WTS/game/scripts/characters/luna/chibi.rpy
Gouvernathor eae844ef0b Re-enable some menu yaligns and reimplement menu sets
these menu yaligns had been disabled for a long time (the menu_y variable was never read)
2023-11-16 02:12:22 +01:00

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label lun_chibi(action=None, xpos=None, ypos=None, flip=False):
hide screen luna_chibi_scene # screen tag
$ luna_chibi.position(xpos, ypos, flip)
if action == "hide":
$ luna_chibi.hide()
return
elif action == "leave":
hide luna_main
hide screen bld1
hide screen blktone
play sound "sounds/door.ogg"
$ luna_chibi.hide()
with d3
pause .5
return
elif action == "reset":
$ luna_chibi.do(None)
return
$ luna_chibi.do(action)
return
label lun_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=None, flip=False):
call hide_characters
hide screen bld1
hide screen blktone
with d3
if action == "enter":
play sound "sounds/door.ogg"
call lun_chibi(None, "door", "base", flip)
with d3
if xpos or ypos:
$ luna_chibi.move((xpos, ypos), speed, reduce)
elif action == "leave":
$ luna_chibi.show()
$ luna_chibi.move(("door", "base"), speed, reduce)
play sound "sounds/door.ogg"
$ luna_chibi.hide()
with d3
pause .5
elif path:
$ luna_chibi.show()
$ luna_chibi.move(path, speed, reduce)
else:
$ luna_chibi.show()
$ luna_chibi.move((xpos, ypos), speed, reduce)
return
# Chibi definition
default luna_chibi = Chibi("luna", ["base"], update_luna_chibi, actions=luna_chibi_actions)
define luna_chibi_actions = {
"lie": (False, "chibi_lie", "float_move"),
"float_move": (False, "chibi_float_move", 0)
}
init python:
def update_luna_chibi(chibi):
if chibi.action == "walk":
if luna.is_worn("robe"):
chibi["base"] = "ch_lun walk_robe"
elif luna.is_worn("top") and luna.is_worn("bottom"):
chibi["base"] = "ch_lun walk_a"
elif luna.is_worn("bottom"):
chibi["base"] = "ch_lun walk_topless"
else:
chibi["base"] = "ch_lun walk_n"
elif not chibi.action or chibi.action in ("stand", "lie", "float_move"):
if luna.is_worn("robe"):
chibi["base"] = "ch_lun blink_robe"
elif luna.is_worn("top") and luna.is_worn("bottom"):
chibi["base"] = "ch_lun blink_a"
elif luna.is_worn("bottom"):
chibi["base"] = "ch_lun blink_topless"
else:
chibi["base"] = "ch_lun blink_n"
else:
# Assume chibi action has a matching image definition
chibi_image = "ch_lun {}".format(chibi.action or "stand")
chibi["base"] = chibi_image
# Sets up a chibi scene with Luna and Genie in it
label lun_chibi_scene(action="reset", xpos="mid", ypos="base"):
hide screen bld1
hide screen blkfade
call lun_chibi("hide")
call gen_chibi("hide")
if states.room == "main_room":
$ desk_OBJ.hidden = True
$ chair_left_OBJ.hidden = True
if action == "reset":
call lun_chibi("stand", xpos, ypos)
call gen_chibi("sit_behind_desk")
elif action in ("sit_on_lap", "sit_on_lap_grope"):
show screen luna_chibi_scene("ch_lun_scene " + action, pos=(218, 205))
elif action in (
"inspect_idle", "inspect_idle_naked", "inspect_lean_idle_naked", "inspect_grope_breasts_naked",
"inspect_grope_vagina_naked", "inspect_lean_grope_breasts_naked", "inspect_lean_grope_vagina_naked"
):
show screen luna_chibi_scene("ch_lun_scene " + action, pos=(218, 205))
return
screen luna_chibi_scene(img, pos=None):
tag luna_chibi_scene
zorder states.desk_chibi_zorder
add img pos pos