WTS/game/scripts/utility/load_fix.rpy

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# Must be appended AFTER update_patcher
init 2 python:
config.load_failed_label = "load_failed"
#config.after_load_callbacks.append(load_fix)
# load_fix function breaks saves compatiblity in Ren'py 7.4.9 onward,
# in fact, Ren'py will clear its own callstack and find correct label to jump to.
# init -1 python:
# def load_fix():
# # Scan the call stack for missing labels
# # If a label is missing, assume a fatal error will occur eventually
# # Then wipe the stack and jump to config.load_failed_label to prevent the error
# context = renpy.game.context()
# script = renpy.game.script
# for i in xrange(-1, -len(context.return_stack)-1, -1):
# node = None
# if script.has_label(context.return_stack[i]):
# node = script.lookup(context.return_stack[i])
# elif script.has_label(context.call_location_stack[i]):
# node = script.lookup(context.call_location_stack[i]).next
# if node is None:
# # Clean up similar to RollbackLog.load_failed
# while renpy.exports.call_stack_depth():
# renpy.exports.pop_call()
# renpy.game.contexts[0].force_checkpoint = True
# renpy.game.contexts[0].goto_label(renpy.config.load_failed_label)
# raise renpy.game.RestartTopContext()
# return
label load_failed:
python:
# Clear all screens and stop all sound
renpy.scene("screens")
for c in ["music", "bg_sounds", "weather"]:
renpy.music.stop(c, 0.5)
active_girl = None
$ renpy.block_rollback() # Prevent rollback to broken past
show screen blktone
"Something went wrong while loading your save, but all is not lost! You will be back in the office with the same progress as when you saved the game. However, you can't rollback to a time before that moment."
hide screen blktone
with d5
$ renpy.block_rollback() # Prevent rollback to this message
jump main_room