WTS/game/scripts/rooms/snape_office/objects/shelves.rpy
LoafyLemon 670e7d82fb Refactor variables - Part 2
* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00

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label shelves:
if game.daytime:
if not states.map.snape_office.shelves_examined:
$ states.map.snape_office.shelves_examined = True
$ snape_office_shelves_OBJ.set_image("snape_office_shelves")
call gen_chibi("stand_alt", xpos="shelves", ypos="shelves", flip=False)
with d5
random:
block:
gen "Who keeps a skull as decoration." ("base", xpos="far_left", ypos="head")
gen "..." ("base", xpos="far_left", ypos="head")
block:
gen "A cactus..." ("base", xpos="far_left", ypos="head")
gen "Hopefully the only living thing here." ("base", xpos="far_left", ypos="head")
block:
gen "What a slob..." ("base", xpos="far_left", ypos="head")
gen "Doesn't he know it's dangerous to have potions mix like this?" ("base", xpos="far_left", ypos="head")
block:
gen "A wine bottle..." ("base", xpos="far_left", ypos="head")
gen "Wait a minute, why is he always coming to my place to drink?" ("base", xpos="far_left", ypos="head")
gen "There's plenty in here already..." ("base", xpos="far_left", ypos="head")
call gen_chibi("stand", xpos="door", ypos="base", flip=True)
with d5
jump quests
elif not states.map.snape_office.intro_e2:
gen "(Already checked the shelves, there's nothing of value.)" ("base", xpos="far_left", ypos="head")
else:
gen "There's nothing useful to me on the shelves." ("base", xpos="far_left", ypos="head")
else:
gen "(And here I thought my office was dirty...)" ("base", xpos="far_left", ypos="head")
jump snape_office_menu