WTS/game/scripts/rooms/snape_office/objects/statue.rpy
LoafyLemon 670e7d82fb Refactor variables - Part 2
* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00

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label snake_statue:
if game.daytime:
if not states.map.snape_office.statue_examined:
$ states.map.snape_office.statue_examined = True
$ snape_office_statue_OBJ.set_image("snape_office_statue")
call gen_chibi("stand_alt", xpos="statue", ypos="statue")
with d5
gen "Creepy..." ("base", xpos="far_left", ypos="head")
gen "There appears to be a slight hissing sound emanating from it..." ("base", xpos="far_left", ypos="head")
gen "Hopefully it's just an air vent to suck up any fumes or smells." ("base", xpos="far_left", ypos="head")
gen "I should probably install one of those for my office..." ("base", xpos="far_left", ypos="head")
call gen_chibi("stand", xpos="door", ypos="base")
with d5
jump quests
elif not states.map.snape_office.intro_e2:
gen "(Nothing here, it's just a fancy ventilation shaft.)" ("base", xpos="far_left", ypos="head")
else:
gen "(Looks like this snake head statue acts as a ventilation shaft.)" ("base", xpos="far_left", ypos="head")
else:
gen "That's a solid snake statue you have there." ("base", xpos="far_left", ypos="head")
sna "Thanks."
jump snape_office_menu