LoafyLemon
dc212e80d1
* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
208 lines
6.8 KiB
Plaintext
208 lines
6.8 KiB
Plaintext
label start_wt:
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$ disable_game_menu()
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show screen blkfade
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with d3
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show image "images/rooms/_bg_/castle.webp"
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call update_interface_color("gray")
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hide screen blkfade
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with d3
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show screen close_button(action=MainMenu())
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menu:
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"Difficulty" nar "How difficult do you want the game to be?"
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"-Easy-{size=-8}\nIncreased gold, item drop rate and Slytherin-points gains.\nMood will improve faster.\nCheats are available.{/size}":
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$ game.difficulty = 1
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$ game.cheats = True
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"-Normal-{size=-8}\nBalanced gold, item drop rate and Slytherin-points gains.\nMood will improve normally.\nCheats are available.{/size}":
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$ game.difficulty = 2
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$ game.cheats = True
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"-Hardcore-{size=-8}\nReduced gold, item drop rate and Slytherin-points gains.\nMood will not improve over time.\nNo cheats.{/size}":
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$ game.difficulty = 3
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$ game.cheats = False
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if persistent.game_complete:
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menu:
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"NEW GAME+" nar "Would you like to carry over your hard earned gold from your previous playthrough?"
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"-Yes please-":
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$ game.gold += (persistent.gold or 0)
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nar "[persistent.gold] gold has been added to your funds."
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"-No need-":
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pass
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menu:
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"Skip content" nar "Would you like to skip early sections of the game?"
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"-Play the intro-":
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pass
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"-Skip the intro-":
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$ map_unlocked = True
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$ sna_friendship = 5
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$ ton_friendship = 5
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jump skip_to_hermione
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hide image "images/rooms/_bg_/castle.webp"
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hide screen close_button
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$ enable_game_menu()
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jump genie_intro_E1
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label genie_intro_E1:
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$ game.weather = "clear"
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$ game.daytime = False
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$ game.day = 0
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call send_letters
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stop background
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stop weather
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call update_interface_color
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call room("main_room")
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call gen_chibi("hide")
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play music "music/the-chamber-by-kevin-macleod.ogg" fadein 1
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$ desk_OBJ.idle = "desk_dumbledore"
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$ desk_OBJ.foreground = "letter_on_desk"
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$ chair_OBJ.hidden = True
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$ chair_left_OBJ.hidden = True
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hide screen blkfade
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with d5
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pause 0.5
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$ renpy.block_rollback()
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$ name_dumbledore_genie = "Old Bearded Man"
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play sound "sounds/snore1.ogg"
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dum1 "*Sounds of an old man sleeping like a baby*"
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pause 1
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play sound "sounds/thunder_2.ogg"
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$ game.weather = "storm"
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call weather_sound
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with flashbulb
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dum3 "Oh my!"
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dum2 "A storm at this hour?"
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dum2 "How peculiar... My pocket watch usually tells me when--"
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dum1 "Hold on... I'm sensing something--"
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dum1 "Strange...{w=0.4} No...{w=0.4} Unfamiliar..."
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dum3 "Magic."
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dum1 "How curious."
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dum2 "*Yawn*...{w=0.4} Well... It begins to dawn."
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# Swap to day seamlessly
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call update_interface_color("gold")
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$ game.daytime = True
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$ game.day = 1
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$ mailbox.tick()
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with d9
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dum2 "Perhaps I should--"
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$ name_dumbledore_genie = "Albus Dumbledore"
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play sound "sounds/magic4.ogg"
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$ desk_OBJ.idle = "ch_gen sit_behind_desk"
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$ game.weather = "rain"
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call weather_sound
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with flash
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pause 1.0
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call bld
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gen "Your majesty! Don't touch--" ("angry", xpos="far_left", ypos="head")
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gen "............................." ("base", xpos="far_left", ypos="head")
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gen "I did it again, didn't I?" ("base", xpos="far_left", ypos="head")
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gen "Teleported myself to who knows where..." ("angry", xpos="far_left", ypos="head")
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gen "Those magical ingredients must have been way more potent than I thought..." ("base", xpos="far_left", ypos="head")
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gen "Well... Whatever this place is I have no business here." ("base", xpos="far_left", ypos="head")
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gen "Better to undo the spell and return to my magic shop before Princess Jasmine gets angry with me again..." ("base", xpos="far_left", ypos="head")
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gen "....................." ("base", xpos="far_left", ypos="head")
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gen "Although..." ("base", xpos="far_left", ypos="head")
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gen "There is something odd about this place..." ("base", xpos="far_left", ypos="head")
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gen "It's almost brimming with..." ("base", xpos="far_left", ypos="head")
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gen "{size=+5}MAGIC?!{/size}" ("angry", xpos="far_left", ypos="head")
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gen "Yes... magic, I can feel it. So powerful and yet somehow..." ("base", xpos="far_left", ypos="head")
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gen "... alien." ("base", xpos="far_left", ypos="head")
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gen "Interesting..." ("base", xpos="far_left", ypos="head")
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gen "I think I will stick around for a little bit..." ("base", xpos="far_left", ypos="head")
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# Highlight important objects
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python:
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fireplace_OBJ.idle = At("fireplace_idle_shadow", pulse_hover)
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cupboard_OBJ.idle = At("cupboard_idle", pulse_hover)
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phoenix_OBJ.idle = At("phoenix_idle", pulse_hover)
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door_OBJ.idle = At("door_idle", pulse_hover)
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desk_OBJ.idle = At("ch_gen sit_behind_desk", pulse_hover)
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achievements.unlock("start")
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genie_intro.E1_complete = True
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jump main_room_menu
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label genie_intro_E2:
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call bld
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gen "It's getting darker already..." ("base", xpos="far_left", ypos="head")
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gen "Did I just spend an entire day examining this room?" ("base", xpos="far_left", ypos="head")
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call bld("hide")
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$ genie_intro.E2_complete = True
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# Next is Snape intro E1
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jump night_start
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# TIme pass intro.
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label genie_intro_E3:
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play music "music/Brittle Rille.ogg" fadein 1
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call bld
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gen ".............." ("base", xpos="far_left", ypos="head")
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gen "Another boring day in the office." ("base", xpos="far_left", ypos="head")
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gen "All I can do here is sleep or jerk off..." ("angry", xpos="far_left", ypos="head")
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gen "..........." ("base", xpos="far_left", ypos="head")
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gen "Yet still... This magic... There's something strange going on here." ("base", xpos="far_left", ypos="head")
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call bld("hide")
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call tutorial("time")
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$ genie_intro.E3_complete = True
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jump main_room_menu
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# Owl intro.
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label genie_intro_E4:
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play music "music/Brittle Rille.ogg" fadein 1
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call bld
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gen "An owl? Here?" ("base", xpos="far_left", ypos="head")
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call bld("hide")
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call tutorial("mail")
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$ genie_intro.E4_complete = True
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jump main_room_menu
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label skip_to_hermione:
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$ renpy.block_rollback()
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hide image "images/rooms/_bg_/castle.webp"
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hide screen close_button
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$ enable_game_menu()
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call send_letters
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call cheats.hermione_skip_intro
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python:
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for letter in mailbox.letters:
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letter.wait -= 13
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jump day_start
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label send_letters:
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python:
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letter_hg_2.send() # Arrives on day 2
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letter_work_unlock.send() # Arrives on day 4
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letter_favors.send() # Arrives on day 8
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letter_cards_unlock.send() # Arrives on day 24
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return
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