LoafyLemon
670e7d82fb
* Finished refactoring quest and character vars * Removed quest class (superseded)
551 lines
16 KiB
Plaintext
551 lines
16 KiB
Plaintext
define genie_max_hp = 1000
|
|
define snape_max_hp = 2000
|
|
|
|
default genie_hp = genie_max_hp
|
|
default snape_hp = snape_max_hp
|
|
|
|
default blocking = False
|
|
default snape_blocking = False
|
|
|
|
default pentogram = False
|
|
|
|
default duel_OBJ = silver_duel()
|
|
|
|
init python:
|
|
class silver_duel(object):
|
|
in_progress = False
|
|
snape = ""
|
|
genie = ""
|
|
|
|
def show(self,image=None,x=720,y=250,z=5):
|
|
renpy.show(image,at_list=[Position(xpos=x, ypos=y, xanchor="center", yanchor="center")],layer="screens",zorder=z)
|
|
def hide(self,image=None):
|
|
renpy.hide(image,layer="screens")
|
|
|
|
label duel:
|
|
### DUEL ###
|
|
$ d_flag_01 = False #Turns True after conversation triggered when Genie's HP runs low.
|
|
$ d_flag_02 = False #Turns True after conversation triggered when Snape's HP runs low.
|
|
|
|
# Hide all the screens.
|
|
|
|
hide screen notes #A bunch of notes poping out with a "win" sound effect.
|
|
hide screen ui_top_bar
|
|
hide screen ctc
|
|
hide screen snape_defends
|
|
call gen_chibi("hide")
|
|
hide screen blkfade
|
|
|
|
|
|
### Set Duel Defaults ###
|
|
$ genie_hp = genie_max_hp
|
|
$ snape_hp = snape_max_hp
|
|
|
|
$ blocking = False #True when "block" command is chosen, when Gennie turn into a guard.
|
|
$ snape_blocking = False #True when Snape goes into defensive stance.
|
|
$ pentogram = False #True when pentagram been casted an is displayed on the floor.
|
|
$ used_tease = False
|
|
$ in_action = False
|
|
|
|
show screen duel
|
|
show screen hp_bar
|
|
|
|
hide screen snape_glass
|
|
hide screen bld1
|
|
with fade
|
|
|
|
call bld
|
|
gen "This is foolish... You are no match for me..." ("base", xpos="far_left", ypos="head")
|
|
sna "Amusing..." ("snape_01", ypos="head", wand=True)
|
|
gen "{size=-4}(Actually my human body is quite weak...){/size}" ("base", xpos="far_left", ypos="head")
|
|
gen "{size=-4}(But I should still be way more powerful than any human wizard...){/size}" ("base", xpos="far_left", ypos="head")
|
|
sna "Let the duel begin!" ("snape_01", wand=True)
|
|
hide screen bld1
|
|
hide snape_main
|
|
|
|
$ duel_OBJ.in_progress = True
|
|
with d3
|
|
|
|
jump duel_main
|
|
|
|
label duel_main:
|
|
if blocking:
|
|
$ duel_OBJ.show("smoke",x=520, y=318,z=5)
|
|
$ duel_OBJ.genie = ""
|
|
$ blocking = False
|
|
|
|
if genie_hp <= 300 and not d_flag_01:
|
|
$ d_flag_01 = True
|
|
sna "Ready to give up yet?" ("snape_01", ypos="head", wand=True)
|
|
gen "*Tsk*..." ("angry", xpos="far_left", ypos="head")
|
|
hide snape_main
|
|
with d3
|
|
|
|
if snape_hp <= 400 and not d_flag_02:
|
|
$ d_flag_02 = True
|
|
gen "{size=-4}(He is getting weaker, I can feel it!){/size}" ("angry", xpos="far_left", ypos="head")
|
|
sna "*Panting*" ("snape_01", ypos="head", wand=True)
|
|
hide snape_main
|
|
with d3
|
|
|
|
hide screen bld1
|
|
call screen duel_buttons
|
|
|
|
|
|
screen duel_buttons():
|
|
zorder 3
|
|
|
|
imagebutton: # tease
|
|
xpos 726
|
|
yalign 1.0
|
|
focus_mask True
|
|
if not used_tease and not in_action:
|
|
idle "images/dueling/snape/attack_tease.webp"
|
|
hover image_hover("images/dueling/snape/attack_tease.webp")
|
|
action [Jump("main_tease")]
|
|
else:
|
|
idle gray_tint("images/dueling/snape/attack_tease.webp")
