* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
76 lines
1.8 KiB
Plaintext
76 lines
1.8 KiB
Plaintext
transform popup_animation(time=4.0, xx=-200):
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on start:
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xoffset xx
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on show:
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xoffset xx
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linear 0.5 xoffset absolute(0)
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pause time
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linear 0.5 xoffset absolute(xx)
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screen popup_window(string="", xpos=0, ypos=60):
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tag popup_window
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zorder 100
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style_prefix gui.theme()
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timer 5.0 action Hide("popup_window")
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frame:
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at popup_animation
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pos (xpos, ypos)
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text string align (0.5, 0.5) size 12
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label give_reward(text="You found something!", gift="interface/icons/box_blue_2.webp", sound=True):
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if sound:
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play sound "sounds/win2.ogg"
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show screen gift(gift)
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show screen blktone
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show screen notes
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with d3
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# It has to be a renpy.say function in order to evaluate text tags i.e "You found [item.name]".
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$ renpy.say(None, text)
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hide screen gift
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hide screen blktone
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hide screen notes
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with d3
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return
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label modal_popup(title, entry, img=None, confirm="Ok"):
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$ disable_game_menu()
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play sound "sounds/pop01.ogg"
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call screen modal_popup(title, entry, img, confirm)
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$ enable_game_menu()
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return
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screen modal_popup(title, entry, img, confirm):
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modal True
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add "gui_fade"
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frame:
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style_prefix gui.theme()
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xsize 518
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align (0.5, 0.5)
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padding (12 + 6, 6, 12 + 6, 12 + 6)
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vbox:
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spacing 12
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first_spacing 0
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fixed:
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ysize 24
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add gui.format("interface/achievements/{}/highlight.webp") xalign 0.5
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add gui.format("interface/achievements/{}/spacer.webp") align (0.5, 1.0)
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text title size 16 xalign 0.5 yalign 0.5
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if img and renpy.loadable(img):
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add img xalign 0.5
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text entry size 12
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textbutton confirm align (1.0, 1.0) action Return(True)
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