281 lines
11 KiB
Plaintext
281 lines
11 KiB
Plaintext
init python:
|
|
class DollOutfit(DollMethods):
|
|
default_schedule = {"day": False, "night": False, "cloudy": False, "rainy": False, "snowy": False}
|
|
_loading = Fixed(Text("Loading", align=(0.5, 0.5)), xysize=(96, 168))
|
|
|
|
__slots__ = ("group", "name", "desc", "price", "char", "unlocked", "schedule", "temp", "hidden", "addons", "_hash", "_button")
|
|
|
|
def __init__(self, group, unlocked=False, name="", desc="", price=0, temp=False, schedule={}, hidden=False, addons=[]):
|
|
self.group = [x.clone() if not x.parent else x for x in group]
|
|
self.group.sort()
|
|
self.name = name
|
|
self.desc = desc
|
|
self.price = price
|
|
self.char = self.group[0].char
|
|
self.unlocked = unlocked
|
|
self.schedule = dict(list(self.default_schedule.items()) + list(schedule.items()))
|
|
self.temp = temp
|
|
self.hidden = hidden
|
|
self.addons = addons
|
|
self._hash = self.generate_hash()
|
|
self._button = DefaultQueue()
|
|
|
|
self.imported = False
|
|
|
|
if not self.temp:
|
|
|
|
if unlocked:
|
|
self.unlock()
|
|
|
|
if not self.hidden and not self in self.char.outfits:
|
|
self.char.outfits.append(self)
|
|
|
|
def __hash__(self):
|
|
return self._hash
|
|
|
|
def __eq__(self, obj):
|
|
if not isinstance(obj, DollOutfit):
|
|
return NotImplemented
|
|
return self._hash == obj._hash
|
|
|
|
def generate_hash(self):
|
|
salt = str( [x._hash for x in self.group] ) + str(self.schedule)
|
|
return hashstring(salt)
|
|
|
|
def delete(self):
|
|
if self in self.char.outfits:
|
|
self.char.outfits.remove(self)
|
|
if self.imported:
|
|
try:
|
|
os.remove(os.path.join(config.gamedir, self.imported))
|
|
except:
|
|
print(f"Warning! Failed to delete imported outfit file - {self.imported}")
|
|
|
|
@functools.cache
|
|
def build_image(self, hash):
|
|
if (d := self.get_disk_cache(hash)):
|
|
return d
|
|
|
|
from itertools import chain
|
|
|
|
matrix = SaturationMatrix(0.0)
|
|
|
|
sprites = list(chain.from_iterable(
|
|
(self.char.body.build_image(self.char.body._hash, matrix=matrix),
|
|
*(x.build_image(x._hash, matrix=matrix) for x in self.group))
|
|
))
|
|
|
|
masks = [sprites.pop(sprites.index(x)) for x in sprites if x[0] == "mask"]
|
|
|
|
sprites.sort(key=itemgetter(2))
|
|
masks.sort(key=itemgetter(2))
|
|
|
|
back_sprites = [x[1] for x in sprites if x[2] < 0]
|
|
|
|
#Apply alpha mask
|
|
for m in masks:
|
|
_, mask, mask_zorder = m
|
|
|
|
for i, s in enumerate(sprites):
|
|
_, sprite, sprite_zorder = s
|
|
|
|
if i < 1 or mask_zorder > sprite_zorder:
|
|
continue
|
|
|
|
masked = AlphaMask(Fixed(*(x[1] for x in sprites[:i]), fit_first=True), mask)
|
|
sprites = sprites[i:]
|
|
sprites.insert(0, (None, masked, mask_zorder))
|
|
break
|
|
|
|
sprites = back_sprites + [x[1] for x in sprites]
|
|
|
|
d = Fixed(*sprites, fit_first=True)
|
|
return self.create_disk_cache(d, hash)
|
|
|
|
@property
|
|
def image(self):
|
|
return self.build_image(self._hash)
|
|
|
|
@functools.cache
|
|
def build_icon(self, hash):
|
|
sprite = self.build_image(self._hash)
|
|
return Transform(AlphaMask(Transform(sprite, crop=(250, 0, 680, 1200), fit="scale-down", ysize=168), Transform("wheelmenu_frame_opaque_vertical", xysize=(96, 168)), yalign=1.0, fit_first=True))
|
|
# 730x1020
|
|
|
|
@property
|
|
def icon(self):
|
|
return self.build_icon(self._hash)
|
|
|
|
def _build_button(self, _hash):
|
|
style = "wardrobe_item_rectangular_button"
|
|
is_equipped = self.char.is_equipped_item(self)
|
|
is_modded = self.is_modded()
|
|
# is_inadequate = wardrobe.wardrobe_check_equip_outfit(self)
|
|
has_schedule = any(self.schedule.values())
|
|
|
|
children = [self.icon]
|
|
warnings = []
|
|
hbox = []
|
|
vbox = []
|
|
overlay = []
|
|
|
|
if is_modded:
|
|
warnings.append("Outfit contains items from these mods:\n{size=-4}{color=#35aae2}"+ "\n".join(self.get_modname()) + "{/color}{/size}")
|
|
hbox.append(Text("🛠️", align=(0.5, 0.5), style="wardrobe_icon_text"))
|
|
|
|
if self.imported:
|
|
warnings.append("This outfit has an associated outfit file in /outfits/ directory.")