|
|
if not in_action:
|
|
hover image_hover(gray_tint("images/dueling/snape/attack_tease.webp"))
|
|
action [Jump("main_tease")]
|
|
imagebutton: # attack
|
|
xpos 802
|
|
yalign 1.0
|
|
focus_mask True
|
|
if not in_action:
|
|
idle "images/dueling/snape/attack_melee.webp"
|
|
hover image_hover("images/dueling/snape/attack_melee.webp")
|
|
action [Jump("main_attack")]
|
|
else:
|
|
idle gray_tint("images/dueling/snape/attack_melee.webp")
|
|
if not in_action:
|
|
hover image_hover(gray_tint("images/dueling/snape/attack_melee.webp"))
|
|
action [Jump("main_attack")]
|
|
imagebutton: # aguard
|
|
xpos 868
|
|
yalign 1.0
|
|
focus_mask True
|
|
if not in_action:
|
|
idle "images/dueling/snape/attack_defend.webp"
|
|
hover image_hover("images/dueling/snape/attack_defend.webp")
|
|
action [Jump("main_defend")]
|
|
else:
|
|
idle gray_tint("images/dueling/snape/attack_defend.webp")
|
|
if not in_action:
|
|
hover image_hover(gray_tint("images/dueling/snape/attack_defend.webp"))
|
|
action [Jump("main_defend")]
|
|
imagebutton: # item
|
|
xpos 954
|
|
yalign 1.0
|
|
focus_mask True
|
|
if states.healing_potions > 0 and not in_action:
|
|
idle "images/dueling/snape/attack_item.webp"
|
|
hover image_hover("images/dueling/snape/attack_item.webp")
|
|
action [Jump("main_potion")]
|
|
else:
|
|
idle gray_tint("images/dueling/snape/attack_item.webp")
|
|
if not in_action:
|
|
hover image_hover(gray_tint("images/dueling/snape/attack_item.webp"))
|
|
action [Jump("main_potion")]
|
|
|
|
label main_tease:
|
|
$ in_action = True
|
|
|
|
if not used_tease:
|
|
$ used_tease = True
|
|
nar "You turn around and start shaking your buttocks violently."
|
|
sna "What the hell are you doing?" ("snape_05", wand=True)
|
|
gen ".......{w=1.0} teasing you?" ("base", xpos="far_left", ypos="head")
|
|
sna "........." ("snape_14", wand=True)
|
|
sna "Stop mocking me!" ("snape_08", wand=True)
|
|
sna "Prepare to die!" ("snape_15", wand=True)
|
|
gen "shit!" ("angry", xpos="far_left", ypos="head")
|
|
hide screen bld1
|
|
hide snape_main
|
|
with d3
|
|
pause 1
|
|
#$ in_action = False
|
|
jump snapes_turn
|
|
else:
|
|
gen "No way I'm doing THAT again..." ("base", xpos="far_left", ypos="head")
|
|
$ in_action = False
|
|
jump duel_main
|
|
|
|
label main_attack:
|
|
$ in_action = True
|
|
|
|
if snape_blocking:
|
|
$ snape_blocking = False
|
|
pause 1
|
|
jump snape_defends
|
|
else:
|
|
jump genie_attack
|
|
|
|
label main_defend:
|
|
$ in_action = True
|
|
$ blocking = True
|
|
play sound "sounds/magic4.ogg"
|
|
$ duel_OBJ.show("smoke",x=520, y=318,z=5)
|
|
$ duel_OBJ.genie = "defend"
|
|
pause 1
|
|
jump snapes_turn
|
|
|
|
label main_potion:
|
|
$ in_action = True
|
|
if states.healing_potions > 0:
|
|
jump potion
|
|
else:
|
|
gen "Crap! I'm out of healing potions!" ("base", xpos="far_left", ypos="head")
|
|
$ in_action = False
|
|
jump duel_main
|
|
|
|
### SNAPE DEFENDS ### (Snape -0 HP)
|
|
label snape_defends:
|
|
play sound "sounds/magic4.ogg"
|
|
$ duel_OBJ.show("smoke",x=520, y=318,z=5)
|
|
$ duel_OBJ.show("snape_defend",x=720, y=250,z=4)
|
|
$ duel_OBJ.snape = "block"
|
|
pause 1
|
|
play sound "sounds/attack_axe.ogg"
|
|
|
|
pause 1.3
|
|
hide screen duel_damage
|
|
show screen duel_damage(0)
|
|
|
|
$ duel_OBJ.hide("snape_defend")
|
|
$ duel_OBJ.snape = ""
|
|
$ duel_OBJ.genie = "barb"
|
|
pause 1
|
|
|
|
