329 lines
9.3 KiB
Plaintext
329 lines
9.3 KiB
Plaintext
init offset = -1
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screen nvl(dialogue, items=None):
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null
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# init python:
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# import re
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# def text_inner_thought(string, pattern=re.compile(r"\(([^)]+)\)")):
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# return re.findall(pattern, string)
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screen say(who, what, side_image=None, icon=None):
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style_prefix "say"
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layer "interface"
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zorder 0
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if states.settings.interface_hidden:
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use hider
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window:
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id "textbox"
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style "textbox"
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# Ren'py hard crashes without textbox windows,
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# this is the workaround that just works.
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if states.settings.interface_hidden:
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yoffset 1000
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if who:
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window:
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id "namebox"
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style "namebox"
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text who id "who" style "who"
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text what id "what" style "what"
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use quickbox
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add SideImage()
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screen hider():
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variant "pc"
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if states.settings.interface_hidden:
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button action ToggleVariable("states.settings.interface_hidden", True, False) style "empty"
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window:
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id "hider"
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style "hider"
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style_prefix "hider"
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textbutton "" action ToggleVariable("states.settings.interface_hidden", True, False) tooltip _("Unhide Interface")
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default states.settings.quickbox_expanded = True
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default states.settings.interface_hidden = False
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default states.settings.interface_alpha = 0.5
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screen quickbox():
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variant "pc"
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window:
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id "quickbox"
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style "quickbox"
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style_prefix "quickbox"
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hbox:
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xalign 1.0
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if states.settings.quickbox_expanded:
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textbutton "" action ToggleVariable("states.settings.interface_hidden", True, False) tooltip _("Hide Interface") # Hide Interface (\F0209)
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textbutton "" action QuickSave() tooltip _("Quick Save") # File Save (\F01DA)
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textbutton "" action QuickLoad() tooltip _("Quick Load") # File Load (\F0552)
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textbutton "" action Preference("auto-forward", "toggle") tooltip _("Auto-Forward Dialogue") # Autoplay (\F18F2)
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textbutton "" action ShowMenu("preferences") tooltip _("Game Options") # Settings (\F0493)
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textbutton "" action ToggleVariable("states.settings.quickbox_expanded", True, False) tooltip _("Toggle Quick Action Box") # Menu (\F0BAB)
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style quickbox_button
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style quickbox_button_text:
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font gui.glyph_font
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color "#bbbbbb"
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hover_color "#ffffff"
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selected_color "#EA8E61"
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outlines [(3, "#000000", 1, 1)]
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size 36
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style textbox:
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ysize 250
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yalign 1.0
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background Transform(Image("gui/creamy_pumpkin_pie/textbox.png", xalign=0.5, yalign=1.0, oversample=2), alpha=0.5)
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style what:
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xpos 0.25
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ypos 20
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xmaximum 1000
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color "#fff"
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outlines [(3, "#000000", 1, 1)]
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hinting "bytecode"
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size 32
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justify True
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style namebox:
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ysize 43 # Halved due to oversampling
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padding (50, 0, 50, 0)
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fit_first True
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xpos 0.5
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yalign 1.0
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xanchor 0.0
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offset (-570, -250)
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background Transform(Frame("gui/creamy_pumpkin_pie/namebox.png", 48, 0, 48, 0, oversample=2, tile=True), alpha=0.5)
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style who:
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color "#EA8E61"
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outlines [(3, "#000000", 1, 1)]
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hinting "auto"
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font gui.bold_font
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size 42
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style quickbox is namebox:
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padding (50, 0, 50, 0)
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xanchor 1.0
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xoffset 570
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style hider is namebox:
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align (0.5, 1.0)
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offset (0, 0)
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padding (50, 0, 50, 0)
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style hider_button is quickbox_button
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style hider_button_text is quickbox_button_text
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# screen say(who, what, side_image=None, icon=None):
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# zorder 31
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# if _windows_hidden:
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# use invisible_button(action=SetVariable("_windows_hidden", False))
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# else:
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# if not renpy.get_screen("choice"):
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# use invisible_button(action=Function(ui.saybehavior), keysym="dismiss")
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# if side_image:
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# add side_image yalign 1.0 zoom 0.5
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# else:
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# add SideImage()
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# window id "window":
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# style "say_window"
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# if who:
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# window:
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# id "namebox"
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# style "namebox"
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# text who:
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# style "say_label"
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# text what:
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# id "what"
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# style "say_dialogue"
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# if _windows_hidden:
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# ypos 1000
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# if _game_menu_screen:
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# use quick_menu
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# Quick menu screen
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#
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# The quick menu is displayed in-game to provide easy access to the out-of-game menus.
