LoafyLemon
8aba361ea9
* Partially sunset `game` var store and move relevant special variables inside `states` store. * Replace `game.daytime` -> `states.env.daytime`
51 lines
2.6 KiB
Plaintext
51 lines
2.6 KiB
Plaintext
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label brewing_station:
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if states.env.daytime:
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if not states.map.snape_office.station_examined:
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$ states.map.snape_office.station_examined = True
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$ snape_office_brewing_station_OBJ.set_image("snape_office_brewing_station_off")
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call gen_chibi("stand_alt", xpos="station", ypos="station")
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with d5
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gen "Brewing supplies...{w=0.4} Feels like home." ("base", xpos="far_left", ypos="head")
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gen "Looks like it just has some base liquids for potions..." ("base", xpos="far_left", ypos="head")
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gen "Water... Breastmilk... The usual stuff..." ("base", xpos="far_left", ypos="head")
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gen "I'll probably need to bring some more ingredients if I want to brew anything here..." ("base", xpos="far_left", ypos="head")
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call gen_chibi("stand", xpos="door", ypos="base")
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with d5
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jump quests
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elif not states.map.snape_office.intro_e2:
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gen "(I've already examined it, I should leave it for now.)" ("base", xpos="far_left", ypos="head")
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else:
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$ experimental_recipes_ITEM.used = True
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call tutorial("brewing")
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call brewing
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jump snape_office_menu
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else:
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# Genie is talking about alcohol, while Snape thinks he's talking about Madam Hooch
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if not states.map.snape_office.intro_e2:
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gen "(*Hmm*... I didn't know Snape was into distillery. Let's see if I can guess the type of booze by the smell.)" ("base", xpos="far_left", ypos="head")
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"*Sniff* *Sniff*"
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gen "*Ugh*! It smells like wet hair mixed with cat poo or something!" ("angry", xpos="far_left", ypos="head")
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sna "*Snickers* What did you expect? Lillies?"
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gen "I thought you were soaking some hooch in here." ("base", xpos="far_left", ypos="head")
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sna "W-What?!" # blushing
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sna "Madam Hooch is not my type." # blushing, eyes closed
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gen "Figures. I had a feeling you're more into old wines." ("base", xpos="far_left", ypos="head")
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sna "Huh? What is that supposed to--" # annoyed
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sna "*Tsk* You know what, forget it, just let me work in peace."
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gen "(His alcoholism is a touchy subject I guess...)" ("base", xpos="far_left", ypos="head")
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elif states.map.snape_office.intro_e3:
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sna "What did I tell you?"
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sna "You can use my brewing station when I'm not in the office..."
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sna "I don't want to smell your failure." # grin
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gen "Asshole..." ("base", xpos="far_left", ypos="head")
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jump snape_office_menu
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