281 lines
17 KiB
Plaintext
281 lines
17 KiB
Plaintext
# cc_st_intro automatically plays when starting slytherin tier
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# cc_st_start unlocks once you've convinced Cho to use tactics against slytherin (Will need some work as I don't know the code)
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# cc_st_return_E1 Is the return event as Slytherin wont practice, practice locks after this event as Slytherins doesn't show up
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#To play practice again you need to talk to Tonks to convince them to play again cc_st_tonks_E1 (cc_st_snape_E1 is optional until you talk to tonks)
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# Hermione shows up next day after this event saying that she wont play cc_st_hermione_E1 once she leaves it unlocks the ability to blackmail her cc_st_hermione_blackmail
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# cc_st_return_E2 Is the return event when Cho has practiced against Slytherins. Once this event finished one of two requirements to start the main match is completed (other being blackmail Hermione)
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#cc_st_hermione_blackmail is one of two requirements to play the main match (other being cc_st_return_E2)
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### Cho Slytherin Training ###
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label cc_st_start:
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cho "" ("base", "base", "base", "mid", xpos="right", ypos="base", trans=fade)
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# Intro 1
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if not states.cho.ev.quidditch.slytherin_prepared:
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gen "Alright, we need to try out those new tactics!" ("base", xpos="far_left", ypos="head")
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gen "There is a lot at stake here! We can't afford to lose even a single game!" ("angry", xpos="far_left", ypos="head")
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gen "We can't show any weakness to those Slytherins!" ("angry", xpos="far_left", ypos="head")
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cho @ cheeks blush "I'm glad my success is that important to you, Sir." ("smile", "happyCl", "base", "mid")
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show screen blktone
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with d3
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gen "(I can't lose this much gold to Snape. I'll show that bastard!)" ("base", xpos="far_left", ypos="head")
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hide screen blktone
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with d3
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gen "Return to my office after the game." ("grin", xpos="far_left", ypos="head")
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cho "Yes, Sir." ("base", "narrow", "base", "mid")
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# Intro 2 (For successful match against Slytherins) (playing is one of two needed requirements for match to unlock alongside with Blackmailing Hermione)
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else:
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gen "Let's try this again, shall we?" ("base", xpos="far_left", ypos="head")
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gen "I spoke with your teacher, she'll get those nitwits to play again..." ("base", xpos="far_left", ypos="head")
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cho "Professor Tonks, was it?" ("smile", "base", "base", "mid")
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gen "Yep." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "I'm really glad we have her as a teacher." ("base", "happyCl", "base", "mid")
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gen "Make sure to thank her for it... some day." ("base", xpos="far_left", ypos="head")
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cho "I will, [name_genie_cho]." ("smile", "base", "base", "mid")
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cho "Off I go then..." ("base", "base", "base", "mid")
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# Cho leaves.
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call cho_walk(action="leave")
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$ states.her.busy = True
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$ states.cho.ev.quidditch.in_progress = True
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call gen_chibi("sit_behind_desk")
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with fade
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jump end_cho_event
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label cc_st_return:
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if not states.cho.ev.quidditch.slytherin_prepared:
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# Cho goes unprepared and fails.
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stop music fadeout 5.0
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play sound "sounds/snore1.ogg"
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gen "...*snore*{w=1.0}{nw}" ("base", xpos="far_left", ypos="head")
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pause .8
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play sound "sounds/snore3.ogg"
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gen "...{cps=10}*snooore*{/cps}{w=1.0}{nw}" ("base", xpos="far_left", ypos="head")
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pause 1.2
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play sound "sounds/snore1.ogg"
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gen "...*sno*-{w=0.5}{nw}" ("base", xpos="far_left", ypos="head") # Interrupts
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play sound "sounds/knocking.ogg"
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"*Knock-knock-knock*!"
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pause .2
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gen "Wha--?" ("base", xpos="far_left", ypos="head")
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$ cho.equip(cho_outfit_quidditch)
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call cho_walk(action="enter", xpos="desk", ypos="base")
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# Cho is furious.
