LoafyLemon
2acccbea5a
* Added DollBodypart class to allow more extensive modding support for characters, along with dedicates layers for breasts, hips and so on... * Added more bangs into DollClothDynamic, allowing tracking of singular objects and the ability to chainload the IDs * Added get_character_body global method * Added istype global method * Improved caching, layering for dynamic clothes * Improved hashing for Doll instances * Improved readability and improved internal naming convention for Doll-type classes * Removed dedicated buttplug slot (superseded by multislot reimplementation) * Fixed clothing supplied skin layer issues with zorders * Fixed DollClothDynamic __repr__ lack of quotes * Fixed Hermione's open_wide_tongue mouth * Fixed Hermione's tattoos missing images * Fixed Cho's 'goodbye' after-summon skit using wrong number of expressions
189 lines
7.5 KiB
Plaintext
189 lines
7.5 KiB
Plaintext
init python:
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class DollClothDynamic(DollCloth):
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prefixes = ["!=", "?=", "+=", "!", "?", "+"]
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def __init__(self, name, categories, type, id, color, zorder=None, unlocked=False, level=0, blacklist=[], modpath=None, tracking=None, parent=None):
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self._tracking = tracking
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super().__init__(name, categories, type, id, color, zorder, unlocked, level, blacklist, modpath, parent)
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def __repr__(self):
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return f"DollClothDynamic(name='{self.name}', categories={self.categories}, type='{self.type}', id='{self.id}', color={self.color}, zorder={self.zorder}, unlocked={self.unlocked}, level={self.level}, blacklist={self.blacklist}, modpath={self.modpath or None}, tracking='{self._tracking}', parent={self.parent})"
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@functools.cached_property
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def prefix(self):
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return next((p for p in self.prefixes if self._tracking.startswith(p)), None)
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@functools.cached_property
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def tracking(self):
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prefixes = "".join(self.prefixes)
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return self._tracking.strip(self.prefix)
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@property
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def tracking_object(self):
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if self.prefix in ("!", "?", "+"):
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return self.char.states.get(self.tracking)[0]
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else:
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return eval(self.tracking)
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def generate_hash(self):
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tracking_object = self.tracking_object
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tracking_hash = str(tracking_object._hash) if tracking_object else "default"
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salt = str( [self.name, self.char.pose, self.type, self.id, str(self.color), str(self.char.body._hash)] ) + tracking_hash
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return hash(salt)
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@functools.cache
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def get_layers(self, hash, _ignore_equipped=False):
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path = os.path.join(self.modpath, "characters", self.name, self.char.pose, "clothes", self.type, self.id)
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_tracking = self._tracking
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def _negative_lookahead():
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return None if self.tracking_object else "default"
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def _lookahead(path):
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tracking_object = self.tracking_object
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tracking_id = tracking_object.id if tracking_object else None
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path = os.path.join(path, tracking_id)
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if not any(fp.startswith(path) for fp in renpy.list_files()):
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return "default"
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return tracking_id
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def _chainload():
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def __wrapper(obj):
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def ___chain(obj):
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if isinstance(obj, DollClothDynamic):
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return "+".join( (obj.id, ___chain(obj.tracking_object)) )
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return obj.id
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return ___chain(obj)
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tracking_object = self.tracking_object
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if tracking_object:
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chain = __wrapper(tracking_object)
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tracking_id = chain
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return tracking_id
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return None
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def _negative_lookahead_item():
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tracking_object = self.tracking_object
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return None if self.char.is_equipped_item(tracking_object) else "default"
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def _lookahead_item():
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tracking_object = self.tracking_object
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return tracking_object.id if self.char.is_equipped_item(tracking_object) else "default"
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def _default():
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tracking_object = self.tracking_object
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return tracking_object.id if tracking_object else None
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if _ignore_equipped:
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tracking_id = "default"
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else:
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processors = {
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"!": lambda tracking, _: _negative_lookahead(),
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"?": lambda tracking, path: _lookahead(path),
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"+": lambda tracking, _: _chainload(),
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"!=": lambda tracking, _: _negative_lookahead_item(),
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"?=": lambda tracking, _: _lookahead_item(),
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"+=": lambda tracking, _: _chainload(),
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None: lambda tracking, _: _default()
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}
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processor = processors[self.prefix]
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tracking_id = processor(_tracking, path)
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if tracking_id is None:
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print(f"Invalid tracker for object: {self}")
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return {}
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path = os.path.join(path, tracking_id)
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extensions = self.extensions
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types = self.layer_types
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modifiers = self.layer_modifiers
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layers = {}
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for f in renpy.list_files():
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fp, fn = os.path.split(f)
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fn, ext = os.path.splitext(fn)
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if not fp == path or not ext in extensions:
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continue
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ltype, *tails = fn.rsplit("_")
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if not ltype.isdigit() and not ltype in types:
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print(f"Invalid layer type for file: {f}")
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continue
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zorder = z if (z := types.get(ltype)) is not None else self.zorder
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if isinstance(zorder, str):
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zorder = self.zorder + int(zorder)
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if tails:
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lmodifier, *tails = tails
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if not lmodifier in modifiers:
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print("Invalid modifier for file: {}".format(f))
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continue
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zorder_mod = modifiers.get(lmodifier)
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zorder = (zorder + int(zorder_mod)) if lmodifier != "zorder" else int(tails[-1])
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layers.setdefault("_".join([ltype, lmodifier]), [f, zorder])
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else:
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layers.setdefault(ltype, [f, zorder])
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return layers
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@functools.cache
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def build_icon(self, hash):
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if self.prefix in ("!", "!="):
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self.layers = self.get_layers(hash, _ignore_equipped=True)
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hash = self.generate_hash()
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tracking_object = None
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else:
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tracking_object = self.tracking_object
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matrix = SaturationMatrix(0.0)
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sprites = [i for i in self.build_image(hash, matrix=matrix) if not i[0] == "mask"]
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if not tracking_object is None:
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sprites.extend([i for i in tracking_object.build_image(tracking_object._hash, matrix=matrix) if not i[0] == "mask"])
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sprites.extend(self.char.body.build_image(self.char.body._hash, matrix=matrix))
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sprites.sort(key=itemgetter(2))
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bounds = self.get_layers(hash).get("outline", [sprites[0][1]])[0]
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wmax, hmax = self.sizes
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wmin = hmin = 96
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x, y, w, h = crop_whitespace(bounds)
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xoffset, yoffset = w/2, h/2
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w = h = max(w, h, wmin, hmin)
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w = max(wmin, w + w/2)
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h = max(hmin, h + h/2)
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x = clamp( (x - w/2) + xoffset, 0, wmax)
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y = clamp( (y - h/2) + yoffset, 0, hmax)
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# Forbid exceeding the image height.
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if y+h > hmax:
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y = hmax-h
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return Transform(Fixed(*[i[1] for i in sprites], fit_first=True), crop=(x, y, w, h))
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def clone(self):
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"""Creates a clone of this cloth object. Since it requires a parent object it should be used internally only to avoid object depth issue."""
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if self.parent:
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return self
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return DollClothDynamic(self.name, self.categories, self.type, self.id, [x[:] for x in self.color] if self.color else None, self.zorder, self.unlocked, self.level, self.blacklist, self.modpath, self._tracking, self)
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