LoafyLemon
8542fabbb4
* Fixed editor active flag becoming stuck after rolling back to before it was called * Put editor onto interface layer to exclude it from transitions
175 lines
6.2 KiB
Plaintext
175 lines
6.2 KiB
Plaintext
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init 1 python:
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# Custom hotkeys
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config.keymap = dict(
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# Custom
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map = ["K_m"],
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work = ["K_w"],
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stats = ["K_c"],
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inventory = ["K_i"],
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sleep = ["K_s"],
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fap = ["K_f"],
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summon = ["K_d"],
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# Bindings present almost everywhere, unless explicitly disabled.
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rollback = ["K_PAGEUP", "repeat_K_PAGEUP", "K_AC_BACK", "mousedown_4"],
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screenshot = ["K_PRINT"],
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#toggle_afm = [],
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toggle_fullscreen = ["alt_K_RETURN", "alt_K_KP_ENTER", "K_F11"],
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game_menu = ["K_ESCAPE", "K_MENU", "K_PAUSE", "mouseup_3"],
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hide_windows = ["mouseup_2", "h", "noshift_K_h"],
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help = ["K_F1", "meta_shift_/"],
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choose_renderer = ["alt_shift_K_g", "shift_K_g"],
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progress_screen = ["alt_shift_K_p", "meta_shift_K_p", "K_F2"],
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accessibility = ["shift_K_a"],
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# Accessibility.
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self_voicing = ["shift_K_v"],
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clipboard_voicing = ["alt_shift_K_c", "shift_K_c"],
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debug_voicing = ["alt_shift_K_v", "meta_shift_K_v"],
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# Say.
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rollforward = ["mousedown_5", "K_PAGEDOWN", "repeat_K_PAGEDOWN"],
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dismiss = ["mouseup_1", "K_RETURN", "K_SPACE", "K_KP_ENTER", "K_SELECT"],
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dismiss_unfocused = [],
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# Focus.
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focus_left = ["K_LEFT", "repeat_K_LEFT"],
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focus_right = ["K_RIGHT", "repeat_K_RIGHT"],
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focus_up = ["K_UP", "repeat_K_UP"],
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focus_down = ["K_DOWN", "repeat_K_DOWN"],
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# Button.
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button_ignore = ["mousedown_1"],
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button_select = ["mouseup_1", "K_RETURN", "K_KP_ENTER", "K_SELECT"],
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button_alternate = ["mouseup_3"],
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button_alternate_ignore = ["mousedown_3"],
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# Input.
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input_backspace = ["K_BACKSPACE", "repeat_K_BACKSPACE"],
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input_enter = ["K_RETURN", "K_KP_ENTER"],
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input_left = ["K_LEFT", "repeat_K_LEFT"],
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input_right = ["K_RIGHT", "repeat_K_RIGHT"],
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input_up = ["K_UP", "repeat_K_UP"],
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input_down = ["K_DOWN", "repeat_K_DOWN"],
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input_delete = ["K_DELETE", "repeat_K_DELETE"],
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input_home = ["K_HOME"],
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input_end = ["K_END"],
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input_copy = ["ctrl_noshift_K_INSERT", "ctrl_noshift_K_c"],
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input_paste = ["shift_K_INSERT", "ctrl_noshift_K_v"],
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# Viewport.
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viewport_leftarrow = ["K_LEFT", "repeat_K_LEFT"],
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viewport_rightarrow = ["K_RIGHT", "repeat_K_RIGHT"],
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viewport_uparrow = ["K_UP", "repeat_K_UP"],
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viewport_downarrow = ["K_DOWN", "repeat_K_DOWN"],
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viewport_wheelup = ["mousedown_4"],
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viewport_wheeldown = ["mousedown_5"],
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viewport_drag_start = ["mousedown_1"],
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viewport_drag_end = ["mouseup_1"],
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viewport_pageup = ["K_PAGEUP", "repeat_K_PAGEUP"],
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viewport_pagedown = ["K_PAGEDOWN", "repeat_K_PAGEDOWN"],
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# These keys control skipping.