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# screen quick_menu():
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# hbox:
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# style_prefix "quick"
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# xalign 1.0
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# yoffset -30
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# textbutton _("Q.Save") action QuickSave()
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# textbutton _("Q.Load") action QuickLoad()
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# textbutton _("Skip") action Skip()
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# textbutton _("Auto") action Preference("auto-forward", "toggle")
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# textbutton _("Preferences") action ShowMenu("preferences")
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# style quick_button is default:
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# activate_sound "sounds/qubodup-click2.ogg"
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# hover_sound "sounds/qubodup-hover2.ogg"
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# background None
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# xpadding 8
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# ypadding 8
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# style quick_button_text:
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# size 10
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# idle_color "#8888"
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# hover_color "#fff"
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# insensitive_color "#4448"
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# idle_outlines [(1, "#0008", 1, 1)]
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# hover_outlines [(1, "#000", 1, 1)]
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# Choice screen
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#
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# This screen is used to display the in-game choices presented by the menu
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# statement. The one parameter, items, is a list of objects, each with caption
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# and action fields.
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#
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# https://www.renpy.org/doc/html/screen_special.html#choice
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define blacklist_screens = {"say", "letter", "bld1"}
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define choice_width = int(config.screen_width/2)
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screen choice(items, menu_yalign=.6):
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tag menu
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modal True
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zorder 0
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layer "interface"
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style_prefix gui.theme("menu")
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default blacklist_tags = set(get_character_tag(x) for x in states.dolls)
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# Dont add the fade if character or saybox is present (They have their own triggers for fading)
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if not any(renpy.get_screen(x) for x in blacklist_screens) and not any(renpy.showing(x, layer="screens") for x in blacklist_tags):
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add "interface/bld.webp" at fade_hide(0.15)
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window at fade_show_hide(0.15):
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style "empty"
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xalign .5
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yalign menu_yalign
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vbox:
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spacing 0
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default max_progress = max(len(e.kwargs.get("progress", [])) for e in items)
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for i, entry in enumerate(items, 1):
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$ style_part = entry.kwargs.get("style", None)
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button:
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xsize choice_width
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ypadding 5
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action entry.action
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sensitive bool(entry.action)
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if i < 10 and entry.action:
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keysym ("K_"+str(i), "K_KP"+str(i))
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fixed:
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style "empty"
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if style_part:
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style_prefix gui.theme(f"{style_part}_menu")
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fit_first "height"
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text entry.caption:
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xsize choice_width-120 # Leave enough margin for number and icon
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align (0.5, 0.5)
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if i < 10 and entry.action:
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text "{size=-2}[i].{/size}" xpos 5 yalign 0.5
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$ icon = entry.kwargs.get("icon", None)
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if icon:
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add icon xcenter 40 yalign 0.5
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$ progress = entry.kwargs.get("progress", None)
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if progress:
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hbox:
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spacing 2
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xpos choice_width - 5
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xanchor 1.
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yalign .5
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for i in range(max_progress):
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if i < len(progress):
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add progress[i]
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else:
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null width 21 # Assume icon width
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style menu_text is default:
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hover_color "#fff"
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text_align 0.5
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outlines [(1, "#00000080", 1, 0)]
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style dark_menu_text:
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color "#9b8d84"
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insensitive_color "#6c625c"
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style light_menu_text:
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color "#f9d592"
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insensitive_color "#ae9566"
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style dark_disabled_menu_text:
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color "#6c625c"
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style light_disabled_menu_text:
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color "#ae9566"
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style menu_button is default:
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activate_sound "sounds/qubodup-click1.ogg"
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hover_sound "sounds/qubodup-hover1.ogg"
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style dark_menu_button:
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background "#5d5151e6"
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hover_background "#897e75"
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insensitive_background "#9e8449"
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style light_menu_button:
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background "#ac8d5ae6"
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hover_background "#97681f"
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insensitive_background "#d1a02eb3"
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# Input screen
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#
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# This screen is used to display renpy.input. The prompt parameter is used to
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# pass a text prompt in.
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#
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# This screen must create an input displayable with id "input" to accept the
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# various input parameters.
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#
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# https://www.renpy.org/doc/html/screen_special.html#input
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screen input(prompt):
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zorder 30
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style_prefix "say"
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window:
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id "window"
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style gui.theme("say_window")
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if prompt:
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window:
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style gui.theme("namebox")
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text prompt:
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style gui.theme("say_label")
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input id "input":
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style gui.theme("say_dialogue")
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