WTS/game/scripts/gui/frame.rpy

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label modal_popup(title, entry, img=None, confirm="Okay"):
$ disable_game_menu()
play sound "sounds/pop01.ogg"
call screen modal_popup(title, entry, img, confirm)
$ enable_game_menu()
return
screen modal_popup(title, entry, img=None, confirm="Okay"):
modal True
layer "interface"
zorder 5
style_prefix "frame"
default img = img and renpy.loadable(img)
add "gui_fade_both" at gui_fade
frame:
at gui_modal_popup
label title
vbox:
add img xalign 0.5
text entry
textbutton confirm action Return(True)
transform gui_fade:
on show:
alpha 0.0
easein 1.0 alpha 1.0
on hide:
easeout 0.5 alpha 0.0
transform gui_modal_popup:
subpixel True
on show:
zoom 0.0
alpha 0.0
easein_back 0.4 zoom 1.0 alpha 1.0
on hide:
easeout_back 0.4 zoom 0.0 alpha 0.0
image gui_fade_both = Fixed(Frame(Image("gui/creamy_pumpkin_pie/fade_top.png", oversample=4)), Frame(Image("gui/creamy_pumpkin_pie/fade_bottom.png", oversample=4)))
style frame is empty:
align (0.5, 0.5)
yminimum 200
maximum (600, 450)
fit_first True
xfill False
yfill False
padding (50, 10)
background Frame(Image("gui/creamy_pumpkin_pie/window_frame.png", oversample=4), 50, 100, 50, 75, tile=False)
style frame_vbox:
xalign 0.5
first_spacing 0
yspacing 5
ypos 30
fit_first True
xfill False
yfill False
style frame_label:
xalign 0.5
yoffset -8
style frame_label_text is who:
size 24
color "#fff"
outlines [(2, "#000000", 1, 1)]
style frame_text is what:
xalign 0.5
xoffset 0
ypos 0
xsize None
color "#fff"
outlines [(1, "#000000", 1, 1)]
hinting "bytecode"
size 16
xmaximum 500
style frame_button is button:
hover_background Frame(Image("gui/creamy_pumpkin_pie/choice_alt.png", oversample=4), 0, 4, 0, 4, tile=False)
xpadding 25
align (0.5, 1.0)
style frame_button_text is choice_text:
align (0.5, 0.5)
image frame_spacer = Image("gui/creamy_pumpkin_pie/window_frame_spacer.png", oversample=4)