Johnny28
f8d6a15aaa
* Improved Hermione Tier 5 and 6 events. * Improved Hermione Cardgame wager event. * Added Hermione titjob var. * Minor fixes.
378 lines
17 KiB
Plaintext
378 lines
17 KiB
Plaintext
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# Hermione Duel Menu
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label hermione_cardgame_menu:
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if states.her.ev.cardgame.known == False:
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gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head")
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her "Yes, [name_genie_hermione]?" ("base","base")
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gen "Are you familiar with Wizard Cards?" ("base", xpos="far_left", ypos="head")
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her "I've heard of it... it used to be a popular card game a decade or so ago." ("annoyed","squint")
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gen "So, would you like to play it?" ("grin", xpos="far_left", ypos="head")
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her "Do they even make the cards still? I don't think there's anyone in Hogsmeade stocking them." ("normal", "squint", "base", "mid")
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her "So I wouldn't be able to play against you..." ("base","base")
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her "Unless Fred and Geo..." ("clench","wide")
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gen "Unless... Who?" ("base", xpos="far_left", ypos="head")
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her "(Hermione... learn to keep your mouth shut.)" ("mad", "wide", "base", "R")
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gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head")
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her "I'm sorry sir, I should have told you..." ("open", "base", "worried", "mid")
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her "Fred and George have a secret shop set up in the school." ("normal", "base", "worried", "R")
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gen "I see..." ("base", xpos="far_left", ypos="head")
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if item_store_intro_done:
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gen "(Probably shouldn't tell her that I already knew that...)" ("base", xpos="far_left", ypos="head")
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her "Please don't tell them I told you." ("open","happyCl")
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gen "So you say they might have some cards?" ("base", xpos="far_left", ypos="head")
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her "Wha... Yes, maybe." ("mad", "narrow", "base", "mid")
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her "You're not going to shut them down, are you?" ("angry", "squint", "base", "mid")
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gen "Why should I? It's a free market, is it not?" ("base", xpos="far_left", ypos="head")
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gen "A little bit of competition with Hoemead is good for consumers." ("grin", xpos="far_left", ypos="head")
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her "But...{w=0.3} I mean... Yes, of course." ("annoyed", "base", "worried", "mid")
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gen "So you'll play if they stock some cards?" ("base", xpos="far_left", ypos="head")
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her "I mean..." ("soft", "narrow", "base", "down")
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gen "If they don't get shut down I mean." ("base", xpos="far_left", ypos="head")
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her "Oh! Yes, of course I'll play!" ("shock","wide")
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her "..." ("soft", "wide", "worried", "stare")
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her "Anything else you needed or am I free to go?" ("base", "base", "worried", "mid")
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$ states.her.ev.cardgame.known = True
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jump hermione_requests
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elif states.her.ev.cardgame.known and states.twi.ev.cardgame.known == False:
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gen "(I should talk to Fred and George about wizard cards first.)" ("base", xpos="far_left", ypos="head")
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jump hermione_requests
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elif states.her.ev.cardgame.known and states.twi.ev.cardgame.known and not states.twi.ev.cardgame.stocked:
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gen "(I have to convince Fred and George to start stocking up cards in their shop first.)" ("base", xpos="far_left", ypos="head")
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jump hermione_requests
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elif states.twi.ev.cardgame.stock_talk and not states.her.ev.cardgame.has_cards:
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gen "Hello again [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
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her "Hello [name_genie_hermione]." ("base","base")
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gen "I wanted to thank you for mentioning the Weasley shop." ("base", xpos="far_left", ypos="head")
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her "You're not shutting them down, are you?" ("soft", "narrow", "worried", "down")
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gen "Of course not, where else am I supposed to get my supplies from?" ("base", xpos="far_left", ypos="head")
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her "Oh, yes... where." ("normal", "narrow", "base", "down")
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gen "I hope you've picked up some cards because we're playing today!" ("grin", xpos="far_left", ypos="head")
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her "Yes, I did pick up some earlier..." ("normal", "base", "base", "mid_soft")
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her "I had to go make sure that you hadn't shut them down and somehow ended up with a deck of cards." ("mad", "closed", "angry", "mid")
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gen "(Sounds like even I could learn some bartering tricks from those two.)" ("grin", xpos="far_left", ypos="head")
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gen "So, how about some practice rounds then?" ("base", xpos="far_left", ypos="head")
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her "*Ehm*... I've only recently started playing, so I'm not that good yet." ("base", "narrow", "base", "mid_soft")
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gen "Don't worry, after a few practice rounds you'll get up to speed, when you're ready, we'll play the real challenge..." ("base", xpos="far_left", ypos="head")
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$ states.her.ev.cardgame.has_cards = True
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jump hermione_duel_menu
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else:
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if geniecard_level < 2:
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label hermione_duel_menu:
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menu:
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"-First Duel-":
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jump hermione_first_duel
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"-Second Duel-" if states.her.ev.cardgame.stage >= 1:
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jump hermione_second_duel
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"-You need to beat the first duel-" (style="disabled") if states.her.ev.cardgame.stage < 1:
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jump hermione_duel_menu
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"-Challenge-" if states.her.ev.cardgame.stage >= 2:
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jump hermione_third_duel
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"-You need to beat the second duel-" (style="disabled") if states.her.ev.cardgame.stage < 2:
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jump hermione_duel_menu
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"-Never mind-":
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jump hermione_requests
