100 lines
2.8 KiB
Plaintext
100 lines
2.8 KiB
Plaintext
init python:
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class Parcel(object):
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"""
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contents - Contents of the parcel, has to be a list of tuples
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containing an item object and integer quantity [ (lollipop_ITEM, 5) ].
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wait - Wait time required for the item to be delivered.
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label - Call label called after the parcel was opened.
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func - A setup function called before the parcel contents is being shown to the player.
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Queue is universal for all instanced objects.
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"""
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def __init__(self, contents, wait=1, label=None, func=None):
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self.mailed = False
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self.delivered = False
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self.contents = contents
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self.wait = wait
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self.label = label
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self.func = func
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@property
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def queue(self):
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return mailbox.parcels
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def send(self):
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self.mailed = True
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if not self in self.queue:
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self.queue.append(self)
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def open(self, silent=False):
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self.mailed = True
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self.delivered = True
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if self in self.queue:
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self.queue.remove(self)
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if self.func:
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self.func()
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for i in self.contents:
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item, quantity = i
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if isinstance(item, Item):
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item.owned += quantity
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else:
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item.unlock()
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if not silent:
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renpy.call("parcel", self, self.label)
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def type(self):
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return self.contents[0][0].type
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def get_caption(self):
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if len(self.contents) == 1:
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item, quantity = self.contents[0]
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if isinstance(item, Item):
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icon = item.get_image()
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else:
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icon = item.image
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if quantity == 1:
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text = "You have received one {}.".format(item.name)
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else:
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text = "You have received {} pieces of {}.".format(num_to_word(quantity), item.name)
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else:
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items = ", ".join( [" ".join( [str(x[1]), x[0].name] ) for x in self.contents] )
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icon = "interface/icons/box_brown_"+str(random.randint(1, 4))+".webp"
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text = "You have received your ordered items:\n{size=-4}"+items+"{/size}"
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return (text, icon)
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label parcel(parcel, lbl):
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show screen bld1
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show screen blktone
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$ renpy.checkpoint()
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call give_reward(*parcel.get_caption())
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hide screen blktone
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hide screen bld1
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with d3
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if lbl:
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call expression lbl
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return
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label parcel_open_all:
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while mailbox.get_parcels():
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$ mailbox.get_parcels()[0].open()
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$ parcel_OBJ.hidden = True
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call tutorial("inventory")
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jump main_room_menu
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