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skip = ["K_LCTRL", "K_RCTRL"],
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stop_skipping = [],
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toggle_skip = ["K_TAB"],
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fast_skip = [">", "shift_K_PERIOD"],
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# Bar.
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bar_activate = ["mousedown_1", "K_RETURN", "K_KP_ENTER", "K_SELECT"],
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bar_deactivate = ["mouseup_1", "K_RETURN", "K_KP_ENTER", "K_SELECT"],
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bar_left = ["K_LEFT", "repeat_K_LEFT"],
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bar_right = ["K_RIGHT", "repeat_K_RIGHT"],
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bar_up = ["K_UP", "repeat_K_UP"],
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bar_down = ["K_DOWN", "repeat_K_DOWN"],
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# Delete a save.
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save_delete = ["K_DELETE"],
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# Draggable.
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drag_activate = ["mousedown_1"],
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drag_deactivate = ["mouseup_1"],
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# Debugging and development.
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editor = ["K_F5"],
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reload_game = ["shift_K_r"],
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console = ["shift_K_o", "alt_shift_K_o", "K_BACKQUOTE"],
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console_older = ["K_UP", "repeat_K_UP"],
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console_newer = ["K_DOWN", "repeat_K_DOWN"],
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#director = ["noshift_K_d"],
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#launch_editor = ["E", "shift_K_e"],
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#dump_styles = [],
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#developer = ["shift_K_d", "alt_shift_K_d"],
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#quit = [],
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#iconify = [],
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#inspector = ["I", "shift_K_i"],
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full_inspector = ["alt_shift_K_i"],
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dismiss_hard_pause = ["K_PAUSE", "K_BREAK"],
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# Ignored (kept for backwards compatibility).
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toggle_music = ["m"],
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viewport_up = ["mousedown_4"],
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viewport_down = ["mousedown_5"],
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# Profile commands.
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performance = ["K_F3"],
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image_load_log = ["K_F4"],
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profile_once = ["K_F8"],
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memory_profile = ["K_F7"],
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)
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def _hide_windows():
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global _windows_hidden
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_windows_hidden = not _windows_hidden
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renpy.restart_interaction()
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_default_keymap = renpy.Keymap(
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rollback = renpy.rollback,
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screenshot = _screenshot,
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toggle_fullscreen = renpy.toggle_fullscreen,
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#toggle_afm = _keymap_toggle_afm,
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toggle_skip = _keymap_toggle_skipping,
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fast_skip = _fast_skip,
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game_menu = _invoke_game_menu,
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hide_windows = _hide_windows,
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#launch_editor = _launch_editor,
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reload_game = _reload_game,
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#developer = _developer,
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quit = renpy.quit_event,
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#iconify = renpy.iconify,
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help = _help,
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choose_renderer = ShowMenu("preferences", page="visuals"),
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console = _console.enter,
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profile_once = _profile_once,
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memory_profile = _memory_profile,
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self_voicing = Preference("self voicing", "toggle"),
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clipboard_voicing = Preference("clipboard voicing", "toggle"),
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debug_voicing = Preference("debug voicing", "toggle"),
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progress_screen = _progress_screen,
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#director = director.Start(),
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performance = ToggleScreen("_performance"),
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accessibility = ShowMenu("preferences", page="accessibility"),
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editor = ToggleEditor(),
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)
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config.underlay = [ _default_keymap ]
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# Add hotkeys to main_room screen (_main_room_.rpy)
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screen hotkeys_main():
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tag hotkeys_main
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if map_unlocked:
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key "map" action Jump("desk")
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if letter_work_unlock.read:
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key "work" action Jump("paperwork")
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key "stats" action Jump("stats")
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key "inventory" action Jump("inventory")
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key "fap" action Jump("jerk_off")
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key "summon" action Jump("door")
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key "sleep" action If(game.daytime, Jump("night_start"), Jump("day_start"))
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