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else:
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jump hermione_random_duel
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label hermione_first_duel:
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play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 if_changed
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$ renpy.call_in_new_context("start_duel", her_first_deck)
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if duel_response == "Close":
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jump her_duel_cancel
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elif not duel_response == "win":
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jump her_duel_lost
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hide screen blkfade
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stop music fadeout 1
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if states.her.ev.cardgame.stage < 1:
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$ states.her.ev.cardgame.stage = 1
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her "Well, that's interesting. I was sure that my deck would've been balanced enough..." ("angry", "closed", "angry", "mid")
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gen "It's just a practice round, I'm sure you'll do better next time." ("grin", xpos="far_left", ypos="head")
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her "Your smile says otherwise." ("mad", "narrow", "angry", "R")
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gen "..." ("base", xpos="far_left", ypos="head")
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else:
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her "This game is stupid, I'm leaving!" ("angry", "closed", "angry", "mid")
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$ tokens += 1
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call her_walk(action="leave")
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jump end_hermione_event
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label hermione_second_duel:
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play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 if_changed
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$ renpy.call_in_new_context("start_duel", her_second_deck)
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if duel_response == "Close":
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jump her_duel_cancel
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elif not duel_response == "win":
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jump her_duel_lost
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hide screen blkfade
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stop music fadeout 1
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if states.her.ev.cardgame.stage < 2:
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$ states.her.ev.cardgame.stage = 2
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her "I got 5 boosters, how isn't that enough to build a better deck than yours?" ("mad", "narrow", "annoyed", "mid")
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gen "It's more important where you place those cards..." ("base", xpos="far_left", ypos="head")
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her "I know what I'm doing..." ("open", "closed", "angry", "mid")
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gen "So, do you want to take a break?" ("grin", xpos="far_left", ypos="head")
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her "No, I'm ready..." ("soft", "narrow", "worried", "mid_soft")
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gen "You sure?" ("base", xpos="far_left", ypos="head")
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her "I said I'm ready." ("clench", "base", "angry", "mid")
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jump hermione_duel_menu
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else:
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her "This game is stupid, I'm leaving!" ("angry", "closed", "angry", "mid")
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$ tokens += 1
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call her_walk(action="leave")
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jump end_hermione_event
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label hermione_third_duel:
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her "I'll make my house proud, you'll see." ("grin","happy")
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her "Wait, I should have asked for point for this." ("shock", "wide", "worried", "shocked")
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gen "Too late, here we go." ("grin", xpos="far_left", ypos="head")
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hide hermione_main
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play music "music/Juhani_Junkala.ogg" fadein 1 if_changed
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play sound "sounds/Genie_VS_Hermione4.ogg"
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show screen genie_vs_hermione
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show screen move_genie
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pause 1
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show screen versus
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pause 1
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show screen move_hermione
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pause 3
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hide screen move_genie
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hide screen move_hermione
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show screen genie_vs_hermione_smile
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with hpunch
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stop music fadeout 0
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pause
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hide screen versus
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hide screen genie_vs_hermione
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hide screen genie_vs_hermione_smile
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play music "music/vs_hermione.ogg" if_changed
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$ renpy.call_in_new_context("start_duel", her_third_deck, her_after)
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if duel_response == "Close":
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jump her_duel_cancel
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elif not duel_response == "win":
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jump her_duel_lost
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#Won third match
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stop music fadeout 1
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hide screen blkfade
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if states.her.ev.cardgame.stage < 3:
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$ states.her.ev.cardgame.stage = 3
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her "Nooo, how's this even possible?" ("clench", "wide", "worried", "shocked")
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her "I'm supposed to be the smartest girl in my year..." ("mad", "wide", "worried", "stare")
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gen "Looks like Wisdom beats intelligence..." ("grin", xpos="far_left", ypos="head")
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her "You don't have to patronise me, I'll get you next time. You'll see." ("upset", "squint", "base", "mid")
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gen "You seem to have forgotten something..." ("grin", xpos="far_left", ypos="head")
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her "Fine..." ("angry", "narrow", "base", "mid_soft")
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her "Here..." ("mad", "narrow", "base", "mid_soft")
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$ unlocked_cards += [card_her_librarian]
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call give_reward("You have received a card!", "images/cardgame/t1/hermione/her_librarian_v1.webp")
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$ tokens += 3
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else:
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$ tokens += 1
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her "I'll be going now, goodbye."
