LoafyLemon
2ef20d57da
Gouvernathor) remove two blank images (useless and slower than Null()) clarify in weather.rpy which are images directly shown on the screen and not just ingredients for the others simplify the screen code
76 lines
3.9 KiB
Plaintext
76 lines
3.9 KiB
Plaintext
default main_room = Room("main_room")
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default fireplace_OBJ = RoomObject(main_room, "fireplace", pos=(693, 277), idle="fireplace_idle_shadow", focus_mask="fireplace_hover", foreground=None, action=Jump("fireplace"), tooltip="Light/Extinguish")
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default cupboard_OBJ = RoomObject(main_room, "cupboard", pos=(260, 280), idle="cupboard_idle", action=Jump("cupboard"), tooltip="Rummage")
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default phoenix_OBJ = RoomObject(main_room, "phoenix", pos=(557, 272), idle="phoenix_idle", hover="phoenix_hover", focus_mask="phoenix_idle", background="phoenix_feather", action=Jump("phoenix"), tooltip="Interact")
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default door_OBJ = RoomObject(main_room, "door", pos=(898, 315), idle="door_idle", focus_mask="door_hover", action=Jump("door"), tooltip="Summon")
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default candleL_OBJ = RoomObject(main_room, "candle_left", pos=(350, 160), idle="candle_left", foreground=None, action=ToggleVariable("candleL_OBJ.foreground", "candle_fire", None), zorder=3)
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default candleR_OBJ = RoomObject(main_room, "candle_right", pos=(833, 225), idle="candle_right", foreground=None, action=ToggleVariable("candleR_OBJ.foreground", "candle_fire", None), zorder=3)
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default desk_OBJ = RoomObject(main_room, "desk", pos=(370, 336), idle="ch_gen sit_behind_desk", hover="ch_gen sit_behind_desk_hover", focus_mask="ch_gen sit_behind_desk", action=Jump("desk"), hovered=Show("gui_tooltip", img="emo_exclaim", xx=335, yy=210), unhovered=Hide("gui_tooltip"), tooltip="Desk", zorder=1)
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default poster_OBJ = RoomObject(main_room, "poster", pos=(364, 285), idle=Null(127, 166), action=Jump("enlarge_poster"), zorder=-1)
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default trophy_OBJ = RoomObject(main_room, "trophy", pos=(650, 120), idle=Null(), action=None, zorder=-1)
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default chair_OBJ = RoomObject(main_room, "chair", pos=(793, 300), idle="chair_right", action=None, zorder=0)
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default chair_left_OBJ = RoomObject(main_room, "chair", pos=(333, 300), idle="chair_left", action=None, zorder=0, hidden=True)
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default owl_OBJ = RoomObject(main_room, "owl", pos=(455, 289), idle="owl_letter", hover="owl_letter_hover", action=Jump("letter_open_all"), tooltip="Check Mail", hidden=True, anchor=(0.5, 1.0))
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default parcel_OBJ = RoomObject(main_room, "parcel", pos=(402, 290), idle="parcel", action=Jump("parcel_open_all"), tooltip="Check Parcel", hidden=True, anchor=(0.5, 1.0))
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default rug_OBJ = RoomObject(main_room, "rug", pos=(482, 392), idle=Null(), action=None, zorder=0)
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default chandelier_OBJ = RoomObject(main_room, "chandelier", pos=(536, 24), idle=Null(), action=None, zorder=5)
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default window_OBJ = RoomObject(main_room, "window", pos=(459, 192), idle=Null(), action=None, zorder=0)
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screen main_room():
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tag room
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zorder 0
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sensitive room_menu_active
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default objects = sorted(main_room.objects, key=lambda x: x.zorder)
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# Hotkeys
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if room_menu_active and game.day > 1 and not renpy.android:
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use hotkeys_main
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add "weather_[game.weather]" xycenter (430, 218)
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# Walls
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if game.daytime:
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add "main_room_idle_day"
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else:
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add "main_room_idle_night"
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for obj in objects:
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imagebutton:
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anchor obj.get_anchor()
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pos obj.get_pos()
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idle obj.get_idle()
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hover obj.get_hover()
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foreground obj.foreground
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background obj.background
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focus_mask obj.focus_mask
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tooltip obj.tooltip
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hovered obj.hovered
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unhovered obj.unhovered
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action obj.get_action()
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label main_room:
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call room("main_room", stop_sound=False)
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call gen_walk(action="enter", xpos="desk", ypos="base", speed=1.5)
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call gen_chibi("sit_behind_desk")
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with d3
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if game.daytime:
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jump day_resume
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else:
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jump night_resume
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# Return to main_room at menu point (after quests and events)
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# Used to return from main room interactions
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label main_room_menu:
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hide screen bld1
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with d3
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if game.daytime:
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jump day_resume
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else:
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jump night_resume
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