore"
"\"-Professor-\"":
$ cho_genie_name = "Professor"
"\"-Coach-\"":
$ cho_genie_name = "Coach"
"\"-Sergeant-\"":
$ cho_genie_name = "Sergeant"
"\"-Captain-\"":
$ cho_genie_name = "Captain"
"\"-Old Man-\"":
$ cho_genie_name = "Old Man"
"\"-Daddy-\"" if cho_tier >= 4:
$ cho_genie_name = "Daddy"
"-Custom Input-":
$ cho_genie_name = renpy.input("(Please enter the name.)", cho_genie_name, ALLOWED_CHARACTERS, length=14).strip() or "Professor"
"\"-Never mind-\"":
jump cho_talk
jump genie_cho_change
"\"-From now on I will refer to you as-\"" if cho_quid.E1_complete:
menu:
"\"-Miss Chang-\"":
$ cho_name = "Miss Chang"
"\"-Cho-\"":
$ cho_name = "Cho"
"\"-Cadet-\"":
$ cho_name = "Cadet"
"\"-Pilot-\"":
$ cho_name = "Pilot"
"\"-Maggot-\"":
$ cho_name = "Maggot"
"\"-Tomboy-\"":
$ cho_name = "Tomboy"
"\"-Boy-\"":
$ cho_name = "Boy"
"\"-Champ-\"" if cho_tier >= 4:
$ cho_name = "Champ"
"\"-Slut-\"" if cho_tier >= 4:
$ cho_name = "Slut"
"-Custom Input-":
$ cho_name = renpy.input("(Please enter the name.)", cho_name, ALLOWED_CHARACTERS, length=14).strip() or "Miss Chang"
"\"-Never mind-\"":
jump cho_talk
jump cho_name
"\"-Never mind-\"":
jump cho_requests
label genie_cho_change:
if cho_genie_name == "Sir":
cho "Certainly, sir." ("base", "base", "base", "mid")
elif cho_genie_name == "Dumbledore":
cho "Of course Dumbledore..." ("open", "base", "base", "mid")
elif cho_genie_name == "Professor":
cho "Yes Professor..." ("open", "base", "base", "mid")
elif cho_genie_name == "Coach":
cho "Yes Coach!" ("smile", "base", "base", "mid")
elif cho_genie_name == "Sergeant":
gen "Is that clear?" ("base", xpos="far_left", ypos="head")
cho "Yes Sergeant!" ("smile", "base", "base", "mid")
elif cho_genie_name == "Captain":
cho "Yes Captain!" ("smile", "base", "base", "mid")
elif cho_genie_name == "Old Man":
cho "You want me to call you an old man?" ("soft", "base", "base", "mid")
gen "Just \"Old man\" is good for now." ("base", xpos="far_left", ypos="head")
cho "Okay then..." ("open", "base", "base", "R")
elif cho_genie_name == "Daddy":
cho "You want me to--" ("soft", "narrow", "base", "mid", cheeks="blush")
gen "Call me daddy..." ("base", xpos="far_left", ypos="head")
cho "..." ("base", "narrow", "base", "downR", cheeks="blush")
cho "Yes daddy..." ("base", "narrow", "base", "down", cheeks="heavy_blush")
else: #custom/fallback
cho "Very well..." (face="neutral")
jump cho_talk
label cho_name:
if cho_name == "Miss Chang":
cho "Of course [cho_genie_name]." ("base", "base", "base", "mid")
elif cho_name == "Cho":
cho "Of course [cho_genie_name]." ("base", "base", "base", "mid")
elif cho_name == "Cadet":
cho "Yes [cho_genie_name]!" ("smile", "base", "base", "mid")
elif cho_name == "Pilot":
cho "Yes [cho_genie_name]!" ("base", "base", "base", "mid")
elif cho_name == "Maggot":
cho "I--" ("angry", "narrow", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
cho "Yes [cho_genie_name]!" ("angry", "happyCl", "base", "mid")
elif cho_name == "Tomboy":
if cho_tier <= 3:
cho "Tomboy?" ("soft", "base", "base", "mid")
gen "Is that not accurate?" ("base", xpos="far_left", ypos="head")
cho "I--{w=0.4} I suppose..." ("angry", "narrow", "base", "down")
gen "Great! Tomboy it is!" ("base", xpos="far_left", ypos="head")