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call her_walk(action="leave")
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jump end_hermione_event
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label hermione_random_duel:
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gen "Ready for another game of cards?" ("base", xpos="far_left", ypos="head")
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if states.her.level < 8:
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her "You've already challenged me though..." ("open", "happy", "base", "R")
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her "and I lost." ("annoyed", "narrow", "worried", "down")
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gen "What if we made it a wager..." ("grin", xpos="far_left", ypos="head")
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her "Like gambling? No, thank you!" ("clench", "narrow", "annoyed", "mid")
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gen "It's not gambling, just a friendly house point wager..." ("base", xpos="far_left", ypos="head")
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her "Sounds like gambling to me..." ("normal", "squint", "base", "mid")
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gen "So, how about it?" ("base", xpos="far_left", ypos="head")
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her "I'll pass, [name_genie_hermione]..." ("open", "base", "worried", "R")
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gen "(Seems like she's a bit to pure minded to accept any kind of wager right now...)" ("base", xpos="far_left", ypos="head")
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jump hermione_requests
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else:
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her "You've already challenged me though..." ("open", "happy", "base", "R")
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her "and I lost." ("annoyed", "narrow", "worried", "down")
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gen "What if we made it a wager?" ("grin", xpos="far_left", ypos="head")
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her "Gambling you mean?" ("open", "base", "worried", "mid")
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gen "Not for money, obviously." ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "What are you suggesting then?" ("base","happy")
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gen "Well, I was thinking house points." ("base", xpos="far_left", ypos="head")
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her "House points..." ("normal", "happy", "base", "R")
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her "How would this work then?" ("open", "happy", "base", "mid")
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gen "Well, if you win, I'll give you ten points to Gryffindor." ("base", xpos="far_left", ypos="head")
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her "Only ten?" ("annoyed", "narrow", "base", "mid_soft")
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gen "Twenty then..." ("base", xpos="far_left", ypos="head")
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her "And if I lose?" ("open", "happy", "base", "R")
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gen "I'll take the same amount away." ("base", xpos="far_left", ypos="head")
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gen "(As if she's going to let that happen...)" ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "..." ("normal","happyCl")
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her "Okay... In that case, to make it fair, let's add these extra rules..." ("open", "happy", "base", "mid_soft")
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label hermione_random_duel_rematch:
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play music "music/Juhani_Junkala.ogg" fadein 1 if_changed
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$ random_player_deck = create_random_deck(0,150,unlocked_cards)
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$ random_enemy_deck = create_random_deck(get_deck_score(random_player_deck)-2, get_deck_score(random_player_deck)+8, cards_all)
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$ renpy.call_in_new_context("start_duel", random_enemy_deck, her_after, [5, False, False, True], random_player_deck)
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if duel_response == "Close":
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jump her_duel_cancel
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elif duel_response == "draw":
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jump her_duel_draw
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elif not duel_response == "win":
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jump her_duel_lost
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#Won third match
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stop music fadeout 1
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hide screen blkfade
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if states.her.ev.cardgame.stage < 4:
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$ states.her.ev.cardgame.stage = 4
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$ tokens += 3
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else:
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$ tokens += 1
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gen "Seems like I've won this one [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
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her "I noticed..." ("normal", "base", "worried", "R")
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gen "You do know what this means, don't you?" ("base", xpos="far_left", ypos="head")
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her "..." ("normal", "base", "worried", "mid")
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gen "This means I'm going to have to deduct twenty points from the Gryffindor house." ("grin", xpos="far_left", ypos="head")
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her "Please, don't. I don't want the others to wake up tomorrow wondering why there are twenty house points missing..." ("open", "happyCl", "worried", "mid")
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gen "Well, in that case..." ("base", xpos="far_left", ypos="head")
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menu:
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"-Send Hermione to work, promoting the card game-" if not states.her.ev.promote_cardgame.offered:
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$ states.her.ev.promote_cardgame.offered = True
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gen "In that case, I think I have a good idea for a job..." ("grin", xpos="far_left", ypos="head")
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her "A job?" ("open", "happy", "base", "mid")
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gen "Yes, I'd like you to start helping the twins promote the card game..." ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "I can do that..." ("base", "base", "worried", "mid")
