WTS/game/scripts/variables.rpy
LoafyLemon c7f7f6c8a0 Refactored currencies
* Removed game class (superseded)
* Refactored currencies
* Bug fixes
2024-04-25 20:39:50 +01:00

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#TODO Move variable defaults to appropriate files, leave common ones here (and rename this file to _Variables_.rpy or something)
init offset = -1
default current_payout = 0
# House points
default slytherin = 35
default gryffindor = 122
default hufflepuff = 25
default ravenclaw = 31
# Used to pause events/summons for a number of days
default ss_event_pause = 0
default ss_summon_pause = 0
default nt_event_pause = 0
default nt_summon_pause = 0
default hg_event_pause = 0
default hg_summon_pause = 0
default cc_event_pause = 0
default cc_summon_pause = 0
default ll_event_pause = 0
default ll_summon_pause = 0
default ag_event_pause = 0
default ag_summon_pause = 0
default sb_event_pause = 0
default sb_summon_pause = 0
# Sprite positioning
default nxpos = 0
default nypos = 0
init python:
class Environment(object):
"""Encapsulation for special variables and flags."""
def __init__(self):
# Protected values
self._gold = 0
self._tokens = 0
self._day = 0
self._gryf = 0
self._slyt = 0
self._rave = 0
self._huff = 0
self._weather = "clear"
# Normal values
self.daytime = True
self.difficulty = 2
self.cheats = False
self.moon = True
@property
def gold(self):
return self._gold
@gold.setter
def gold(self, value):
old = self._gold
self._gold = max(0, min(value, 99999))
if not renpy.in_rollback() and not _in_replay:
renpy.hide_screen("currency")
renpy.show_screen("currency", old, self._gold, "💰")
@property
def tokens(self):
return self._tokens
@tokens.setter
def tokens(self, value):
old = self._tokens
self._tokens = max(0, min(value, 99999))
if not renpy.in_rollback() and not _in_replay:
renpy.hide_screen("currency")
renpy.show_screen("currency", old, self._tokens, "🪙")
@property
def day(self):
return self._day
@day.setter
def day(self, value):
self._day = max(0, value)
@property
def weather(self):
return self._weather
@weather.setter
def weather(self, value):
self._weather = Weather.set_weather(value)
default states.env = Environment()