Gouvernathor
1f8e939cf9
not sure why the "on show, appear, start" was there when there's no "on hide", but it prevents animation from really doing its job
160 lines
3.2 KiB
Plaintext
160 lines
3.2 KiB
Plaintext
transform sepia(strength=1.0, tint='#ffeec2', desat=(0.2126, 0.7152, 0.0722), brightness=0.0):
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matrixcolor TintMatrix(tint) * SaturationMatrix(1.0-strength, desat) * BrightnessMatrix(brightness)
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transform move_in(x, t):
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xpos x
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linear t xpos 0
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pause t
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transform move_fade:
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on show, appear, start:
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alpha 0.0
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xoffset 200
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easein_back 1.0 alpha 1.0 xoffset absolute(0)
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on hide:
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alpha 1.0
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xoffset 0
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easeout_back 1.0 alpha 0.0 xoffset absolute(200)
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transform cg_transition:
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on show, appear, start:
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xalign 0.5
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alpha 0.0
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xzoom 0.0
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easein_back 0.7 alpha 1.0 xzoom 1.0
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on hide:
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xalign 0.5
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alpha 1.0
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xzoom 1.0
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easeout_back 0.5 alpha 0.0 xzoom 0.0
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transform fade_show(t):
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alpha 0
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on show:
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linear t alpha 1
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transform fade_show_hide(t):
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alpha 0
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linear t alpha 1
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on hide:
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linear t alpha 0
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transform fade_hide(t):
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on hide:
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linear t alpha 0.0
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transform blink:
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on show:
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alpha 1.0
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pause 0.5
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alpha 0.0
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pause 0.5
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repeat
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transform blink_repeat:
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alpha 1.0
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pause 0.5
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alpha 0.0
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pause 0.5
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repeat
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transform bob(t=1):
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animation
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subpixel True
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yoffset absolute(0)
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block:
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ease t yoffset absolute(10)
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ease t yoffset absolute(0)
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repeat
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transform doll_blink(normal, blink):
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events False
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normal
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choice:
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pause 4
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choice:
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pause 3
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choice:
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pause 2
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choice:
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blink
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pause 0.1
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normal
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pause 0.1
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blink
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choice:
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blink
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pause 0.1
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repeat
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transform pulse:
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on show:
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xzoom 1.0
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yzoom 1.0
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linear 0.8 xzoom 1.2 yzoom 1.2
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linear 0.8 xzoom 1.0 yzoom 1.0
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repeat
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transform move_to(start_x=0, start_y=0, target_x=0, target_y=0, duration=1.0):
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on show:
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xpos start_x
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ypos start_y
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linear duration xpos target_x ypos target_y
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transform main_sprite_position(x, y, flip, scale):
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xpos x
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ypos y
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xzoom flip
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zoom (1.0/scale)
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transform random_rotation(a=-45, b=45):
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rotate random.randint(a, b)
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transform pulse_hover(t=2.0, strength=0.2, pause=0.0):
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matrixcolor BrightnessMatrix(value=0.0)
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on start:
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linear t/2 matrixcolor BrightnessMatrix(value=strength)
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linear t/2 matrixcolor BrightnessMatrix(value=0.0)
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pause pause
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repeat
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transform gui_animation:
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nearest True
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events False
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on show:
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zoom 0
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alpha 0
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xoffset config.screen_width
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easein_cubic 0.3 zoom 1.0 alpha 1.0 xoffset 0
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events True
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nearest False
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on hide:
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events False
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nearest True
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easeout_cubic 0.3 zoom 0.0 alpha 0.0 xoffset config.screen_width
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transform shake:
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events False
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function shake_func
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transform shake_xlinear(speed=1.0):
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xoffset 1
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linear 0.1/speed xoffset -2
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linear 0.1/speed xoffset 2
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repeat
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init python:
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def shake_func(trans, st, at):
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trans.xoffset = renpy.random.randint(-2, 2)
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trans.yoffset = renpy.random.randint(-2, 2)
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return clamp(1.0 - st, 0.05, 1.0)
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