LoafyLemon
670e7d82fb
* Finished refactoring quest and character vars * Removed quest class (superseded)
46 lines
2.4 KiB
Plaintext
46 lines
2.4 KiB
Plaintext
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label snape_at_desk:
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if game.daytime:
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if not states.map.snape_office.desk_examined:
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$ states.map.snape_office.desk_examined = True
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$ snape_office_desk_OBJ.set_image("snape_office_desk")
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$ experimental_recipes_ITEM.owned = 1
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call gen_chibi("stand", xpos="beside_chair", ypos="beside_chair", flip=False)
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with d5
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play sound "sounds/drawer_open.ogg" volume 0.25
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pause 1.5
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gen "So much junk..." ("base", xpos="far_left", ypos="head")
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gen "What even are these scrolls?" ("base", xpos="far_left", ypos="head")
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gen "*Hmm*... Looks like invoices." ("base", xpos="far_left", ypos="head")
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gen "{i}The Basilick{/i}..." ("base", xpos="far_left", ypos="head")
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gen "What the hell is a {i}basi{/i}...{i}lick{/i}?" ("base", xpos="far_left", ypos="head")
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gen "There has to be something useful in here..." ("base", xpos="far_left", ypos="head")
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gen "What the--" ("base", xpos="far_left", ypos="head")
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gen "This drawer is full of panties!" ("angry", xpos="far_left", ypos="head")
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gen "And they're all labelled..." ("base", xpos="far_left", ypos="head")
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gen "I knew he was a perv but what the hell does he need all these for?" ("base", xpos="far_left", ypos="head")
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gen "Why hasn't he shared any of them with me!" ("base", xpos="far_left", ypos="head")
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gen "Hold on, there's something else..." ("base", xpos="far_left", ypos="head")
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gen "Looks like potion recipes!" ("base", xpos="far_left", ypos="head")
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gen "Let's see now...{w=0.3} Experimental...{w=0.3} Untested...{w=0.3} Theoretical..." ("base", xpos="far_left", ypos="head")
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gen "Sounds like these were made just for me!" ("grin", xpos="far_left", ypos="head")
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call gen_chibi("stand", xpos="door", ypos="base")
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with d5
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call give_reward("You have acquired experimental potion recipes!", experimental_recipes_ITEM)
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jump quests
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elif not states.map.snape_office.intro_e2:
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gen "(I have already checked the desk and got the recipes.)" ("base", xpos="far_left", ypos="head")
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else:
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gen "I'd better leave his desk alone." ("base", xpos="far_left", ypos="head")
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else:
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sna "Can't you see that I'm busy, Genie?"
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jump snape_office_menu
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