WTS/game/scripts/characters/luna/gifts.rpy
LoafyLemon 670e7d82fb Refactor variables - Part 2
* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00

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# Luna Gift Responses
label give_lun_gift(gift_item):
hide luna_main
with d5
lun "" (xpos="mid",ypos="base",trans=d5)
$ states.lun.gifted = True
if gift_item == lollipop_ITEM:
lun "A lollipop?"
call give_gift("You give the lollipop to Luna...", gift_item)
lun "My father always believed that you should always have something sugary around in case any baby unicorns come to visit."
lun "Thank you, [name_genie_luna]."
elif gift_item == chocolate_ITEM:
lun "Chocolate?"
call give_gift("You give the chocolate to Luna...", gift_item)
lun "*Aaah*, I heard these helps with dementia... Or was it Dementors?"
elif gift_item == plush_owl_ITEM:
lun "A plush owl?"
call give_gift("You give the owl plushie to Luna...", gift_item)
lun "I love owls... Always had a few around me growing up, delivering the newspaper my father publishes."
elif gift_item == butterbeer_ITEM:
lun "Butterbeer?"
call give_gift("You give the bottle to Luna...", gift_item)
lun "How did you know? I didn't wear my cork necklace today."
lun "Thank you, [name_genie_luna]."
elif gift_item == science_mag_ITEM:
lun "Magical creatures weekly?"
call give_gift("You give an assortment of educational magazines to Luna...", gift_item)
lun "Thestrals and their link with death..."
lun "Interesting..."
elif gift_item == girls_mag_ITEM:
call give_gift("You give the girls magazine to Luna...",gift_item)
#Add text
elif gift_item == adult_mag_ITEM:
call give_gift("You give the adult magazine to Luna...",gift_item)
#Add text
elif gift_item == porn_mag_ITEM:
call give_gift("You give the porn magazine to Luna...",gift_item)
#Add text
elif gift_item == krum_poster_ITEM:
call give_gift("You give the poster to Luna...",gift_item)
#Add text
elif gift_item == sexy_lingerie_ITEM:
call give_gift("You give the lingerie to Luna...",gift_item)
#Add text
elif gift_item == sexy_stockings_ITEM :
call give_gift("You give the stockings to Luna...",gift_item)
#Add text
elif gift_item == pink_condoms_ITEM:
call give_gift("You give the condoms to Luna...",gift_item)
#Add text
elif gift_item == vibrator_ITEM:
call give_gift("You give the vibrator to Luna...",gift_item)
#Add text
elif gift_item == anal_lube_ITEM:
call give_gift("You give the anal lube to Luna...",gift_item)
#Add text
elif gift_item == ballgag_and_cuffs_ITEM:
call give_gift("You give the handcuffs to Luna...",gift_item)
#Add text
elif gift_item == anal_plugs_ITEM:
call give_gift("You give the anal plugs to Luna...",gift_item)
#Add text
elif gift_item == testral_strapon_ITEM:
call give_gift("You give the strap-on to Luna...",gift_item)
#Add text
elif gift_item == broom_2000_ITEM:
call give_gift("You give the broom to Luna...",gift_item)
#Add text
elif gift_item == sexdoll_ITEM:
call give_gift("You give the doll to Luna...",gift_item)
#Add text
elif gift_item == anal_beads_ITEM:
call give_gift("You give the anal beads to Luna...",gift_item)
#Add text
elif gift_item == wine_ITEM:
call give_gift("You give the wine to Luna...", gift_item)
#Add text
elif gift_item == firewhisky_ITEM:
call give_gift("You give the firewhisky to Luna...", gift_item)
#Add text
lun "" (xpos="base",ypos="base")
hide luna_main
with d5
return
label lun_mood(value=0):
show screen blktone
with d3
if value > 0:
if value == 1:
"Luna's mood worsened slightly."
else:
"Luna's mood just got a whole lot worse!"
elif value < 0:
if value == -1:
"Luna's mood has improved slightly."
else:
"Luna's mood has improved significantly."
else:
"Luna's mood hasn't changed."
$ was_negative = states.lun.mood > 0
$ states.lun.mood = max(min(states.lun.mood+value, 100), 0)
call describe_mood_after_gift(was_negative, states.lun.mood, value)
hide screen blktone
return