$ duel_OBJ.show("smoke",x=520, y=318, z=5)
|
|
$ duel_OBJ.genie = ""
|
|
pause 1
|
|
|
|
jump snapes_turn
|
|
|
|
### GENIE ATTACK ### (Snape -100 HP)
|
|
label genie_attack:
|
|
play sound "sounds/magic4.ogg"
|
|
$ duel_OBJ.show("smoke",x=520, y=318, z=5)
|
|
$ duel_OBJ.show("genie_attack",x=720,y=250,z=4)
|
|
$ duel_OBJ.genie = "attack"
|
|
pause 1
|
|
play sound "sounds/attack_axe.ogg"
|
|
pause 1.8
|
|
|
|
if pentogram:
|
|
hide screen duel_damage
|
|
if game.difficulty <= 1: #Easy
|
|
show screen duel_damage(500)
|
|
$ snape_hp -= 500
|
|
elif game.difficulty == 2: #Normal
|
|
show screen duel_damage(500)
|
|
$ snape_hp -= 500
|
|
else: #Hardcore
|
|
show screen duel_damage(500)
|
|
$ snape_hp -= 500
|
|
else:
|
|
hide screen duel_damage
|
|
if game.difficulty <= 1: #Easy
|
|
show screen duel_damage(300)
|
|
$ snape_hp -= 300
|
|
elif game.difficulty == 2: #Normal
|
|
show screen duel_damage(200)
|
|
$ snape_hp -= 200
|
|
else: #Hardcore
|
|
show screen duel_damage(100)
|
|
$ snape_hp -= 100
|
|
|
|
pause 1
|
|
if snape_hp <= 100: #Check for gameover
|
|
jump snape_lost
|
|
|
|
$ duel_OBJ.show("smoke",x=520, y=318,z=5)
|
|
$ duel_OBJ.hide("genie_attack")
|
|
$ duel_OBJ.genie = ""
|
|
pause 1
|
|
|
|
jump snapes_turn
|
|
|
|
|
|
### SNAPE'S TURN ###
|
|
label snapes_turn:
|
|
if pentogram:
|
|
$ pentogram = False
|
|
$ duel_OBJ.snape = "hand"
|
|
$ duel_OBJ.show("hand",x=720, y=250,z=4)
|
|
play sound "sounds/attack_snape3.ogg"
|
|
pause 1.5
|
|
play sound "sounds/attack_snape4.ogg"
|
|
|
|
if blocking: # GENIE BLOCKS AGAINST THE HAND.(Genie -50 HP)
|
|
$ duel_OBJ.hide("hand")
|
|
$ duel_OBJ.genie = "hand"
|
|
$ duel_OBJ.show("hand_guard",x=720, y=250,z=4)
|
|
pause 1.8
|
|
$ duel_OBJ.hide("hand_guard")
|
|
$ duel_OBJ.snape = ""
|
|
|
|
hide screen duel_damage
|
|
if game.difficulty <= 1: #Easy
|
|
show screen duel_damage(0, False)
|
|
elif game.difficulty == 2: #Normal
|
|
show screen duel_damage(100, False)
|
|
$ genie_hp -= 100
|
|
else: #Hardcore #Shouldn't increase the penalty if you blocked correctly...
|
|
show screen duel_damage(100, False)
|
|
$ genie_hp -= 100
|
|
|
|
if genie_hp < 50: #Check for gameover
|
|
jump genie_lost
|
|
|
|
$ duel_OBJ.show("smoke",x=520, y=318,z=5)
|
|
$ duel_OBJ.genie = ""
|
|
$ in_action = False
|
|
jump duel_main
|
|
|
|
|
|
else: # GENIE DOESN'T BLOCK AGAINST THE HAND. (Genie -400 HP)
|
|
$ duel_OBJ.hide("hand")
|
|
$ duel_OBJ.genie = "hand"
|
|
$ duel_OBJ.show("hand_genie")
|
|
pause 1.3
|
|
$ duel_OBJ.hide("hand_genie")
|
|
$ duel_OBJ.snape = ""
|
|
|
|
hide screen duel_damage
|
|
if game.difficulty <= 1: #Easy
|
|
show screen duel_damage(300, False)
|
|
$ genie_hp -= 300
|
|
elif game.difficulty == 2: #Normal
|
|
show screen duel_damage(400, False)
|
|
$ genie_hp -= 400
|
|
else: #Hardcore
|
|
show screen duel_damage(500, False)
|
|
$ genie_hp -= 500
|
|
|
|
if genie_hp < 50: #Check for gameover
|
|
jump genie_lost
|
|
|
|
$ duel_OBJ.genie = ""
|
|
$ in_action = False
|
|
jump duel_main
|
|
|
|
|
|
else:
|
|
if snape_blocking:
|
|
$ snape_blocking = False
|
|
if blocking:
|
|
jump snape_attack_guard
|
|
else:
|
|
jump snape_attack
|
|
|
|
$ snape_decides = renpy.random.randint(1, 2)
|
|
|
|
if snape_decides in [1]: #BLOCK
|
|
$ snape_blocking = True
|
|
$ duel_OBJ.snape = "defend"
|
|
pause 1
|
|
$ in_action = False
|
|
jump duel_main
|
|
|
|
elif snape_decides in [2]: #MAGIC. CASTS THE PICTOGRAM.