else:
cho "Am I not feminine enough for you?" ("annoyed", "narrow", "base", "mid", cheeks="blush")
gen "Nonsense! You are feminine in all the right places." ("grin", xpos="far_left", ypos="head")
gen "Except your personality..." ("base", xpos="far_left", ypos="head")
cho "*Hmph*..." ("annoyed", "narrow", "base", "R", cheeks="blush")
cho "Fine... I guess that's fair..." ("open", "narrow", "base", "R", cheeks="blush")
elif cho_name == "Boy":
if cho_tier <= 3:
cho "You want to call me what?!" ("angry", "base", "base", "mid")
gen "Boy!" ("base", xpos="far_left", ypos="head")
cho "But [cho_genie_name]!" ("disgust", "narrow", "base", "mid")
cho "I'm not a boy!" ("clench", "narrow", "base", "mid")
gen "I know that..." ("base", xpos="far_left", ypos="head")
cho "Then why--" ("angry", "base", "base", "mid")
gen "Don't you wanna be one of the boys?" ("base", xpos="far_left", ypos="head")
cho "...{w=0.4} What's that's supposed to mean?" ("disgust", "narrow", "base", "mid")
gen "Well, I suppose maybe you're not fit to be one of the boys..." ("base", xpos="far_left", ypos="head")
cho "No! I am! I can be one of the boys!" ("clench", "base", "base", "mid")
gen "Great, then boy it is!" ("base", xpos="far_left", ypos="head")
cho "..." ("smile", "base", "base", "mid") #smiles
cho "..." ("disgust", "base", "base", "stare") #Hold on a minute...
else:
cho "Boy?" ("soft", "narrow", "base", "mid", cheeks="blush")
cho "But [cho_genie_name]... Won't that be weird?" ("soft", "base", "base", "mid", cheeks="blush")
gen "..." ("base", xpos="far_left", ypos="head")
cho "Alright then... If that's what you're into..." ("base", "base", "base", "R", cheeks="blush")
elif cho_name == "Champ":
cho "Champ?" ("open", "base", "raised", "mid")
gen "Yep... Gotta give some credit where it's due." ("base", xpos="far_left", ypos="head")
cho "Oh... Thank you [cho_genie_name]..." ("smile", "base", "base", "mid")
elif cho_name == "Slut":
cho "You want to call me..." ("soft", "narrow", "base", "down", cheeks="heavy_blush")
gen "A slut!" ("base", xpos="far_left", ypos="head")
cho "..." ("horny", "narrow", "base", "stare", cheeks="heavy_blush") #horny
cho "*Ah*...{w=0.4} Yes, I suppose that's fine..." ("soft", "narrow", "base", "mid", cheeks="heavy_blush")
elif cho_name == "Princess": #Custom choice
if cho_tier <= 3:
cho "Princess?!" ("angry", "base", "base", "mid")
gen "Yes, is that a problem?" ("base", xpos="far_left", ypos="head")
cho "It's... It's a bit girly don't you think?" ("clench", "narrow", "base", "mid", cheeks="blush")
gen "You're a girl, I see nothing wrong with it." ("base", xpos="far_left", ypos="head")
cho "..." ("disgust", "narrow", "base", "mid", cheeks="blush")
cho "Yes I suppose I am." ("disgust", "narrow", "base", "mid", cheeks="blush")
cho "Fine..." ("annoyed", "base", "base", "mid", cheeks="blush")
else:
cho "You want to call me..." ("angry", "narrow", "base", "mid", cheeks="blush")
gen "Princess." ("base", xpos="far_left", ypos="head")
cho "..." ("angry", "narrow", "base", "downR", cheeks="blush")
cho "Okay... I suppose you could call me that..." ("angry", "narrow", "base", "down", cheeks="blush")
else: #custom/fallback
cho "Very well..." (face="neutral")
jump cho_talk