|
|
hbox.append(Text("📦", align=(0.5, 0.5), style="wardrobe_icon_text"))
|
|
|
|
if renpy.android:
|
|
action = [Function(wardrobe.wheelmenu, self, "outfits"), self.build_button]
|
|
unhovered = None
|
|
alternate = None
|
|
else:
|
|
action = [Function(wardrobe.equip, self), self.build_button]
|
|
unhovered = None
|
|
alternate = [Function(wardrobe.wheelmenu, self, "outfits"), self.build_button]
|
|
|
|
if has_schedule:
|
|
for i, emoji in wardrobe.outfit_schedule.items(): # NONLOCAL
|
|
if self.schedule[i]:
|
|
vbox.append(Text(emoji, align=(0.5, 0.5), offset=(3, 6), style="wardrobe_icon_text"))
|
|
|
|
if vbox:
|
|
children.append(VBox(*vbox, ypos=34))
|
|
|
|
if hbox:
|
|
children.append(HBox(*hbox))
|
|
|
|
return Button(child=Fixed(*children, xysize=(96, 168)), focus_mask=None, xysize=(96, 168), action=action, tooltip=("\n".join(warnings)), unhovered=unhovered, style=style, selected=is_equipped, alternate=alternate)
|
|
|
|
@functools.cache
|
|
def build_button(self):
|
|
|
|
def _func(self, hash):
|
|
result = self._build_button(self._hash)
|
|
self._button.put(result)
|
|
|
|
thread = DollThread(target=_func, args=(self, self._hash))
|
|
thread.start()
|
|
|
|
@property
|
|
def button(self):
|
|
if settings.get("multithreading"):
|
|
return self._button.get_with_default(self._loading)
|
|
else:
|
|
global current_subcategory
|
|
return self._build_button(self._hash)
|
|
|
|
def clear_button_cache(self):
|
|
self.build_button.cache_clear()
|
|
|
|
def exists(self):
|
|
return (self in self.char.outfits)
|
|
|
|
def export_data(self, filename, tofile=True):
|
|
"""Exports outfit to .png file or clipboard text."""
|
|
# Export data consists of the following:
|
|
# [0] - Character name
|
|
# [1] - [Item ID, Colour List]
|
|
|
|
exported = [self.group[0].name]
|
|
|
|
for i in self.group:
|
|
if i.color:
|
|
color = [j.hexcode for j in i.color]
|
|
exported.append([i.id, color])
|
|
|
|
# Encode data
|
|
if tofile:
|
|
fp_input = os.path.join("game", "outfits").replace("\\", "/") # Ren'py Paths are UNIX based
|
|
fn_input = f"{self._hash}_temp.png"
|
|
fn_output = f"{self._hash}.png"
|
|
fpt_output = os.path.join(fp_input, fn_input).replace("\\", "/") # Ren'py Paths are UNIX based
|
|
|
|
osfp = os.path.join(config.basedir, fpt_output) # Python paths are OS based
|
|
|
|
if not os.path.exists(fp_input):
|
|
os.makedirs(fp_input)
|
|
|
|
width, height = self.sizes
|
|
d = self.build_image(self._hash)
|
|
# d = Transform(d, crop=(220, 0, 680, 1200), size=(96, 168), fit="contain", align=(0.5, 1.0), yoffset=-6)
|
|
d = Fixed(
|
|
d,
|
|
Text(states.active_girl, align=(0.5, 0.995)),
|
|
Text(f"Ver. {config.version}", size=24, align=(0.99, 0.99))
|
|
)
|
|
|
|
try:
|
|
renpy.render_to_file(d, fpt_output, width=width, height=height, resize=True)
|
|
|
|
image_payload.inject(fn_input, fn_output, str(exported))
|
|
os.remove(osfp) # Remove temp file
|
|
except Exception as e:
|
|
print(f"Warning! Failed to write to path: {fp}/{fn_input} - {e}")
|
|
renpy.notify("Export failed!")
|
|
|
|
else:
|
|
set_clipboard(exported)
|
|
renpy.notify("Export successful!")
|
|
|
|
def unlock(self):
|
|
"""Unlocks outfit and respective clothing objects from which they were cloned."""
|
|
self.unlocked = True
|
|
for i in self.group:
|
|
i.unlock()
|
|
|
|
for i in self.addons:
|
|
i.unlock()
|
|
|
|
def save(self):
|
|
"""Overwrites this outfit with clothes currently equipped by the character."""
|
|
self.group = [x[0].clone() for x in self.char.states.values() if x[0]]
|
|
return
|
|
|
|
def is_modded(self):
|
|
"""Returns True if one of the group items comes from a mod."""
|
|
for i in self.group:
|
|
if i.is_modded():
|
|
return True
|
|
return False
|
|
|
|
def get_modname(self):
|
|
"""Returns a list of mods contained within the outfit group."""
|
|
return list(set([i.get_modname() for i in self.group if i.is_modded()]))
|
|
|
|
def get_schedule(self):
|
|
"""Returns a dictionary with the current schedule."""
|
|
return self.schedule
|
|
|
|
def set_schedule(self, **kwargs):
|
|
for k, v in kwargs.items():
|
|
self.schedule[k] = v
|
|
|
|
def has_type(self, *args):
|
|
"""Takes argument(s) containing string cloth type(s). Returns True if worn, False otherwise."""
|
|
types = set(x.type for x in self.group)
|
|
|
|
for arg in args:
|
|
if arg in self.multislots:
|
|
if not any(x.startswith(arg) for x in types):
|
|
return False
|
|
else:
|
|
if not arg in types:
|
|
return False
|
|
return True
|
|
|
|
def has_any_type(self, *args):
|
|
"""Takes arguments containing string cloth types. Returns True if ANY of them is worn, False otherwise."""
|
|
if "clothes" in args:
|
|
for k in self.char.states.keys():
|
|
if not k.startswith(self.blacklist_toggles):
|
|
if self.has_type(k):
|
|
return True
|
|
else:
|
|
for arg in args:
|
|
if self.has_type(arg):
|
|
return True
|
|
return False
|