|
|
$ duel_OBJ.snape = "hand"
|
|
$ duel_OBJ.show("snape_summon",720,250,4)
|
|
play sound "sounds/attack_snape2.ogg"
|
|
pause.8
|
|
$ pentogram = True
|
|
pause 1
|
|
$ duel_OBJ.hide("snape_summon")
|
|
$ duel_OBJ.snape = ""
|
|
$ in_action = False
|
|
jump duel_main
|
|
|
|
|
|
### GENIE DRINKS POTION ### (-300 HP)
|
|
label potion:
|
|
pause.5
|
|
$ duel_OBJ.show("heal_02",500,330,4)
|
|
play sound "sounds/attack_heal.ogg"
|
|
pause 1
|
|
|
|
hide screen duel_heal
|
|
show screen duel_heal(300)
|
|
pause 1
|
|
$ states.healing_potions -= 1
|
|
$ genie_hp += 300
|
|
pause.5
|
|
|
|
$ duel_OBJ.hide("heal_02")
|
|
|
|
jump snapes_turn
|
|
|
|
|
|
|
|
### SNAPE ATTACK ### (Genie -100 HP)
|
|
label snape_attack:
|
|
hide screen duel_damage
|
|
$ duel_OBJ.show("snape_attack",x=720, y=250,z=5)
|
|
$ duel_OBJ.snape = "attack"
|
|
play sound "sounds/attack_snape.ogg"
|
|
pause 0.45
|
|
$ duel_OBJ.hide("snape_attack")
|
|
$ duel_OBJ.snape = ""
|
|
|
|
hide screen duel_damage
|
|
if game.difficulty <= 1: #Easy
|
|
show screen duel_damage(100, False)
|
|
$ genie_hp -= 100
|
|
elif game.difficulty == 2: #Normal
|
|
show screen duel_damage(100, False)
|
|
$ genie_hp -= 100
|
|
else: #Hardcore
|
|
show screen duel_damage(300, False)
|
|
$ genie_hp -= 300
|
|
|
|
if genie_hp < 50: #Check for gameover
|
|
jump genie_lost
|
|
$ in_action = False
|
|
jump duel_main
|
|
|
|
### SNAPE ATTACKS GUARD ### (-0 HP)
|
|
label snape_attack_guard:
|
|
$ duel_OBJ.show("snape_attack_guard",x=720, y=250,z=5)
|
|
$ duel_OBJ.snape = "attack"
|
|
play sound "sounds/attack_snape.ogg"
|
|
pause 0.5
|
|
hide screen duel_damage
|
|
show screen duel_damage(0, False)
|
|
$ duel_OBJ.hide("snape_attack_guard")
|
|
$ duel_OBJ.snape = ""
|
|
pause 1
|
|
$ in_action = False
|
|
jump duel_main
|
|
|
|
### DUEL ###
|
|
screen duel():
|
|
zorder 2
|
|
|
|
if pentogram:
|
|
add "pentogram" at Position(xpos=720, ypos=250, xanchor="center", yanchor="center")
|
|
|
|
if duel_OBJ.genie in ["attack"] or duel_OBJ.snape in ["attack","block"]:
|
|
pass
|
|
else:
|
|
if duel_OBJ.genie == "hand":
|
|
pass
|
|
elif duel_OBJ.genie == "no_magic":
|
|
add "genie_no_magic" at Position(xpos=720, ypos=250, xanchor="center", yanchor="center")
|
|
elif duel_OBJ.genie == "defend":
|
|
add "ch_gen guard" at Position(xpos=720, ypos=250, xanchor="center", yanchor="center")
|
|
elif duel_OBJ.genie == "barb":
|
|
add "ch_gen barb" at Position(xpos=720, ypos=250, xanchor="center", yanchor="center")
|
|
else:
|
|
add "ch_gen duel_01" at Position(xpos=720, ypos=250, xanchor="center", yanchor="center")
|
|
|
|
if duel_OBJ.snape == "hand":
|
|
pass
|
|
elif duel_OBJ.snape == "lost":
|
|
add "snape_lost" at Position(xpos=720, ypos=250, xanchor="center", yanchor="center")
|
|
elif duel_OBJ.snape == "defend":
|
|
add "ch_sna defend" at Position(xpos=720, ypos=250, xanchor="center", yanchor="center")
|
|
else:
|
|
add "ch_sna duel_01" at Position(xpos=720, ypos=250, xanchor="center", yanchor="center")
|
|
|
|
|
|
screen hp_bar():
|
|
zorder 3
|
|
|
|
### health bar is 271 px wide ###
|
|
add "images/dueling/snape/hp_bar_02.webp" xpos int((genie_hp-genie_max_hp)/(genie_max_hp/271.0)) ypos 0
|
|
add "images/dueling/snape/hp_bar.webp" #Genie avatr pic.