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cho "" ("annoyed", "narrow", "angry", "mid", xpos="mid",ypos="base", trans=d3)
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "What are you doing in here? You're not supposed to be back yet..." ("angry", xpos="far_left", ypos="head")
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cho "I'm surprised you could tell..." ("soft", "wide", "base", "mid")
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gen "You just woke me up in the middle of my nap!" ("angry", xpos="far_left", ypos="head")
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cho "Oh no, Sir. I'm terribly sorry!" ("soft", "base", "raised", "R")
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menu:
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gen "..." ("base", xpos="far_left", ypos="head")
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"\"Are you mocking me for taking a nap?\"":
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
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cho "No, sir." ("soft", "base", "base", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "(Damn it... That naivety of hers is turning me on!)" ("angry", xpos="far_left", ypos="head")
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"\"Brats like you need to be punished!\"":
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$ states.cho.mood += 2
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
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cho "Punished? For what?" ("soft", "narrow", "angry", "mid") # angry
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gen "For being a pain in my ass!" ("angry", xpos="far_left", ypos="head")
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cho "" ("annoyed", "narrow", "base", "mid")
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gen "And for waking me up in the middle of my nap!" ("angry", xpos="far_left", ypos="head")
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gen "Why aren't you on that Quidditch ditch right now?" ("base", xpos="far_left", ypos="head")
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cho "It's a pitch, Sir." ("soft", "narrow", "raised", "mid")
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gen "I thought we were going to prepare for the next match, or are we already finished with that?" ("base", xpos="far_left", ypos="head")
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gen "(Please say yes! I want to do the naughty stuff already!)" ("angry", xpos="far_left", ypos="head")
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cho "Yes, we are..." ("open", "closed", "base", "mid")
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gen "(Yes!)" ("grin", xpos="far_left", ypos="head")
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cho "For today, that is..." ("annoyed", "narrow", "base", "R")
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gen "(Balls...)" ("base", xpos="far_left", ypos="head")
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cho "We couldn't play today because the entire Slytherin team didn't even bother to show up!" ("annoyed", "narrow", "base", "mid")
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cho "Spineless cowards..." ("annoyed", "narrow", "angry", "downR")
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cho "They have no interest in training against us!" ("open", "narrow", "angry", "mid")
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cho "Because why should they... They'll win anyway!" ("open", "narrow", "angry", "R")
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cho "They assured me that they would be there today..." ("annoyed", "narrow", "angry", "downR")
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cho "Such a pathetic bunch of apes!" ("annoyed", "narrow", "angry", "R")
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gen "A troop." ("base", xpos="far_left", ypos="head")
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cho "What?" ("soft", "narrow", "raised", "mid")
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gen "It's called a troop of apes." ("base", xpos="far_left", ypos="head")
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cho "Whatever..." ("annoyed", "narrow", "angry", "R")
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cho "If I see their captain tomorrow, I'm gonna knee him in the groin!" ("soft", "narrow", "angry", "mid")
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gen "Yikes!" ("angry", xpos="far_left", ypos="head")
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gen "I'm afraid I can't have you do that..." ("base", xpos="far_left", ypos="head")
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cho "Why not? They deserve it!" ("annoyed", "base", "angry", "mid")
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gen "No guy deserves that..." ("base", xpos="far_left", ypos="head")
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gen "I'd rather deal with it myself, if you don't mind." ("base", xpos="far_left", ypos="head")
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cho "Fine..." ("annoyed", "narrow", "angry", "downR")
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cho "But you better do something, quickly! Get those idiots to play!" ("soft", "narrow", "angry", "mid")
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cho "We can't possibly win if we don't know their tactics." ("soft", "base", "base", "R")
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cho "Or know if our tactics work against them, for that matter..." ("annoyed", "narrow", "base", "mid")
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gen "I'm on it..." ("base", xpos="far_left", ypos="head")
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cho "And that's not all... I heard some people saying that Hermione won't commentate anymore!" ("angry", "narrow", "angry", "mid", emote="angry")
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gen "What?" ("angry", xpos="far_left", ypos="head")
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cho "I know, you better do something about it!" ("open", "narrow", "angry", "mid")
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gen "*Ugh*... Do I have to?" ("angry", xpos="far_left", ypos="head")
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cho "Yes!" ("angry", "base", "angry", "mid")
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cho "Get that spineless mop's ass back behind that podium!" ("soft", "narrow", "base", "mid")
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gen "{size=-6}At least let me finish the first quest -- before taking on another one...{/size}" ("base", xpos="far_left", ypos="head")
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cho "She agreed to do this! We need an announcer!" ("annoyed", "narrow", "base", "R")
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gen "I'll talk to her..." ("base", xpos="far_left", ypos="head")
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cho "Then make it quick!" ("annoyed", "narrow", "base", "mid")
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cho "Good night, Sir." ("soft", "narrow", "base", "mid")
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# Cho leaves.
