WTS/game/scripts/characters/tonks/summon.rpy

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label summon_tonks:
$ states.active_girl = "tonks"
$ states.ton.busy = True
call update_ton_tier
call update_tonks
play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 if_changed
play sound "sounds/door.ogg"
$ renpy.checkpoint(hard=True)
# Clothes Events
call tonks_summon_setup
label tonks_requests:
ton "" (xpos="base",ypos="base")
menu:
# Talk
"-Talk-" (icon="interface/icons/small/talk.webp"):
if states.ton.mood > 0:
ton "I have a headache right now, let's talk later."
jump tonks_requests
call tonks_chitchat
jump tonks_talk
# Favours
"-Sexual favours-" (icon="interface/icons/small/condom.webp"):
jump tonks_favor_menu
# Fireplace Chats
"-Let's hang-" (icon="interface/icons/small/toast.webp") if (wine_ITEM.owned > 0 and not states.ton.ev.hangouts.wine_intro) or firewhisky_ITEM.owned > 0:
jump tonks_hangout
"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (firewhisky_ITEM.owned < 1 and states.ton.ev.hangouts.wine_intro):
gen "(I don't have any firewhisky...)" ("base", xpos="far_left", ypos="head")
jump tonks_requests
"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (wine_ITEM.owned < 1 and not states.ton.ev.hangouts.wine_intro):
gen "(I don't have any wine...)" ("base", xpos="far_left", ypos="head")
jump tonks_requests
# Wardrobe
"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.ton.wardrobe_unlocked:
hide tonks_main with d1
call wardrobe
# Hair fix
$ tonks_haircolor = [c for c in tonks.get_equipped("hair").color]
jump tonks_requests
"-Wardrobe-" (style="disabled") if not states.ton.wardrobe_unlocked:
nar "You haven't unlocked this feature yet."
jump tonks_requests
"-Give Item-" (icon="interface/icons/small/gift.webp"):
hide tonks_main with d1
call gift_menu
jump tonks_requests
# Dismiss
"-Never mind-":
stop music fadeout 3.0
if game.daytime:
ton "Alright, back to work then..."
else:
ton "Sweet dreams, [name_genie_tonks]."
play sound "sounds/door.ogg"
jump end_tonks_event
# Tonks level up
label update_ton_tier:
if states.ton.tier == 1 and states.ton.ev.hangouts.favors_e2:
$ ton_level_up = 1
return
label tonks_level_up(tier=None):
call bld
if tier == 1:
gen "(Time to teach those students something useful!)" ("grin", xpos="far_left", ypos="head")
$ states.ton.tier = tier+1
$ ton_level_up = None
pause.5
nar "Tonks has reached level [states.ton.tier]!"
call update_ton_tier
return
# Tonks Requests Menu
label tonks_favor_menu:
# call update_tonks_favors
menu:
"-Level Up-" (icon="interface/icons/small/levelup.webp") if ton_level_up is not None:
call tonks_level_up(tier=ton_level_up)
jump tonks_requests
"-Personal Favours-" (icon="interface/icons/small/heart_red.webp", style="disabled"):
label .favors:
call not_available
jump tonks_favor_menu
"-Public Requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime and states.ton.requests_unlocked:
label .requests:
$ result = show_events_menu(tonks_requests)
if result in ("disabled", "noncompliant"):
"You haven't unlocked this request opportunity yet."
jump .requests
elif result == "exit":
jump tonks_favor_menu
else:
$ result.start()
"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime or not states.ton.requests_unlocked:
if not states.ton.requests_unlocked:
nar "You haven't unlocked this feature yet."
elif not game.daytime:
nar "Public requests are available during the day only."
jump tonks_favor_menu
"-Never mind-":
jump tonks_requests