|
|
|
|
### health bar is 727 px wide ###
|
|
add "images/dueling/snape/hp_bar_11.webp" #Black background for HP bar.
|
|
add "images/dueling/snape/hp_bar_12.webp" xpos int((snape_max_hp-snape_hp)/(snape_max_hp/727.0)) ypos 0
|
|
add "images/dueling/snape/hp_bar_10.webp" #Snape avatr pic.
|
|
|
|
use duel_buttons
|
|
|
|
screen snape_defends(xx=0):
|
|
add "ch_sna defend" at Position(xpos=-90+140+xx, ypos=-5)
|
|
zorder 2
|
|
|
|
transform damage_transform:
|
|
alpha 1.0
|
|
linear 1.5 yoffset -100 alpha 0.0
|
|
|
|
screen duel_damage(value=0, attacking=True):
|
|
tag damage
|
|
frame:
|
|
style "empty"
|
|
at damage_transform
|
|
if attacking:
|
|
xpos 780
|
|
ypos 120
|
|
else:
|
|
xpos 450
|
|
ypos 120
|
|
add "images/dueling/damage/"+str(value)+".webp"
|
|
|
|
screen duel_heal(value=300, player=True):
|
|
tag damage
|
|
frame:
|
|
style "empty"
|
|
at damage_transform
|
|
if not player:
|
|
xpos 780
|
|
ypos 120
|
|
else:
|
|
xpos 450
|
|
ypos 120
|
|
add "images/dueling/damage/plus_"+str(value)+".webp"
|
|
|
|
### SNAPE LOSES ###
|
|
label snape_lost:
|
|
$ pentogram = False
|
|
$ duel_OBJ.show("smoke",x=520, y=318,z=5)
|
|
$ duel_OBJ.hide("genie_attack")
|
|
$ duel_OBJ.genie = ""
|
|
$ duel_OBJ.snape = "lost"
|
|
$ duel_OBJ.in_progress = False
|
|
hide screen hp_bar
|
|
hide screen duel_damage
|
|
show screen ui_top_bar
|
|
with flashbulb
|
|
pause 1
|
|
$ states.sna.ev.intro.duel_complete = True
|
|
jump snape_intro_E4
|
|
|
|
### GENIE LOSES ###
|
|
label genie_lost:
|
|
stop music fadeout 4
|
|
stop weather fadeout 4
|
|
play sound "sounds/level_failed.ogg"
|
|
|
|
call gameover(autohide=False)
|
|
hide screen duel
|
|
hide screen hp_bar
|
|
hide screen duel_damage
|
|
|
|
pause 3
|
|
|
|
menu:
|
|
"-Try again-":
|
|
play sound "sounds/glass_break.ogg"
|
|
play music "music/boss_battle_#2_metal_loop.ogg" fadein 1 fadeout 1 if_changed
|
|
show screen snape_glass
|
|
pause 2.3
|
|
hide screen gameover
|
|
$ states.healing_potions = 3 # Give healing potions to make the fight less frustrating
|
|
$ duel_OBJ.genie = ""
|
|
jump duel
|
|
|
|
"-Give up-":
|
|
hide screen gameover
|
|
jump credits
|
|
|
|
screen snape_glass():
|
|
add "glass"
|
|
zorder 21
|