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her "But not today if that's okay with you." ("open", "narrow", "worried", "down")
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gen "That's fine, wouldn't want you to go there looking as defeated as you are at the moment." ("grin", xpos="far_left", ypos="head")
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her @ cheeks blush "..." ("normal", "happy", "base", "R")
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her @ cheeks blush "Did you need anything else?" ("open", "base", "base", "mid_soft")
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call give_reward("Hermione can now work by helping the twins promote the card game.", "interface/icons/icon_gambler_hat.webp")
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jump hermione_requests
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"-Ask her for a blowjob instead-":
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jump hg_wager_bj
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"-Deduct the points-":
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pass
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gen "No, sorry miss Granger... Minus twenty points from Gryffindor..." ("base", xpos="far_left", ypos="head")
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her "..." ("disgust", "narrow", "worried", "down")
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her "Fine, that's fair..." ("open", "narrow", "base", "down")
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her @ cheeks blush "But I'm done playing for today..." ("normal", "happyCl", "worried", "mid")
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$ gryffindor -= 20
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call her_walk(action="leave")
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jump end_hermione_event
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label her_duel_draw:
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stop music fadeout 1
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menu:
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"-Rematch-":
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if geniecard_level == 1:
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jump hermione_duel_menu
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else:
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jump hermione_random_duel_rematch
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"-Stop playing-":
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pass
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her "Okay, another time then..."
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call her_walk(action="leave")
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jump end_hermione_event
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label her_duel_lost:
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stop music fadeout 1
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if geniecard_level > 1:
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her "*Hah*! Told you I could do it!"
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her "I'll take those points now."
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gen "Fine, twenty to Gryffindor." ("base", xpos="far_left", ypos="head")
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$ gryffindor += 20
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menu:
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"-Rematch-":
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if geniecard_level == 1:
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jump hermione_duel_menu
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else:
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jump hermione_random_duel
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"-Be a loser-":
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pass
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her "Cards not in your favour, [name_genie_hermione]? Maybe next time..."
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call her_walk(action="leave")
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jump end_hermione_event
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label her_duel_cancel:
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show screen blkfade
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with dissolve
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stop music fadeout 1
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#jump return_office
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hide screen blkfade
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with dissolve
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her "Cards not in your favour [name_genie_hermione]? Maybe next time..."
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call her_walk(action="leave")
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jump end_hermione_event
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screen genie_vs_hermione():
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zorder 15
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add "images/cardgame/VS/background_twins.webp" xalign 0.5 yalign 0.5
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screen move_hermione():
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zorder 16
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add "images/cardgame/VS/hermione_01.webp" at move_in(300, 0.5)
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screen genie_vs_hermione_smile():
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zorder 16
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add "images/cardgame/VS/genie_03.webp"
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add "images/cardgame/VS/hermione_02.webp"
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text "Click to continue" xalign 0.5 yalign 1.0
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init python:
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def her_after():
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renpy.music.set_volume(0.5)
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s_punch = renpy.random.randint(1, 4)
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renpy.sound.play("sounds/card_punch%s.ogg" % s_punch)
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# Prevents volume to change again when using rollback
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renpy.block_rollback()
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her_speech = her_speech_card[renpy.random.randint(0,len(her_speech_card)-1)]
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renpy.say(her, her_speech)
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renpy.hide_screen("hermione_main")
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renpy.music.set_volume(1.0)
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return
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