83 lines
3.7 KiB
Plaintext
83 lines
3.7 KiB
Plaintext
label cho_summon_setup:
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$ states.cho.wardrobe_unlocked = True
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# Reset doll state
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$ cho.wear("all")
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$ cho.set_cum(None)
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$ cho.animation = None
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# Unlock favours at tier 3
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# this will probably move to a cho_quid_E# event once we've implemented Gryffindor lead-up events
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if states.cho.tier == 3:
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$ states.cho.favors_unlocked = True
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if states.cho.wardrobe_scheduling:
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$ cho.equip_random_outfit()
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play sound "sounds/door.ogg"
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call cho_chibi("stand", "mid", "base")
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with d3
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#Cho greeting.
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
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if states.cho.mood > 0:
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if 5 > states.cho.mood >= 1:
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cho "Yes, [name_genie_cho]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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elif 10 > states.cho.mood >= 5:
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cho "{bounce}*Sigh*{/bounce} Yes, [name_genie_cho]?" ("open", "base", "base", "R", xpos="base", ypos="base", trans=d3)
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elif 20 > states.cho.mood >= 10:
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cho "What is it, [name_genie_cho]?" ("annoyed", "base", "angry", "mid", xpos="base", ypos="base",trans=d3)
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elif 30 > states.cho.mood >= 20:
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cho "What do you want, \"[name_genie_cho]\"?" ("angry", "narrow", "angry", "mid", xpos="base", ypos="base",trans=d3)
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elif 40 > states.cho.mood >= 30:
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cho "*Hmph*..." ("upset", "base", "angry", "R", xpos="base", ypos="base",trans=d3)
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elif 50 > states.cho.mood >= 40:
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cho "*Tsk*" ("soft", "narrow", "angry", "R", xpos="base", ypos="base",trans=d3)
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elif states.cho.mood >= 50:
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cho "I can't believe you've done this!" ("scream", "wide", "angry", "mid", xpos="base", ypos="base",trans=d3)
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cho "" ("upset", "wide", "angry", "mid")
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call describe_mood("Cho", states.cho.mood)
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call tutorial("moodngifts")
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else:
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if states.env.daytime:
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cho "Good morning, [name_genie_cho]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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else:
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cho "Good evening, [name_genie_cho]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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if states.cho.tier == 1:
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# Intro hints
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if not states.sna.ev.hangouts.cho_e1 or not states.cho.ev.intro.e4_complete:
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label .hint_menu:
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menu:
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"-Talk-" (icon="interface/icons/small/talk.webp"):
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cho "Have you gotten Hermione to stop spreading rumours about me?" ("annoyed", "narrow", "base", "mid")
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gen "Oh, was I supposed to do that?" ("base", xpos="far_left", ypos="head")
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cho "Yes!" ("angry", "base", "base", "mid")
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gen "Right..." ("base", xpos="far_left", ypos="head")
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gen "(Hmm... I think I could use this tension between those two...)" ("base", xpos="far_left", ypos="head")
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if not states.sna.ev.hangouts.cho_e1:
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gen "(Better tell Snape about my plan before confronting Miss Granger...)" ("base", xpos="far_left", ypos="head")
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elif not states.cho.ev.intro.e4_complete:
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gen " (I should probably talk to Hermione...)" ("base", xpos="far_left", ypos="head")
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jump cho_summon_setup.hint_menu
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"-Dismiss Her-":
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stop music fadeout 3.0
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if states.cho.mood == 0:
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cho "Goodbye, [name_genie_cho]." ("base", "narrow", "base", "mid")
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else:
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cho "Goodbye, [name_genie_cho]." ("annoyed", "narrow", "base", "mid")
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play sound "sounds/door.ogg"
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jump end_cho_event
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return
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