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call cho_walk(action="leave")
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gen "That girl sure is a piece of work..." ("base", xpos="far_left", ypos="head")
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$ cho.equip(cho_outfit_last) # Equip last worn clothes
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$ states.her.busy = True
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$ states.sna.busy = True #Set to busy since their hangouts are triggered after Hermione event next morning.
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$ states.ton.busy = True #Set to busy since their hangouts are triggered after Hermione event next morning.
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$ states.cho.mood += 6
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$ states.cho.ev.quidditch.lock_practice = True
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$ states.cho.ev.quidditch.slytherin_failed = True
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jump end_cho_event
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else:
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# Cho has been prepared and trained.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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# Cho is furious.
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cho "" ("annoyed", "narrow", "angry", "mid", xpos="mid",ypos="base", trans=d3)
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gen "Welcome back..." ("base", xpos="far_left", ypos="head")
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cho "..." ("annoyed", "base", "angry", "R") #Annoyed
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gen "Don't tell me they didn't show up again... Tonks assured me she'd get them to--" ("base", xpos="far_left", ypos="head")
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cho "No, they did show up alright." ("open", "narrow", "angry", "mid")
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gen "Excellent!" ("grin", xpos="far_left", ypos="head")
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gen "Then what about our strategy, do you think it will work during the game?" ("base", xpos="far_left", ypos="head")
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cho "I can't believe I flaunted my ass at them... but yes, I believe it will work." ("soft", "closed", "raised", "mid")
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cho "Crabbe and Goyle especially should be a great help, turning the game to my favour." ("smile", "narrow", "raised", "R")
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cho "So long as they don't give my ass too much of a {i}bludgering{/i}..." ("clench", "base", "raised", "mid")
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gen "Just make sure to pick the right moment to distract them, and you'll be fine." ("base", xpos="far_left", ypos="head")
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gen "Very well then, I guess we're ready to take those snakes on for the main match!" ("base", xpos="far_left", ypos="head")
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if not states.cho.ev.quidditch.e7_complete:
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cho "What about Granger?" ("annoyed", "base", "raised", "mid")
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gen "What about her?" ("base", xpos="far_left", ypos="head")
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cho "Is she commentating or what? We can't play without a commentator." ("open", "base", "base", "mid")
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gen "Oh, that's true... I'll talk to her..." ("base", xpos="far_left", ypos="head")
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cho "Good." ("base", "base", "base", "mid")
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else:
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cho "I suppose..." ("annoyed", "base", "base", "R")
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gen "The match looms ever closer... I hope you're ready." ("base", xpos="far_left", ypos="head")
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cho "You bet your ass I am!" ("smile", "base", "angry", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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cho "Don't even say it..." ("upset", "base", "angry", "mid")
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gen "I... wasn't--" ("base", xpos="far_left", ypos="head")
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cho "Sure you weren't..." ("soft", "closed", "angry", "mid")
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cho "I'll head off to bed then." ("open", "base", "base", "R")
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gen "{size=+6}*MHHMMMM*{/size}" ("angry", xpos="far_left", ypos="head")
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call cho_walk(action="leave")
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gen "*NNNNGH!!!*" ("angry", xpos="far_left", ypos="head")
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gen "{b}You'll{/b} be betting your ass on it!" ("grin", xpos="far_left", ypos="head")
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cho "{size=-4}I heard that!{/size}" # Cho outside the door
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gen "Dammit..." ("base", xpos="far_left", ypos="head")
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$ cho.equip(cho_outfit_last) # Equip last worn clothes
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$ states.cho.ev.quidditch.slytherin_stage = "ready"
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$ states.cho.ev.quidditch.slytherin_training = True
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$ states.cho.ev.quidditch.lock_practice = True
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if states.cho.ev.quidditch.e7_complete:
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$ states.cho.ev.quidditch.lock_training = True
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jump end_cho_event
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### Stage 3 ###
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label cc_st_talk:
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cho "" (xpos="right", ypos="base", trans=fade)
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if states.cho.ev.quidditch.e6_complete and (not states.cho.ev.quidditch.e8_complete or not states.cho.ev.quidditch.e7_complete):
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if not states.cho.ev.quidditch.e8_complete and not states.cho.ev.quidditch.e7_complete:
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# Haven't done either
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cho "Wow, that was quick! I didn't think you'd get it done already!" ("open", "base", "base", "mid")
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gen "*Err*... Get what done?" ("base", xpos="far_left", ypos="head")
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cho "Get Hermione to commentate and get those pigs flying again!" ("annoyed", "narrow", "base", "mid")
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gen "Flying pigs?!" ("base", xpos="far_left", ypos="head")
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cho "The Slytherins!" ("angry", "narrow", "base", "mid")
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gen "Oh... Right... I forgot about that..." ("base", xpos="far_left", ypos="head")
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gen "And how am I supposed to do that?" ("base", xpos="far_left", ypos="head")
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cho "How would I know, I'm not a teacher, am I?...{w} Ask one of them." ("annoyed", "base", "base", "mid")
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if states.cho.ev.quidditch.e9_complete:
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gen "Well, I asked Snape..." ("base", xpos="far_left", ypos="head")
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cho "And how did that work out for you?" ("open", "narrow", "raised", "mid")
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gen "It didn't." ("base", xpos="far_left", ypos="head")
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cho "Ask another teacher then..." ("annoyed", "narrow", "base", "mid")
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gen "(*Hmm*... Maybe I could ask Tonks for help during one of our hangouts?)" ("base", xpos="far_left", ypos="head")
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else:
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gen "(I wonder if Snape would help me with this...)" ("base", xpos="far_left", ypos="head")
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elif not states.cho.ev.quidditch.e8_complete:
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# Haven't done Tonks event
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cho "Have you gotten those Slytherin pigs to play yet?" ("open", "narrow", "base", "mid")
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gen "Not yet, but I'm on it." ("base", xpos="far_left", ypos="head")
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cho "Please just hurry up, Sir." ("annoyed", "narrow", "base", "mid")
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cho "We need to try out those tactics..." ("annoyed", "narrow", "worried", "R")
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gen "Any ideas on how to get them to practice against you?" ("base", xpos="far_left", ypos="head")
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cho "How would I know, I'm not a teacher, am I?...{w} Ask one of them." ("open", "narrow", "base", "mid")
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if states.cho.ev.quidditch.e9_complete:
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gen "Well, I asked Snape..." ("base", xpos="far_left", ypos="head")
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cho "And how did that work out for you?" ("open", "narrow", "raised", "mid")
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gen "It didn't." ("base", xpos="far_left", ypos="head")
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cho "Ask another teacher then..." ("annoyed", "narrow", "base", "mid")
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gen "(*Hmm*... Maybe I could ask Tonks for help during one of our hangouts?)" ("base", xpos="far_left", ypos="head")
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else:
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gen "(I wonder if Snape would help me with this...)" ("base", xpos="far_left", ypos="head")
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elif not states.cho.ev.quidditch.e7_complete:
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# Haven't done Hermione event
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cho "Will Hermione commentate the match or not?" ("open", "base", "base", "mid")
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gen "Probably..." ("base", xpos="far_left", ypos="head")
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cho "What do you mean probably?" ("clench", "base", "raised", "mid")
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gen "I haven't confronted her about it yet." ("base", xpos="far_left", ypos="head")
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cho "Then do it!" ("open", "base", "angry", "mid")
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elif states.cho.ev.quidditch.e5_complete and not states.cho.ev.quidditch.e6_complete:
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cho "I'm still a bit worried about those brutes..." ("annoyed", "base", "raised", "down")
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cho "You better find a foolproof way of dealing with them." ("soft", "base", "angry", "mid")
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gen "(Perhaps I should {b}talk to her{/b} more, the problem might solve itself.)" ("base", xpos="far_left", ypos="head")
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elif cc_pf_talk.is_tier_complete() and not states.cho.ev.quidditch.lock_tactic:
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cho @ cheeks blush "You really believe that showing off my ass is the best tactic against Slytherin?" ("soft", "base", "base", "R")
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gen "I'm certain of it..." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "..." ("annoyed", "base", "worried", "R") #Worried
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gen "(Perhaps doing some more favours will improve her confidence.)" ("base", xpos="far_left", ypos="head")
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else:
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cho "I'm confident that we can win this, [name_genie_cho]." ("smile", "base", "base", "mid")
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cho "Slytherin has no blasted chance against us!" ("base", "narrow", "base", "mid")
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cho "" (xpos="base", ypos="base", trans=fade)
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jump cho_training.choices
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